twisttop138 wrote: »Edit for a sentence that didn't make sense and to add this: this is why I kinda chuckle when I see an argument that starts with X type of player is only 1% of the player base so they should really be listening to Y player. Look at all these players who do so many different things. It would be hard to fit them into a specific niche.
To be fair, I don't think people really say that those who do trials are only 1% of the playerbase, rather that trials are only 1% of the game's activities, a point they make in arguing with the notion (if and when it is made) that game balance should weigh in favour of trials. This would, I suspect, be borne out by the data logs in terms of how many players are actively in a trial at any one time compared to those doing other things. Of course we shall never know for sure as those data logs will not be revealed!
I also recall from other games that there is a general perception that those who do trials - whether as their main, only. or occasional activity - are usually about 10% of a game's playerbase, but where that comes from exactly I've no idea. I'd certainly believe the notion that it is a very niche activity given the breadth of most MMOs' activities.
LootAllTheStuff wrote: »spartaxoxo wrote: »LootAllTheStuff wrote: »spartaxoxo wrote: »I would assume the majority of players are casuals who treat it like a TES game. Their goal isn't to fill out the map. It's to make a guy that works with their idea e.g. this character is a Khajiit sneak thief with a bow, and then they do the quests they feel makes the most sense for that character. Wash, rinse, repeat. Most of these people aren't even in guilds or doing group content. They don't play a lot. They certainly don't post here.
I resemble the "play it like Skyrim" mode, but I do indeed work to fill out the map. I want the story! Also, I find whacking things with swords (digital ones) quite therapeutic. I play daily, and I post here. So I guess I'm the exception that proves the rule?
Yeah. There's always some on a forum. But in general forums in any video game tends to skew towards power users. This isn't a reference to skill like if we were talking about gameplay. I mean users who are more invested in the game than others, regardless of the type of content the game has and player uses.
So, you being the fill out the map type would be more investment than other Skyrim-like players, for example. One data point you can use to see what I mean is the percentage of players who get the trophies on PSN/Xbox for filling out the map. It's pretty low, even with the caveat that all games have somewhat lower than you'd think PSN trophy data because they count anyone who boots the game up as a player.
You got me curious, so I'm just looking at the XBox achievements right now. I seem to have a lot that are in the "<1% of players have this achievement" category! Fighters Guild main quest is 4.05% completion, Mage's guild is 3.08%, main story is 4.26%, and Alliance Recruit 7.37%. Like a lot of games, completion rates on the main story seem to drop off exponentially - for Chapter 1 it's >40%! Curiously, twice as many players have successfully fled from a guard as become an Alliance Recruit...
twisttop138 wrote: »twisttop138 wrote: »Edit for a sentence that didn't make sense and to add this: this is why I kinda chuckle when I see an argument that starts with X type of player is only 1% of the player base so they should really be listening to Y player. Look at all these players who do so many different things. It would be hard to fit them into a specific niche.
To be fair, I don't think people really say that those who do trials are only 1% of the playerbase, rather that trials are only 1% of the game's activities, a point they make in arguing with the notion (if and when it is made) that game balance should weigh in favour of trials. This would, I suspect, be borne out by the data logs in terms of how many players are actively in a trial at any one time compared to those doing other things. Of course we shall never know for sure as those data logs will not be revealed!
I also recall from other games that there is a general perception that those who do trials - whether as their main, only. or occasional activity - are usually about 10% of a game's playerbase, but where that comes from exactly I've no idea. I'd certainly believe the notion that it is a very niche activity given the breadth of most MMOs' activities.
While I wasn't being specific about trials, what you said is what I had in mind mainly. This whole 1% or 10% raid so you shouldn't be listened to is something I've heard for, God I'm old, almost 20 years now. It's not just that though, it's any subsection of players that others shout down. Pvp, for instance. Roleplay folks, etc. So many of us don't just for in one category. As far as game balance, and who should be heard, brother let's not open that can of worms lol. Good points though.
twisttop138 wrote: »twisttop138 wrote: »Edit for a sentence that didn't make sense and to add this: this is why I kinda chuckle when I see an argument that starts with X type of player is only 1% of the player base so they should really be listening to Y player. Look at all these players who do so many different things. It would be hard to fit them into a specific niche.
To be fair, I don't think people really say that those who do trials are only 1% of the playerbase, rather that trials are only 1% of the game's activities, a point they make in arguing with the notion (if and when it is made) that game balance should weigh in favour of trials. This would, I suspect, be borne out by the data logs in terms of how many players are actively in a trial at any one time compared to those doing other things. Of course we shall never know for sure as those data logs will not be revealed!
I also recall from other games that there is a general perception that those who do trials - whether as their main, only. or occasional activity - are usually about 10% of a game's playerbase, but where that comes from exactly I've no idea. I'd certainly believe the notion that it is a very niche activity given the breadth of most MMOs' activities.
