CalamityCat wrote: »
I'm genuinely tempted to just take a break from ESO and see how things look in six months when the changes have settled in and been further balanced a bit.
valenwood_vegan wrote: »CalamityCat wrote: »
I'm genuinely tempted to just take a break from ESO and see how things look in six months when the changes have settled in and been further balanced a bit.
Very much this. What they're doing, with the sheer number of new variables and interactions and changes all at once, would be difficult for a well-staffed, highly competent team to balance in the short amount of time before PTS goes to live. I have nothing against the *idea*, but it's half baked and we'll be dealing with the fallout over several updates.
I know some really enjoy all of the tinkering and theory crafting and endless arguing over every skill and every change, but there are also those of us who are more interested in actually playing the game... this has the potential to be enormously disruptive to groups working on trials; players who regularly pvp or do dungeons together; players moving from lower end content to mid to end game content or trying to get into pvp; etc.
Instead of playing, we'll be trying to wrap our heads around all the changes, which will just change again and changed back and rechanged, in a "throw some darts and see what sticks" manner. Then grinding and leveling up skill lines and skills instead of enjoying the game. Then the next round of balance changes will start the process over again.
I know many who are likely to just sit it out and wait for things to settle (like most of the relaxed trial group in one of my social guilds) and tbh I'm planning to join them.
CalamityCat wrote: »I thought I'd enjoy combining classes based on how I imagine my characters, and sometimes for just a fun silly experiment. I was sorta looking forward to my arcanist not having just ugly green neon skills. Maybe taking the warden's bear out for a laugh. That sort of thing.
But seeing all the classes now getting changes and nerfs to balance them for subclassing, I'm feeling like the game is pushing me towards having to sub class, whether I wanted to or not. I like most of my classes as they are, so I'm just hoping they aren't too meh after all these balancing changes go live.
I'm genuinely tempted to just take a break from ESO and see how things look in six months when the changes have settled in and been further balanced a bit.
valenwood_vegan wrote: »I feel like it's also worth noting how differently this is being done compared to the vengeance test. Cyro was altered for the test for a week and then reverted back, while the powers that be poured over the data and the feedback and let things bake, and presumably another iteration is coming. Love vengeance or hate it (that's not really my point here), players were able to return to normal play while it's being further ironed out.
Subclassing feels like it was pushed to PTS in a rush to get it out by June, with hastily cobbled together changes made my different committees in different rooms without an overarching goal. It's currently too buggy to even effectively test the effects of all the changes, so that's at least a week of PTS gone already. The schedule is quite tight and there's little time for data and feedback to be considered; it will at best be pushed out broken and unbalanced, to be repaired live over the next half dozen patches. This is just not the way.
CalamityCat wrote: »I'm feeling like the game is pushing me towards having to sub class, whether I wanted to or not. I like most of my classes as they are, so I'm just hoping they aren't too meh after all these balancing changes go live.
xylena_lazarow wrote: »Yes, this is called balance, subclassing does in fact have a high opportunity cost.Here's the thing: You can't just give out any skill tree, since each class was designed with a damage tree, a tank tree, and a healing tree. You can give out three damage trees, or three healing trees, but in the end, don't be surprised if you're lacking something. so it's easy to fall into this trap
The game is dying because the combat has been designed around the bottom 1% and top 1% for the past decade, leaving the game a mess for the other 98% of players. Subclassing is finally something for the middle 98% to have more power, do the content they want to do, have the tools in their kit to keep up with sweatier players, and yes crutch on something overpowered like the Arc beam if they need the help to clear. This is not a bad thing.
The top 1% will still be in their own little world of score pushing and KDA obsessing, with their narrow restrictive meta of only the most ruthlessly efficient builds and comps, like the top 1% in every game.
DestroyerPewnack wrote: »I was excited about subclassing, and started a thread here for early theorycrafting, and discussions on multiple Discord groups for the same. But now that I got on the PTS... the naysayers were right! It's not that good. 🥲
The fact that the game wasn't initially designed with this system in mind is very apparent. The huge number of possible combinations is meaningless, if we end up with a much, MUCH smaller number of "viable" combinations.
Is it too late to hit the brakes on this update? Can we take a few patches to balance, reorder and regroup the skill lines' abilities and passives, before we introduce and force this change with subclassing on everyone?
I'm kind of treating subclassing like I do scribing: an opportunity to swap out skills I don't like, for whatever reason(s), for alternatives that do the same thing at the end of the day but function just differently enough to fit into my playstyle or preferences better. Nothing more and nothing less.AvalonRanger wrote: »It's the same feeling when scribing skill line showed up.
When I met scribing skill line before, I tried to test multiple pattern of it, but mostly meaningless.
valenwood_vegan wrote: »CalamityCat wrote: »
I'm genuinely tempted to just take a break from ESO and see how things look in six months when the changes have settled in and been further balanced a bit.
Very much this. What they're doing, with the sheer number of new variables and interactions and changes all at once, would be difficult for a well-staffed, highly competent team to balance in the short amount of time before PTS goes to live. I have nothing against the *idea*, but it's half baked and we'll be dealing with the fallout over several updates.
I know some really enjoy all of the tinkering and theory crafting and endless arguing over every skill and every change, but there are also those of us who are more interested in actually playing the game... this has the potential to be enormously disruptive to groups working on trials; players who regularly pvp or do dungeons together; players moving from lower end content to mid to end game content or trying to get into pvp; etc.
