drip_fromtheinkwell wrote: »Yeah. I feel like it really shouldn't be underestimated how demoralizing it is for anyone who doesn't want to skate by on the fatecarver crutch; there are so many different combinations in subclassing that could be very fun, and very effective... but it's all going to get blown out of the water by some arcanist/necro combo pushing two buttons and calling it a day. It's not balanced at all and HAS to be addressed.
licenturion wrote: »They said combat stuff is next week in the patch notes.
licenturion wrote: »They said combat stuff is next week in the patch notes.
licenturion wrote: »They said combat stuff is next week in the patch notes.
That said, it's not strictly arcanist that needs a nerf but rather its interaction with other skills.
Either that or we need azureblight back. Because right now no matter how much arc is nerfed, beam is gonna be preferred.
licenturion wrote: »They said combat stuff is next week in the patch notes.
That said, it's not strictly arcanist that needs a nerf but rather its interaction with other skills.
Either that or we need azureblight back. Because right now no matter how much arc is nerfed, beam is gonna be preferred.
Fatecarver needed massive nerfs even before subclassing
licenturion wrote: »They said combat stuff is next week in the patch notes.
That said, it's not strictly arcanist that needs a nerf but rather its interaction with other skills.
Either that or we need azureblight back. Because right now no matter how much arc is nerfed, beam is gonna be preferred.
Fatecarver needed massive nerfs even before subclassing
Why? Azureblight made other dot based classes competitive in PvE. At the pinnacle of endgame, arcanist was only used for zenas in a lot of content (recent world records have 1-2 arcs max and usually stack other classes). Arcanist is a good bridge class for the middle tier of raiding. Better than oakensoul, not as good as pressing more buttons.
licenturion wrote: »They said combat stuff is next week in the patch notes.
That said, it's not strictly arcanist that needs a nerf but rather its interaction with other skills.
Either that or we need azureblight back. Because right now no matter how much arc is nerfed, beam is gonna be preferred.
Fatecarver needed massive nerfs even before subclassing
Why? Azureblight made other dot based classes competitive in PvE. At the pinnacle of endgame, arcanist was only used for zenas in a lot of content (recent world records have 1-2 arcs max and usually stack other classes). Arcanist is a good bridge class for the middle tier of raiding. Better than oakensoul, not as good as pressing more buttons.
Because playstyle that takes no skill whatsoever shouldn't be any close to normal classes. At some point ZOS nerfed heavy attack build for this reason but heavy attack builds were never as strong as acranist is and are harder to play compared to arcanist
licenturion wrote: »They said combat stuff is next week in the patch notes.
That said, it's not strictly arcanist that needs a nerf but rather its interaction with other skills.
Either that or we need azureblight back. Because right now no matter how much arc is nerfed, beam is gonna be preferred.
Fatecarver needed massive nerfs even before subclassing
Why? Azureblight made other dot based classes competitive in PvE. At the pinnacle of endgame, arcanist was only used for zenas in a lot of content (recent world records have 1-2 arcs max and usually stack other classes). Arcanist is a good bridge class for the middle tier of raiding. Better than oakensoul, not as good as pressing more buttons.
Because playstyle that takes no skill whatsoever shouldn't be any close to normal classes. At some point ZOS nerfed heavy attack build for this reason but heavy attack builds were never as strong as acranist is and are harder to play compared to arcanist
But playing arcanist well does take skill. Playing arcanist average doesn't, but I have seen a LOT of mediocre arcanists in the endgame community.
I've literally seen 50-60K damage gaps in a single run.
licenturion wrote: »They said combat stuff is next week in the patch notes.
That said, it's not strictly arcanist that needs a nerf but rather its interaction with other skills.
Either that or we need azureblight back. Because right now no matter how much arc is nerfed, beam is gonna be preferred.
Fatecarver needed massive nerfs even before subclassing
Why? Azureblight made other dot based classes competitive in PvE. At the pinnacle of endgame, arcanist was only used for zenas in a lot of content (recent world records have 1-2 arcs max and usually stack other classes). Arcanist is a good bridge class for the middle tier of raiding. Better than oakensoul, not as good as pressing more buttons.