While I wasn't being specific about trials, what you said is what I had in mind mainly. This whole 1% or 10% raid so you shouldn't be listened to is something I've heard for, God I'm old, almost 20 years now. It's not just that though, it's any subsection of players that others shout down. Pvp, for instance. Roleplay folks, etc. So many of us don't just for in one category. As far as game balance, and who should be heard, brother let's not open that can of worms lol. Good points though.
I can tell you right now, looking at Xbox achievements, Asylum Sanctorum Completed in Normal by 0.50% of players. Halls of Fabrication Completed in Normal by 0.45% of players. Sanity's Edge Completed in Normal by 0.16% of players.
Xbox counts anyone who booted the game as player, and ESO is basically free with any tier of GamePass.
Personally... I quest, run dolmens, level alts. Basically, I play ESO as intended- as 'Skyrim with friends' albeit without the 'friends'.
sans-culottes wrote: »Personally... I quest, run dolmens, level alts. Basically, I play ESO as intended- as 'Skyrim with friends' albeit without the 'friends'.
This is an interesting claim, especially given that ESO is an MMORPG by genre and by design. Not a single-player game with optional grouping, but a networked world built around persistent systems of cooperation, competition, and class synergy.
The “Skyrim with friends” marketing line was a hook, not a mission statement. To claim solo dolmen grinding represents the intended core experience while brushing aside group content, faction systems, and balance concerns isn’t just reductive. It’s revisionist.
If anything, then subclassing accelerates this flattening. It allows one to pretend that choices made for a multiplayer framework were always meant to serve a private sandbox. But pretending ESO was built to be a solo playground doesn’t make it true. It just makes the contradictions more visible.
True, but not necessarily a step progressing forward. Quite often changes over the course of time make matters worse.sans-culottes wrote: »Personally... I quest, run dolmens, level alts. Basically, I play ESO as intended- as 'Skyrim with friends' albeit without the 'friends'.
This is an interesting claim, especially given that ESO is an MMORPG by genre and by design. Not a single-player game with optional grouping, but a networked world built around persistent systems of cooperation, competition, and class synergy.
The “Skyrim with friends” marketing line was a hook, not a mission statement. To claim solo dolmen grinding represents the intended core experience while brushing aside group content, faction systems, and balance concerns isn’t just reductive. It’s revisionist.
If anything, then subclassing accelerates this flattening. It allows one to pretend that choices made for a multiplayer framework were always meant to serve a private sandbox. But pretending ESO was built to be a solo playground doesn’t make it true. It just makes the contradictions more visible.
Anything in life 10 years into is very different from its start.
That depends on what one is holding on to. There is a lot more merit in tradition than people give it credit for. This is a case of human survival. Straying too far from what is known has led to death, sometimes at the risk of an entire group.Holding on to what it was so long ago doesn't make much sense.
Actually, unless the studio is extremely transparent about a change from what it is now to a taxi simulator, they could be taken to court for false advertising, there are laws protecting consumers.Today ESO is very different from its birth, and 10 years from now it could become a taxi driver simulator for what I know.
This post makes no sense. ESO and its game type is well established and defined. Even with changes it is still a well defined product.We'll see where devs will lead the game and we'll adapt or we'll leave - no reason to claim "ESO is this", "ESO is that", since everything changes; the whole MMO genre has changed and will continue to do so.
LootAllTheStuff wrote: »It's pretty obvious from the achievement stats that a lot of people tried the base game 'because it was free and Skyrim-with-friends!', and bounced off it pretty quickly. That's probably true of a lot of games that are either GamePass titles or were on a 'free-to-play' promo for a week or weekend. It does skew the achievement stats something awful, though!
Pixiepumpkin wrote: »True, but not necessarily a step progressing forward. Quite often changes over the course of time make matters worse.sans-culottes wrote: »Personally... I quest, run dolmens, level alts. Basically, I play ESO as intended- as 'Skyrim with friends' albeit without the 'friends'.
This is an interesting claim, especially given that ESO is an MMORPG by genre and by design. Not a single-player game with optional grouping, but a networked world built around persistent systems of cooperation, competition, and class synergy.
The “Skyrim with friends” marketing line was a hook, not a mission statement. To claim solo dolmen grinding represents the intended core experience while brushing aside group content, faction systems, and balance concerns isn’t just reductive. It’s revisionist.
If anything, then subclassing accelerates this flattening. It allows one to pretend that choices made for a multiplayer framework were always meant to serve a private sandbox. But pretending ESO was built to be a solo playground doesn’t make it true. It just makes the contradictions more visible.
Anything in life 10 years into is very different from its start.That depends on what one is holding on to. There is a lot more merit in tradition than people give it credit for. This is a case of human survival. Straying too far from what is known has led to death, sometimes at the risk of an entire group.Holding on to what it was so long ago doesn't make much sense.
