I understand, however, that many people like to have all the companions available to all their characters.
What we need is a way for character #2 to get a recommendation from character #1, so the initial quest isn't needed again, but it can still be done for rapport. Maybe alts start with a lower initial rapport?
MotherOfMoss wrote: »Who even uses potions found in the world?
we all play the game differently and have different perspectives of what we like about it and how we play it.
AcadianPaladin wrote: »Revisit the decision to not allow hats/circlets/hairstyle changes on companions. Variety in that regard would ease the fact that there are many versions of your companion running around with other players.
MotherOfMoss wrote: »we all play the game differently and have different perspectives of what we like about it and how we play it.
Yes a bit of an exaggeration on my partI never use found potions because I have a seemingly inexhaustible supply of the crown triple potions. So yeah Bastian's perk feels rather underwhelming.
For example, I only have Tanlorin on one character, because while their quest starts in a newbie zone, it involves going all over the continent and fighting through a public dungeon. Can't do that very effectively on a lvl 9 alt with no unlocked wayshrines in Greenshade and no notable gear to speak of.
katanagirl1 wrote: »If the early companions don’t get a better perk - namely Bastian - at least let us be able to turn that off. I don’t have inventory space to pick up trash potions. I don’t think I would want heavy sacks to glow but I don’t have that unlocked yet.
I also would love to unlock companions from my main character to all the others. There is too much to do in this game to spend time to unlock on every character. That is why it takes me so long to level them up. I have everyone before Sharp up to level 20 but he is only level 15 right now.
I'd like to see a universal companion gear storage, it's a pain sorting gear and going through different companions AND characters AND the bank to find specific gear I misplaced.AcadianPaladin wrote: »...Ability for each companion to carry a small amount (6-12 pieces perhaps) of extra companion gear to improve the ability to change their roles...
I think a curated set of hats/circlets/hairstyles could work, I definitely think letting you use ANYTHING changes the characters too much, however people change their hair all the time so it'd be cool to have a few select-able that the design team thinks fit the characters.AcadianPaladin wrote: »...Revisit the decision to not allow hats/circlets/hairstyle changes on companions. Variety in that regard would ease the fact that there are many versions of your companion running around with other players....
katanagirl1 wrote: »If the early companions don’t get a better perk - namely Bastian - at least let us be able to turn that off. I don’t have inventory space to pick up trash potions. I don’t think I would want heavy sacks to glow but I don’t have that unlocked yet.
I also would love to unlock companions from my main character to all the others. There is too much to do in this game to spend time to unlock on every character. That is why it takes me so long to level them up. I have everyone before Sharp up to level 20 but he is only level 15 right now.
I find the heavy sack highlight very useful. I've realized there are far more of them in game than I ever knew, and I used to think I was pretty good at finding them. Of course, if you don't find heavy sacks worth your time, then having them glow won't really add much to your adventures.
Edit to add: plus, when you have Zerith's perk, the sacks don't just glow, there are adorable kitty prints circling them, because story-wise it's his kitty-cat's spirit who is helping you find them.
katanagirl1 wrote: »katanagirl1 wrote: »If the early companions don’t get a better perk - namely Bastian - at least let us be able to turn that off. I don’t have inventory space to pick up trash potions. I don’t think I would want heavy sacks to glow but I don’t have that unlocked yet.
I also would love to unlock companions from my main character to all the others. There is too much to do in this game to spend time to unlock on every character. That is why it takes me so long to level them up. I have everyone before Sharp up to level 20 but he is only level 15 right now.
I find the heavy sack highlight very useful. I've realized there are far more of them in game than I ever knew, and I used to think I was pretty good at finding them. Of course, if you don't find heavy sacks worth your time, then having them glow won't really add much to your adventures.
Edit to add: plus, when you have Zerith's perk, the sacks don't just glow, there are adorable kitty prints circling them, because story-wise it's his kitty-cat's spirit who is helping you find them.
Aw, that does sound cute. No I like heavy sacks, sometimes you get good stuff. It’s just I don’t like a lot of visual clutter. I’ve mentioned before that I don’t use keen eye on my main character even though she does surveys and general harvesting, and I debated before doing the Psijic line to see portals. I’m pretty good at spotting heavy sacks, and if in a group someone usually calls them out anyway. If I’m doing something solo with Bastian out he will mention them.
Hapexamendios wrote: »Companions as target dummies.
+1I'd like to see a universal companion gear storage, it's a pain sorting gear and going through different companions AND characters AND the bank to find specific gear I misplaced.