Teeba_Shei wrote: »Yeah the majority of pugs I group with in dungeons can't even do 20k DPS. I think the game will be okay.
AdmiralDigby wrote: »That's the issue. Balancing multiclassi g without making pureclasses absolute garbage.
Renato90085 wrote: »the great sword stuck bug fixed so i test in PTS
my live khajiit nb banner bis parse is 134k( lucky crit)
my real combat build i did 138k,,the real combat build parse near parse build ,it mean original nb have a big buff in pts
but i rng 3 dd skill line and in not familiar with build did 148k/148k/143k, i just feel buff stuck too good(gls 15% / nb 20%ult 450wd/ sorc /10% passive )
i think the dmg buff only Original class can own will fixed half the problem
RealLoveBVB wrote: »We knew dps numbers would skyrocket. Everyone knew that. Having three dps focused skill trees instead of one will do that.
Now we just need ZOS to communicate their goals for how to balance that. Whether it’s making top end content harder, or nerfing abilities across the board.
And this is where the fun starts. ZOS' plan in the last years was to close the gap between hard-core players and casuals, so every player can enjoy all kind of content the same way.
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madmufffin wrote: »Renato90085 wrote: »the great sword stuck bug fixed so i test in PTS
my live khajiit nb banner bis parse is 134k( lucky crit)
my real combat build i did 138k,,the real combat build parse near parse build ,it mean original nb have a big buff in pts
but i rng 3 dd skill line and in not familiar with build did 148k/148k/143k, i just feel buff stuck too good(gls 15% / nb 20%ult 450wd/ sorc /10% passive )
i think the dmg buff only Original class can own will fixed half the problem
This is barely a 10% increase. Hardly that big of a deal for getting two additional full dps lines.
And in 345 ping parse, so my Dps will low than low ping playermadmufffin wrote: »Renato90085 wrote: »the great sword stuck bug fixed so i test in PTS
my live khajiit nb banner bis parse is 134k( lucky crit)
my real combat build i did 138k,,the real combat build parse near parse build ,it mean original nb have a big buff in pts
but i rng 3 dd skill line and in not familiar with build did 148k/148k/143k, i just feel buff stuck too good(gls 15% / nb 20%ult 450wd/ sorc /10% passive )
i think the dmg buff only Original class can own will fixed half the problem
This is barely a 10% increase. Hardly that big of a deal for getting two additional full dps lines.
madmufffin wrote: »
SundarahFr3akinrican wrote: »Why do you need class identity when you can quite literally make your own class with its own identity in this new system.
I don't understand why people want their base classes identity so bad.
sans-culottes wrote: »SundarahFr3akinrican wrote: »Why do you need class identity when you can quite literally make your own class with its own identity in this new system.
I don't understand why people want their base classes identity so bad.
My main’s a Necromancer and not an Elementalist. Not a Druid. Not a cultist of Hermaeus Mora. Why should I be forced to abandon classic fantasy archetypes in favor of developing some silly mix-and-match multiclass character?
sans-culottes wrote: »Those aren’t Necromancers, though. No one’s stopping you from making a DarkPlar or customizing your own theme. The issue is that subclassing makes it harder for those of us who do want to stick with a distinct, cohesive archetype to enjoy that experience without dilution. If every class becomes a template for modular mix-and-matching, then the original fantasy risks becoming ornamental at best. That’s the concern. Not that others are being given more freedom, but that the clarity and mechanical identity of existing classes is being gradually eroded.
PS. It’s fine that this is appealing to you. However, what you’ve suggested isn’t a Necromancer. I get the feeling we are talking past each other, as this argument doesn’t seem to gel for some people. As I mentioned before, the current “tax” for pure classes is quite high. If you’re into purely messing around with overland builds or whatever, then that’s fine. Many other players are going to be more interested in expedience.
sans-culottes wrote: »
OR you could go along the approach I have already mentioned in this thread and several others, and provide a 25% efficiency nerf on subclassed Skill lines. Meaning all skills and passives are 25% less effiecient , whether that be the base number or the damage itself.
I appreciate your good faith suggestions. I’ve seen other people suggest, e.g., that subclass skills be weaker than main class skills. While an interesting idea, I suspect this would lead the shiny new “feature” they’re rolling out to be DOA.
