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How To Balance Multiclassing & Without Destroying Pureclass's

AdmiralDigby
AdmiralDigby
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https://youtu.be/HtWkuaY1Arw

The issues with Multiclassing (in the way ZOS is planning to implement it is)
- Endless Bugs & integration issues
- Balancing Multiclassing without hurting people who want to play a pure class.

I used reference from other games that have successfully implemented something like this and reference a solution that I think is a fair balance.
Edited by AdmiralDigby on 15 April 2025 12:51
  • akredon_ESO
    akredon_ESO
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    Ehhh ima be honest man i, DnD/Bg3 have a drastically different Approach to their Class system than ESO EVER dreamed of having. Also ES as a whole has always been about bringing the skills you want for your character, I think ESO going this direction is something they should have done years ago, This allows people to make their character the way they want their character to be. I think there is going to be some growing pains from PVP , But good news is i wont die to a skill that i dont have access too because i did not pick that class. I will die to people being Better at me in their own individual skill. and i think that's the Balance that is needed
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    One way to balance it would be this

    For each additional primary class skillline damage is increased by 5%

    Pure Classes would see a 10% damage boost, a class with 1 subclass skillline would only see a 5% boost and someone with all 3 diffrent skill lines would get no boost.
    Edited by TX12001rwb17_ESO on 15 April 2025 17:54
  • AdmiralDigby
    AdmiralDigby
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    Ehhh ima be honest man i, DnD/Bg3 have a drastically different Approach to their Class system than ESO EVER dreamed of having. Also ES as a whole has always been about bringing the skills you want for your character, I think ESO going this direction is something they should have done years ago, This allows people to make their character the way they want their character to be. I think there is going to be some growing pains from PVP , But good news is i wont die to a skill that i dont have access too because i did not pick that class. I will die to people being Better at me in their own individual skill. and i think that's the Balance that is needed

    I never said they were the same. Just that those games balance it so single classes can still be competitive to multiclasdes. That's what I would like with this system.
  • Lord_Hev
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    Super easy fix to balance this mess. Make it so subclass lines are restricted to unmorphed skills. Only your class should have access to their associated morphs as that was their -specialty-.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Erickson9610
    Erickson9610
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    Why do we need "pureclasses" at all? Pureclasses have tools for damage dealing, healing, and tanking. If you want to specialize as, say, a damage dealer, you are expected to replace your healer and tank lines for more damage dealing skills. Pureclasses are expecting to be as competitive as specialized Subclasses but with less effort.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • FoJul
    FoJul
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    Lord_Hev wrote: »
    Super easy fix to balance this mess. Make it so subclass lines are restricted to unmorphed skills. Only your class should have access to their associated morphs as that was their -specialty-.

    Not completely against this idea, but I do not think that will help. I think subclassing skill lines should be completely seperate, and be atleast 25% less effective than the actual class.

    For example, Siphoning first passive Catalyst, Now gives 30 ultimate on a potion consumed. On a subclassed version it should give, 22.5 Ultimate.

    Subclassed Skill lines should recieve this change on all skills and passives.

    My pvp build idea already consist of Assassination/Aedric Spear/Siphoning on a Rangeblade. I get ranged spammable with heal, ranged stun, Several OP ults to choose from. While also recieving crazy passives.

    With assassination and Aedric spear ill be getting extra 22% crit dmg from passives alone. Burning light which will help rangeblade pressure drastically. And the range spear stun which i can combo with the notorious meteor. Bring back one of the most busted combos thats ever been on ESO. All while adding 2 merciless resolves back to back.

    In theory, this should be insane. I think a effiency nerf on subclass skill lines are going to be needed. Or else the game will never be balanced again
  • Lord_Hev
    Lord_Hev
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    FoJul wrote: »
    Lord_Hev wrote: »
    Super easy fix to balance this mess. Make it so subclass lines are restricted to unmorphed skills. Only your class should have access to their associated morphs as that was their -specialty-.

    Not completely against this idea, but I do not think that will help. I think subclassing skill lines should be completely seperate, and be atleast 25% less effective than the actual class.

    For example, Siphoning first passive Catalyst, Now gives 30 ultimate on a potion consumed. On a subclassed version it should give, 22.5 Ultimate.

    Subclassed Skill lines should recieve this change on all skills and passives.

    My pvp build idea already consist of Assassination/Aedric Spear/Siphoning on a Rangeblade. I get ranged spammable with heal, ranged stun, Several OP ults to choose from. While also recieving crazy passives.

    With assassination and Aedric spear ill be getting extra 22% crit dmg from passives alone. Burning light which will help rangeblade pressure drastically. And the range spear stun which i can combo with the notorious meteor. Bring back one of the most busted combos thats ever been on ESO. All while adding 2 merciless resolves back to back.

    In theory, this should be insane. I think a effiency nerf on subclass skill lines are going to be needed. Or else the game will never be balanced again


    For sure, my comment was just a generalized approach. Agree 100% with the efficiency nerf on subclass lines. Obviously they gave it -some- thought with all skills from subclass lines needing 2 skill-points but this may as well be a meme. Instead of butchering class skills and passives to bring-way subclassing and stepping on people's toes; they should be making subclass lines their own entity that goes -through- individual balance passing in lieu of mix and match potential. (The tech is clearly available as demonstrated with Vengeance campaign.)
    Edited by Lord_Hev on 15 April 2025 17:31
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • AdmiralDigby
    AdmiralDigby
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    One way to balance it would be this
    Why do we need "pureclasses" at all? Pureclasses have tools for damage dealing, healing, and tanking. If you want to specialize as, say, a damage dealer, you are expected to replace your healer and tank lines for more damage dealing skills. Pureclasses are expecting to be as competitive as specialized Subclasses but with less effort.

    Why do we need subclasses? The answer is the same. Some people want it. Therefore both should be balanced and viablle/competitive.
  • Varana
    Varana
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    Why do we need "pureclasses" at all? Pureclasses have tools for damage dealing, healing, and tanking. If you want to specialize as, say, a damage dealer, you are expected to replace your healer and tank lines for more damage dealing skills. Pureclasses are expecting to be as competitive as specialized Subclasses but with less effort.

    That works only for the DLC classes.
    The skill lines of the original four classes are not neatly divided into the Holy Trinity. For those, all three skill lines have some major utility for each role.
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