Regarding games, there is a reason that Classic wow is so popular, the changes made over 20 years were not as appealing to many as once thought.Actually, unless the studio is extremely transparent about a change from what it is now to a taxi simulator, they could be taken to court for false advertising, there are laws protecting consumers.Today ESO is very different from its birth, and 10 years from now it could become a taxi driver simulator for what I know.This post makes no sense. ESO and its game type is well established and defined. Even with changes it is still a well defined product.We'll see where devs will lead the game and we'll adapt or we'll leave - no reason to claim "ESO is this", "ESO is that", since everything changes; the whole MMO genre has changed and will continue to do so.
Parasaurolophus wrote: »I often see people on forums say that veteran PvE content and PvP only interest a tiny portion of the player base. But that raises a real question for me—how are people playing this game then?
"I often see people on forums say that veteran PvE content and PvP only interest a tiny portion of the player base"
Asking right or wrong first before asking why.
Most of the recent MMO game, only 2-5% of the player pays for the game and most of the paid player takes up 70-90% game time. These data are publicly researched and published. Using AI academic search tool, you can find the papers & abstract without being a graduate student / researcher easily.
It suggests the veteran PvE content and PvP (including prepared for the activity) may not be "a tiny portion", but a decent group of active players.
sans-culottes wrote: »"I often see people on forums say that veteran PvE content and PvP only interest a tiny portion of the player base"
Asking right or wrong first before asking why.
Most of the recent MMO game, only 2-5% of the player pays for the game and most of the paid player takes up 70-90% game time. These data are publicly researched and published. Using AI academic search tool, you can find the papers & abstract without being a graduate student / researcher easily.
It suggests the veteran PvE content and PvP (including prepared for the activity) may not be "a tiny portion", but a decent group of active players.
Exactly. The “1% myth” gets trotted out every time someone wants to dismiss feedback that threatens their preferred solo routine. But it’s projection, not data. It’s an attempt to universalize their own disengagement while ignoring that the players putting in the most hours—and, often, the most money—are the ones engaging with veteran PvE and PvP. That’s not elitism. It’s just how engagement works.
sans-culottes wrote: »"I often see people on forums say that veteran PvE content and PvP only interest a tiny portion of the player base"
Asking right or wrong first before asking why.
Most of the recent MMO game, only 2-5% of the player pays for the game and most of the paid player takes up 70-90% game time. These data are publicly researched and published. Using AI academic search tool, you can find the papers & abstract without being a graduate student / researcher easily.
It suggests the veteran PvE content and PvP (including prepared for the activity) may not be "a tiny portion", but a decent group of active players.
Exactly. The “1% myth” gets trotted out every time someone wants to dismiss feedback that threatens their preferred solo routine. But it’s projection, not data. It’s an attempt to universalize their own disengagement while ignoring that the players putting in the most hours—and, often, the most money—are the ones engaging with veteran PvE and PvP. That’s not elitism. It’s just how engagement works.
Preface... I have no vested interests in how people play the game, whether they solo or group, or whether they are doing veteran dungeons, PVP, or just collecting butterflies. I am happy with people logging into the game and doing whatever they want while they are logged in.
That said, I also try to be realistic about what I think people are doing. We can look to achievement aggregations to see how many players are completing certain end-game achievements. Investigation will find veteran achievements have been completed by so few people that they round to zero.
Additionally, I hesitate to lump ESO in with a lot of other MMO games and academic papers are pretty much worthless unless they are studying ESO. This game has proven, a couple times over, that it stands separate from the average MMO in design and mix of players. This game has a serious and dedicated contingent that does not do 'competitive' group play. The game has evolved accordingly, further distancing itself from other MMOs.
A couple of years ago I was fairly sure that ESO Plus was used by the overwhelming majority of active players. A lot of players were paying while playing, and not just Chapters and Crowns to buy Crown Crates. ESO Plus does not appear to equate to end-game PVE or PVP participation. Just because a lot of players may have it does not mean that a lot of players are spending time in Cyrodiil or queuing for a lot of veteran dungeons. Financial participation in the game does not feel like an indicator of anything other than someone playing the game.
A series of complaints a couple years back suggests that some players don't want ESO Plus because the DLC dungeons come up in the random rotation and they take too long to do. This indicates that some players may be actively avoiding certain veteran PVE situations while participating in other veteran activities. Time, possibly due to difficulty (wipes), seems to be the issue.
Anyway, no one knows how many players are doing what in this game, outside of ZOS, and they are unlikely to share. My gut tells me that veteran end-game and serious Cyrodiil PVP are single digit populations. This is not because I want players to do my preferred play. It is because I honestly feel that is an appropriate guess.
Why do players not do content? Lack of rewarding rewards that bring players back after they get whatever it is they were looking for in the first place.
I recently did fishing for the Golden Pursuit and was reminded that the boring activity has appropriately boring rewards. (I am a master angler by the way.) This is pretty much the entire game. Lots of grind for a few table scraps and old bread crumbs.