Teeba_Shei wrote: »Yeah the majority of pugs I group with in dungeons can't even do 20k DPS. I think the game will be okay.
Your HH/SS will be a lot easier when this comes out. Bet it reduces your time to clear by 25% at least. Enjoy the extra time you will gain in life friend. It'll all be ok.
AdmiralDigby wrote: »Your HH/SS will be a lot easier when this comes out. Bet it reduces your time to clear by 25% at least. Enjoy the extra time you will gain in life friend. It'll all be ok.
We run 3.25 Hours a week. Slightly more than you. We don't want it to be easier. We like the challenge. Challenge makes it rewarding. It's not the outcome. It's the journey.
AdmiralDigby wrote: »Your HH/SS will be a lot easier when this comes out. Bet it reduces your time to clear by 25% at least. Enjoy the extra time you will gain in life friend. It'll all be ok.
We run 3.25 Hours a week. Slightly more than you. We don't want it to be easier. We like the challenge. Challenge makes it rewarding. It's not the outcome. It's the journey.
Then continue playing as pure classes and it will still be challenging and rewarding for you. That solves the issue yes? You'll get your experience and well get ours in our own way.
AdmiralDigby wrote: »AdmiralDigby wrote: »Your HH/SS will be a lot easier when this comes out. Bet it reduces your time to clear by 25% at least. Enjoy the extra time you will gain in life friend. It'll all be ok.
We run 3.25 Hours a week. Slightly more than you. We don't want it to be easier. We like the challenge. Challenge makes it rewarding. It's not the outcome. It's the journey.
Then continue playing as pure classes and it will still be challenging and rewarding for you. That solves the issue yes? You'll get your experience and well get ours in our own way.
Not if they nerf skills to balance for Multclassing. Like they've already done with plar. I'm not against multi classing. Just balance it so it doesn't make pure classes obsolete. That's not fair to people who don't want to multiclass.
Theres lot of different difficulties in this game. Players can decide how much time they want to invest to get better and climb the difficulty ladder.
AdmiralDigby wrote: »AdmiralDigby wrote: »Your HH/SS will be a lot easier when this comes out. Bet it reduces your time to clear by 25% at least. Enjoy the extra time you will gain in life friend. It'll all be ok.
We run 3.25 Hours a week. Slightly more than you. We don't want it to be easier. We like the challenge. Challenge makes it rewarding. It's not the outcome. It's the journey.
Then continue playing as pure classes and it will still be challenging and rewarding for you. That solves the issue yes? You'll get your experience and well get ours in our own way.
Not if they nerf skills to balance for Multclassing. Like they've already done with plar. I'm not against multi classing. Just balance it so it doesn't make pure classes obsolete. That's not fair to people who don't want to multiclass.
Theres lot of different difficulties in this game. Players can decide how much time they want to invest to get better and climb the difficulty ladder.
Any nerfs at this point would be negative, agreed.
Worth remembering: game balance is about more than just damage. There's been a lot of (justifiable) concern about the 170K DPS builds, but ZOS needs to see the overpowered healers and unkillable tanks this will enable, too.
AdmiralDigby wrote: »Worth remembering: game balance is about more than just damage. There's been a lot of (justifiable) concern about the 170K DPS builds, but ZOS needs to see the overpowered healers and unkillable tanks this will enable, too.
This is a good point as well. However I'm more okay with this because typically the supports have a harder Job. I actually think more groups fail because of weak supports.
I don't want it to be trivialized by anymeans.
Worth remembering: game balance is about more than just damage. There's been a lot of (justifiable) concern about the 170K DPS builds, but ZOS needs to see the overpowered healers and unkillable tanks this will enable, too.
I don’t know where you see any NB nerf at all. Just not doing those buffs to NB (bringing a pure NB to live level) or if you agree NB needs a buff, doing them in a different skill line, would already address a significant part of the issue that Assasination is currently vastly over performing on PTS and help get a subclassed build into more sane power levels (down to ~155-160k).The problem is if you nerf the buffs, the pure class enthusiasts wind up nerfed even further than subclassed characters.