SeaGtGruff wrote: »If the older campaigns are still an option once the new campaign is out of the testing phase and has gone live .....
The question is what the fight will look like when the massive zerg meets a ball group. If they somehow end up fixing the ball meta, that alone will salvage the mode for a lot of players, but I'm not optimistic.Ball groups are going to be even worse. It’ll just be a massive Zerg spamming the exact same 5-7 skills.
xylena_lazarow wrote: »The question is what the fight will look like when the massive zerg meets a ball group. If they somehow end up fixing the ball meta, that alone will salvage the mode for a lot of players, but I'm not optimistic.Ball groups are going to be even worse. It’ll just be a massive Zerg spamming the exact same 5-7 skills.
If this water downed version of PvP bleeds into other game modes like Imperial City and Battlegrounds, most of the PVP’ers I know are prepared to quit. Ball groups are going to be even worse. It’ll just be a massive Zerg spamming the exact same 5-7 skills. No skill in terms of out theorycrafting your opponents in terms of gear selection, skill selection, playstyle composition, etc.
If this goes through, it’ll be an ultimate slap in the face to any investment anyone has put into the game to learn it and enjoy its combat depth and complexity.
So you think it will still stalemate and result in the ball running in circles for 40 minutes?No difference
If this water downed version of PvP bleeds into other game modes like Imperial City and Battlegrounds, most of the PVP’ers I know are prepared to quit. Ball groups are going to be even worse. It’ll just be a massive Zerg spamming the exact same 5-7 skills. No skill in terms of out theorycrafting your opponents in terms of gear selection, skill selection, playstyle composition, etc.
If this goes through, it’ll be an ultimate slap in the face to any investment anyone has put into the game to learn it and enjoy its combat depth and complexity.
Remember Blinding Flashes and Haste? Disorients? I used to stagger lock enemies using the AoE Disorient effect on DK Eruption. I doubt those players ever had any idea what I was doing to them.MincMincMinc wrote: »Arguably pvp was way more populated and in an enjoyable state in the early years when skills were simple with a morph bonus. The skill system was only supposed to ever be " this is a direct damage skill + a morph debuff or a stun"
xylena_lazarow wrote: »Remember Blinding Flashes and Haste? Disorients? I used to stagger lock enemies using the AoE Disorient effect on DK Eruption. I doubt those players ever had any idea what I was doing to them.MincMincMinc wrote: »Arguably pvp was way more populated and in an enjoyable state in the early years when skills were simple with a morph bonus. The skill system was only supposed to ever be " this is a direct damage skill + a morph debuff or a stun"
Ground Oils? How does that make sense? This game has always been obtuse. Vengeance is completely new ground for them, I can't blame them for trying something with a dying Cyro, but this is a big departure.
MincMincMinc wrote: »If this water downed version of PvP bleeds into other game modes like Imperial City and Battlegrounds, most of the PVP’ers I know are prepared to quit. Ball groups are going to be even worse. It’ll just be a massive Zerg spamming the exact same 5-7 skills. No skill in terms of out theorycrafting your opponents in terms of gear selection, skill selection, playstyle composition, etc.
If this goes through, it’ll be an ultimate slap in the face to any investment anyone has put into the game to learn it and enjoy its combat depth and complexity.
I think this is the wrong way to look at a future change like this. It will always be unpopular because that is how power creep discussions go. Nobody wants to be weaker even though we all know the game has slowly become nonsense.
The best way to look at this would be zos starts to clean up and clarify skills so they have a true purpose. Hopefully it would peel over to proc set design where we might be able to cut down on the sets that have an aoe stacking effect, that debuffs the enemy, and applies a dot, which can explode, dealing an effect based on the number of freckles each enemy has, which then does an aoe pull, which then does the undaunted pledges for you, and can do the daily writs based on a % chance which scales off your crit.......... IDK this type of design isnt unique or "smart" compared to what you say is a "dumbed down" version of the game.
