SilverBride wrote: »I try all that but it's usually the AOE that gets me. For some reason I can stay out of the lightning, but the fire and frost get me.
DenverRalphy wrote: »They're atually very easy once you know where to stand.
While the dragon is on the ground, stand between his head and the knuckle of his wing with your feet just outside of the AOE ring, and let your companion tank at the nose. You won't get knocked back at all as his knockback is a wingslap or a tail swipe (circling or standing behind is a very very bad idea). You can stand there the entire time he's on the ground no problem. All you have to concern yourself with is briefly holding block as he lets loose his breathe attack.
DenverRalphy wrote: »Oh! And one QOL pointer... Keep an assistant (ragpicker/merchant/banker) on your quickwheel. If your companion dies, all you need to do is summon the assistant then immediately dismiss them. Your companion will reappear almost instantly at full health and ready to fight. I do that when I forget to recall Azandar during the Fire dragon and his ensuing death, and he's back before the dragon even lands back on the platform.
DragonRacer wrote: »You just need to block at the right times and be a little beefy which, if you're running IA, you should have a build with a little beefiness to it anyway.
SilverBride wrote: »DragonRacer wrote: »You just need to block at the right times and be a little beefy which, if you're running IA, you should have a build with a little beefiness to it anyway.
I have learned where to stand and when to block and very rarely get knocked off when they are on the ground. I also have a beefy build just for the Infinite Archive.
My problem is with the AOEs when they are in the air and when they first land. Arc 2 shouldn't be that difficult.
BTW, the flight paths for ice/lightning are not random.
Their first strafe will always been perpendicular to where you entered the area.
So if you stay near where you entered (or opposite of where you entered), then you should be completely safe from the first strafe.
The second strafe is always perpendicular to the first strafe. So as soon as the first strafe is complete, just rotate 90 degrees around the room, and you'll be safe from the second strafe.
SilverBride wrote: »I rarely do more than 2 Arcs any more so I don't need to get these out of the way early. The lack of having a save is why I stop after 2 because it starts to get tiring for me at that point. I really enjoy the Tho'at Arc 4 fight so it would be really nice if I could save after Arc 2 then continue later, but that's a different topic.
BTW, the flight paths for ice/lightning are not random.
Their first strafe will always been perpendicular to where you entered the area.
So if you stay near where you entered (or opposite of where you entered), then you should be completely safe from the first strafe.
The second strafe is always perpendicular to the first strafe. So as soon as the first strafe is complete, just rotate 90 degrees around the room, and you'll be safe from the second strafe.
SilverBride wrote: »There are 3 dragons that can appear and they are way more difficult than the other Arc 2 cycle bosses. I don't remember all their names, but one damages with Lightning, one with Fire and one with Frost. The only one I can beat solo or with a Companion is the Lightning one.
These dragons are huge and there is little room to avoid getting knocked off the platform. And when they are in the air they almost completely cover the platform with their AOE.
Please tweak these at lower Arcs or not have them appear until later.
BXR_Lonestar wrote: »SilverBride wrote: »There are 3 dragons that can appear and they are way more difficult than the other Arc 2 cycle bosses. I don't remember all their names, but one damages with Lightning, one with Fire and one with Frost. The only one I can beat solo or with a Companion is the Lightning one.
These dragons are huge and there is little room to avoid getting knocked off the platform. And when they are in the air they almost completely cover the platform with their AOE.
Please tweak these at lower Arcs or not have them appear until later.
I don't think they're too difficult combat wise, but I think it is absolute BS that the arena feels like it is way too small for these opponents to make for a fair fight. You can have good DPS, good burn, and do everything right, and you can still lose a thread because he decides to whack you with his wing and knock you off.
JaxontheUnfortunate wrote: »sailripper is annoying with its travelling AOE.
DenverRalphy wrote: »JaxontheUnfortunate wrote: »sailripper is annoying with its travelling AOE.
Yeah. I find Sailripper annoying because it uses the Donut AOE mechanic, except that it doesn't give you a Donut Hole to plug it with (at least, not when you're solo/w-compantion).
Dagoth_Rac wrote: »I actually dismiss my tank companion and bring in a non-tank companion for dragon fights. It is much easier if I face-tank the dragon. The tank companion can sometimes back up too close to edge, and the taunted dragon follows, bringing his permanent ground AoE to the edge of platform and it is really hard to be in their face without being in AoE. The tank companion will sometimes move sideways, and taunted dragon will follow, which means you are now too far from dragon's head and will get wing slapped.