Because playstyle that takes no skill whatsoever shouldn't be any close to normal classes. At some point ZOS nerfed heavy attack build for this reason but heavy attack builds were never as strong as acranist is and are harder to play compared to arcanist
But playing arcanist well does take skill. Playing arcanist average doesn't, but I have seen a LOT of mediocre arcanists in the endgame community.
I've literally seen 50-60K damage gaps in a single run.
Playing arcanist is 90% luck and 10% your skill, it's nowhere near close other classes. If someone is soo bad that they can't even handle arcanist we shouldn't really count them as players to statistics since those are just people who don't even try to play competetetive and are just roleplayers or questers
licenturion wrote: »They said combat stuff is next week in the patch notes.
That said, it's not strictly arcanist that needs a nerf but rather its interaction with other skills.
Either that or we need azureblight back. Because right now no matter how much arc is nerfed, beam is gonna be preferred.
Fatecarver needed massive nerfs even before subclassing
Why? Azureblight made other dot based classes competitive in PvE. At the pinnacle of endgame, arcanist was only used for zenas in a lot of content (recent world records have 1-2 arcs max and usually stack other classes). Arcanist is a good bridge class for the middle tier of raiding. Better than oakensoul, not as good as pressing more buttons.
Because playstyle that takes no skill whatsoever shouldn't be any close to normal classes. At some point ZOS nerfed heavy attack build for this reason but heavy attack builds were never as strong as acranist is and are harder to play compared to arcanist
But playing arcanist well does take skill. Playing arcanist average doesn't, but I have seen a LOT of mediocre arcanists in the endgame community.
I've literally seen 50-60K damage gaps in a single run.
Playing arcanist is 90% luck and 10% your skill, it's nowhere near close other classes. If someone is soo bad that they can't even handle arcanist we shouldn't really count them as players to statistics since those are just people who don't even try to play competetetive and are just roleplayers or questers
A 60K DPS difference isn't luck.
licenturion wrote: »They said combat stuff is next week in the patch notes.
That said, it's not strictly arcanist that needs a nerf but rather its interaction with other skills.
Either that or we need azureblight back. Because right now no matter how much arc is nerfed, beam is gonna be preferred.
Fatecarver needed massive nerfs even before subclassing
Why? Azureblight made other dot based classes competitive in PvE. At the pinnacle of endgame, arcanist was only used for zenas in a lot of content (recent world records have 1-2 arcs max and usually stack other classes). Arcanist is a good bridge class for the middle tier of raiding. Better than oakensoul, not as good as pressing more buttons.
Because playstyle that takes no skill whatsoever shouldn't be any close to normal classes. At some point ZOS nerfed heavy attack build for this reason but heavy attack builds were never as strong as acranist is and are harder to play compared to arcanist
But playing arcanist well does take skill. Playing arcanist average doesn't, but I have seen a LOT of mediocre arcanists in the endgame community.
I've literally seen 50-60K damage gaps in a single run.
Playing arcanist is 90% luck and 10% your skill, it's nowhere near close other classes. If someone is soo bad that they can't even handle arcanist we shouldn't really count them as players to statistics since those are just people who don't even try to play competetetive and are just roleplayers or questers
A 60K DPS difference isn't luck.
If arcanist got outparsed by zenkosh DK by 40k it's a roleplayer I've mentioned above
licenturion wrote: »They said combat stuff is next week in the patch notes.
That said, it's not strictly arcanist that needs a nerf but rather its interaction with other skills.
Either that or we need azureblight back. Because right now no matter how much arc is nerfed, beam is gonna be preferred.
Fatecarver needed massive nerfs even before subclassing
Why? Azureblight made other dot based classes competitive in PvE. At the pinnacle of endgame, arcanist was only used for zenas in a lot of content (recent world records have 1-2 arcs max and usually stack other classes). Arcanist is a good bridge class for the middle tier of raiding. Better than oakensoul, not as good as pressing more buttons.
Because playstyle that takes no skill whatsoever shouldn't be any close to normal classes. At some point ZOS nerfed heavy attack build for this reason but heavy attack builds were never as strong as acranist is and are harder to play compared to arcanist
But playing arcanist well does take skill. Playing arcanist average doesn't, but I have seen a LOT of mediocre arcanists in the endgame community.