Instead of playing, we'll be trying to wrap our heads around all the changes, which will just change again and changed back and rechanged, in a "throw some darts and see what sticks" manner. Then grinding and leveling up skill lines and skills instead of enjoying the game. Then the next round of balance changes will start the process over again.
I know many who are likely to just sit it out and wait for things to settle (like most of the relaxed trial group in one of my social guilds) and tbh I'm planning to join them.
"Login, do daily writs, logout" is probably going to be my plan until the dust settles.
valenwood_vegan wrote: »I feel like it's also worth noting how differently this is being done compared to the vengeance test. Cyro was altered for the test for a week and then reverted back, while the powers that be poured over the data and the feedback and let things bake, and presumably another iteration is coming. Love vengeance or hate it (that's not really my point here), players were able to return to normal play while it's being further ironed out.
Subclassing feels like it was pushed to PTS in a rush to get it out by June, with hastily cobbled together changes made my different committees in different rooms without an overarching goal. It's currently too buggy to even effectively test the effects of all the changes, so that's at least a week of PTS gone already. The schedule is quite tight and there's little time for data and feedback to be considered; it will at best be pushed out broken and unbalanced, to be repaired live over the next half dozen patches. This is just not the way.
Honestly? It feels like they blindsided us with this because they knew it would face intense opposition.
DestroyerPewnack wrote: »I just remembered something else. Didn't the devs say there weren't goint to nerf anything just yet?
They changed the Sorc's Curse ability, so that it only buffs Sorc pets. And that's a nerf for pure Sorc users, because Curse used to buff proc pets too, like Maw of the Infernal and Morkuldin. What gives?
alpha_synuclein wrote: »
Exactly. As many previous updates shown, when PTS goes live it's already to late for making meaningfull alterations. Feedback is pointless. They already made their minds.
If you're a pvp player and you're for this change, you have no idea what you're in for.
The power creep caused by this is absurd. You are going to be getting ganked for 30k merciless resolves, 30k incaps, 15k overloads, 20k snipes etc. Healers are going to be doing 50% or more healing than they are now. Everyone's sustain is getting an enormous boost. Tanks are going to be even more unkillable while likely offering more buffs and utility than they do already.
Ball groups are going to gain an immense amount of offensive and defensive power.
This is going to create an awful pvp experience.
DestroyerPewnack wrote: »alpha_synuclein wrote: »
Exactly. As many previous updates shown, when PTS goes live it's already to late for making meaningfull alterations. Feedback is pointless. They already made their minds.
Not to mention, they already started selling preorders, with subclassing being one of their main selling points. Hard to imagine they'd be able to walk it back now, even if our feedback reaches them. ☹️
Feels like we're on a sinking ship, and it's too late to do anything about it.
tomofhyrule wrote: »In PvP, things could get out of hand, but even then, I’d rather fight someone running a new build I haven't seen before, even if it's insanely OP, than deal with the same meta builds we've been dealing with for the past five years.
Wait - in that case, what did you think were the problems with the PvP meta from the last 5 years?
If it’s “everyone’s so tanky but still deals a lot of damage!” I’m sorry to say that that’s not gonna change. What is going to change is that it’ll be possible for people to do even more damage, which means people will need to be even tankier. And yes, Subclassing will totally allow these more tanky people to do more damage. The meta won’t change. It’ll only go further along the same lines.
tomofhyrule wrote: »People are theorycrafting either way. Just now, we’re going to have a system which requires theorycrafting (on your raid lead’s part, because you won’t have a choice beyond ‘take it or leave it’) to be competitive. Even in PvE, people are already showing increases of like +50% DPS. That’s insane levels of power creep.
tomofhyrule wrote: »Now I don’t hate subclassing. It is great for the “I have a character in mind!” crowd, but of course that’s not necessarily going for endgame. I have a Sorc DPS that I’m considering giving Green Balance because he’s a druid in lore so the idea of him using the elements is really cool. Let me say that again: A DPS. With a 100% healing line. Effective? No, of course not. But it is ✨thematic✨
tomofhyrule wrote: »This is going to release, people are going to exclude anyone without a cracked OP build because they can’t measure up (and pure-classes will all be so far behind even the memey subclasses), and then we’ll get another U35-level across-the-board damage nerf to “rein in the power creep.” This is not hypothetical. We’ve seen it happen.
Y'know what? I just realized that I won't have 3-5 gig downloads to do any more. That's really nice on my VERY limited data available every month.
Pixiepumpkin wrote: »Y'know what? I just realized that I won't have 3-5 gig downloads to do any more. That's really nice on my VERY limited data available every month.
Wife and I have been back into ESO for a few months now. I bought the pre-order, she is on the fence. We were both going to get some crowns this week but the more I consider what is being changed with sub-classing and the comprehension of the patch notes sinks in, I just don't know if I can continue.
I know you hate wow nowadays but with them introducing housing at the end of the year, we might both play that instead. She has already shown a fair amount of enthusiasm, even saying them not having housing is the only thing that kept her from playing.
I love my characters here. The ability to fine tune them into something truly unique is a strong pull, but at the same time the classes being forced into sub classing to min max if we intend to get any vet stuff done or PVP really really really turns me off.
There is nothing worse than making a cool looking character and feeling all jazzed to play them only for them to feel weak and underpowered. The nerf to AOE with a cap of 6 enemies impacts how I want to play in a pretty massive way.
Wow may be old, cartoony, have its own issues but at least I can pull a ton of mobs on the right characters and blow them up with numbers flying everywhere and i wont have to buy crowns for cool stuff, I can just earn it instead, which is more rewarding anyway.