I've literally seen 50-60K damage gaps in a single run.
Playing arcanist is 90% luck and 10% your skill, it's nowhere near close other classes. If someone is soo bad that they can't even handle arcanist we shouldn't really count them as players to statistics since those are just people who don't even try to play competetetive and are just roleplayers or questers
A 60K DPS difference isn't luck.
If arcanist got outparsed by zenkosh DK by 40k it's a roleplayer I've mentioned above
The dk was in parse gear for this fight. And definitely not a roleplayer, just someone who assumed arcanist was easy.
licenturion wrote: »They said combat stuff is next week in the patch notes.
That said, it's not strictly arcanist that needs a nerf but rather its interaction with other skills.
Either that or we need azureblight back. Because right now no matter how much arc is nerfed, beam is gonna be preferred.
Fatecarver needed massive nerfs even before subclassing
Why? Azureblight made other dot based classes competitive in PvE. At the pinnacle of endgame, arcanist was only used for zenas in a lot of content (recent world records have 1-2 arcs max and usually stack other classes). Arcanist is a good bridge class for the middle tier of raiding. Better than oakensoul, not as good as pressing more buttons.
Because playstyle that takes no skill whatsoever shouldn't be any close to normal classes. At some point ZOS nerfed heavy attack build for this reason but heavy attack builds were never as strong as acranist is and are harder to play compared to arcanist
But playing arcanist well does take skill. Playing arcanist average doesn't, but I have seen a LOT of mediocre arcanists in the endgame community.
I've literally seen 50-60K damage gaps in a single run.
Playing arcanist is 90% luck and 10% your skill, it's nowhere near close other classes. If someone is soo bad that they can't even handle arcanist we shouldn't really count them as players to statistics since those are just people who don't even try to play competetetive and are just roleplayers or questers
A 60K DPS difference isn't luck.
If arcanist got outparsed by zenkosh DK by 40k it's a roleplayer I've mentioned above
The dk was in parse gear for this fight. And definitely not a roleplayer, just someone who assumed arcanist was easy.
First of all it IS super easy even now, there is literally nothing you need to know to play this class effectively, the only thing that takes some skill is managing coral riptide but it's not a class specific set, second arcanist will be even easier to play if it goes live like it's currently on PTS, even less skills to cast
licenturion wrote: »They said combat stuff is next week in the patch notes.
That said, it's not strictly arcanist that needs a nerf but rather its interaction with other skills.
Either that or we need azureblight back. Because right now no matter how much arc is nerfed, beam is gonna be preferred.
Fatecarver needed massive nerfs even before subclassing
Why? Azureblight made other dot based classes competitive in PvE. At the pinnacle of endgame, arcanist was only used for zenas in a lot of content (recent world records have 1-2 arcs max and usually stack other classes). Arcanist is a good bridge class for the middle tier of raiding. Better than oakensoul, not as good as pressing more buttons.
Because playstyle that takes no skill whatsoever shouldn't be any close to normal classes. At some point ZOS nerfed heavy attack build for this reason but heavy attack builds were never as strong as acranist is and are harder to play compared to arcanist
But playing arcanist well does take skill. Playing arcanist average doesn't, but I have seen a LOT of mediocre arcanists in the endgame community.
I've literally seen 50-60K damage gaps in a single run.
Playing arcanist is 90% luck and 10% your skill, it's nowhere near close other classes. If someone is soo bad that they can't even handle arcanist we shouldn't really count them as players to statistics since those are just people who don't even try to play competetetive and are just roleplayers or questers
A 60K DPS difference isn't luck.
If arcanist got outparsed by zenkosh DK by 40k it's a roleplayer I've mentioned above
The dk was in parse gear for this fight. And definitely not a roleplayer, just someone who assumed arcanist was easy.
First of all it IS super easy even now, there is literally nothing you need to know to play this class effectively, the only thing that takes some skill is managing coral riptide but it's not a class specific set, second arcanist will be even easier to play if it goes live like it's currently on PTS, even less skills to cast
The number of people I see sitting on 300 ult as an arcanist, not tracking off balance, over flailing, not bothering to LA at all (bad ult gen), mismanaging resources, not taking synergies, over- or under casting dots, and pointing their beam anywhere but at the giant clump of targets suggests otherwise.
Btw that bottom parsing arc in that pic was me, a few months ago. I found the 60K missing DPS when I learned all of the above, plus some fight specific things like adjusting pen.
licenturion wrote: »They said combat stuff is next week in the patch notes.
That said, it's not strictly arcanist that needs a nerf but rather its interaction with other skills.
Either that or we need azureblight back. Because right now no matter how much arc is nerfed, beam is gonna be preferred.
Fatecarver needed massive nerfs even before subclassing
Why? Azureblight made other dot based classes competitive in PvE. At the pinnacle of endgame, arcanist was only used for zenas in a lot of content (recent world records have 1-2 arcs max and usually stack other classes). Arcanist is a good bridge class for the middle tier of raiding. Better than oakensoul, not as good as pressing more buttons.
Because playstyle that takes no skill whatsoever shouldn't be any close to normal classes. At some point ZOS nerfed heavy attack build for this reason but heavy attack builds were never as strong as acranist is and are harder to play compared to arcanist
But playing arcanist well does take skill. Playing arcanist average doesn't, but I have seen a LOT of mediocre arcanists in the endgame community.
I've literally seen 50-60K damage gaps in a single run.
Playing arcanist is 90% luck and 10% your skill, it's nowhere near close other classes. If someone is soo bad that they can't even handle arcanist we shouldn't really count them as players to statistics since those are just people who don't even try to play competetetive and are just roleplayers or questers
A 60K DPS difference isn't luck.
If arcanist got outparsed by zenkosh DK by 40k it's a roleplayer I've mentioned above
The dk was in parse gear for this fight. And definitely not a roleplayer, just someone who assumed arcanist was easy.
First of all it IS super easy even now, there is literally nothing you need to know to play this class effectively, the only thing that takes some skill is managing coral riptide but it's not a class specific set, second arcanist will be even easier to play if it goes live like it's currently on PTS, even less skills to cast
The number of people I see sitting on 300 ult as an arcanist, not tracking off balance, over flailing, not bothering to LA at all (bad ult gen), mismanaging resources, not taking synergies, over- or under casting dots, and pointing their beam anywhere but at the giant clump of targets suggests otherwise.
Btw that bottom parsing arc in that pic was me, a few months ago. I found the 60K missing DPS when I learned all of the above, plus some fight specific things like adjusting pen.
The only thing that can possibly be a bit tricky here is not tracking off balance because you need to setup an addon to do it effectively and as I said managing stamina also takes some skill on some encounters that requiere to dodge or/and block, if someone's making other mistakes you've mentioned it's a casual player, beginner or a person with disabilities
Bro, most people are just bad at arcanist. Even I was bad at it for a while.
The number of times in open runs that I've heard the raid lead say to people: "Your damage is really low. Did you get stuck in prebuff?" Can't be counted on all 10 fingers and toes.
alpha_synuclein wrote: »Bro, most people are just bad at arcanist. Even I was bad at it for a while.
The number of times in open runs that I've heard the raid lead say to people: "Your damage is really low. Did you get stuck in prebuff?" Can't be counted on all 10 fingers and toes.
If we're talking prebuff, we are already waaay above level of an average player.
My issue with arcanist is that it's floor is so high it doesn't motivate to get better, neither or the arca nor anything else. Beaming more or less in the right direction takes you through everything except serious endgame. Most people are bad at arca because they have zero reasons to improve. After getting used to that playstyle learning how to be efficient on high apm class is a huge jump.
chongguang wrote: »I doubet they will give some big nerfs to Arcs as it is a dlc class which related to income. In contrast I would believe they will continue nerf Nb, warden or even sorcerers with.
That is typical zenimax combat adjust style which happened in past years sadly.
KekwLord3000 wrote: »Sounds like a whiney post, don't like beam? don't use it.
Alduin and Charles released non beam parses getting 180k.
Stop crying beam is broken, if you don't like it just use an alternative build.
chongguang wrote: »I doubet they will give some big nerfs to Arcs as it is a dlc class which related to income.