If a car has 3 steering wheels is it a smarter design than a car with one? Or is a car that is 3x the weight a smarter design, I wouldn't say so. Arguably pvp was way more populated and in an enjoyable state in the early years when skills were simple with a morph bonus. The skill system was only supposed to ever be " this is a direct damage skill + a morph debuff or a stun"
Joy_Division wrote: »MincMincMinc wrote: »If this water downed version of PvP bleeds into other game modes like Imperial City and Battlegrounds, most of the PVP’ers I know are prepared to quit. Ball groups are going to be even worse. It’ll just be a massive Zerg spamming the exact same 5-7 skills. No skill in terms of out theorycrafting your opponents in terms of gear selection, skill selection, playstyle composition, etc.
If this goes through, it’ll be an ultimate slap in the face to any investment anyone has put into the game to learn it and enjoy its combat depth and complexity.
I think this is the wrong way to look at a future change like this. It will always be unpopular because that is how power creep discussions go. Nobody wants to be weaker even though we all know the game has slowly become nonsense.
The best way to look at this would be zos starts to clean up and clarify skills so they have a true purpose. Hopefully it would peel over to proc set design where we might be able to cut down on the sets that have an aoe stacking effect, that debuffs the enemy, and applies a dot, which can explode, dealing an effect based on the number of freckles each enemy has, which then does an aoe pull, which then does the undaunted pledges for you, and can do the daily writs based on a % chance which scales off your crit.......... IDK this type of design isnt unique or "smart" compared to what you say is a "dumbed down" version of the game.
If a car has 3 steering wheels is it a smarter design than a car with one? Or is a car that is 3x the weight a smarter design, I wouldn't say so. Arguably pvp was way more populated and in an enjoyable state in the early years when skills were simple with a morph bonus. The skill system was only supposed to ever be " this is a direct damage skill + a morph debuff or a stun"
It is dumbed-down. Yeah, I'm going to go out there is a build ZOS provides me that's the same as everyone else's.
I'm not sure when you started playing, but the skill system was originally not what you describe. Skills were far more complicated - one might say thought provoking - in beta and at launch: NB Haste, DK original Inferno, Templar Blinding Flashes, Sorc Overload third bar, etc. The skills got oversimplified first because ZOS only knows how to nerf when balancing and then the homogenization they put in the game that was sold as "standardization."
ESO PvP was more fun because it still seemed fresh, still seemed as if the devs cared, still a variety of decent builds that could kill decent players, and there were so many players each night offered all sorts of different fights against different opponents rather than a dead map dominated by ball groups and tower humpers, both of whom abuse the terrible balance decisions ZOS has made that have overwhelmingly favored defense and healing.
Vengeance is not about returning PvP to what it was. It's about how ZOS can solve its ten years of bad decisions by just giving us Templates so it now longer has to worry about balancing or how other things added into the game (gear, CP, etc) will be abused by theorycrafters and experts. It's the ideal way to put Cyrodiil in maintenance mode.
Whether or not it will work will depend on whether or not organized groups can still abuse ESO's mechanics. If ZOS still allows twelve HoTs to stack, if Blessing of Restoration is still basically the same, if rapid maneuvers and purge are included on those templates, then I doubt things will change. I think most players would go for a dumbed-down Cyrodiil simply because ZOS has allowed organized groups to become so oppressive, any alternative would be preferable. I suspect Cyrodiil will just big blobs of zergs fighting each other because there still isn't to actually do aside from take keeps and 1vXing on a ZOS premade template sounds like a non-starter to me. I'm not sure how sustainable that sort of PvP would be though
Yea this part. If the big zerg fights are still fun even when organized groups show up, then the mode has a shot. If it's like it is now, where organized groups make the fight miserable for everyone else, it'll fail just the same.Joy_Division wrote: »Whether or not it will work will depend on whether or not organized groups can still abuse ESO's mechanics.
That was because it was a performance test, not a balance test. Something involving server checks. The test proved that NO, proc sets do NOT affect performance. It was still bad even with all that stuff disabled.MincMincMinc wrote: »I could only hope they disable proc damage sets like tarnished or rush, but last time people asked for proc sets to be disabled they thought players meant to disable sets like clever alch instead.
xylena_lazarow wrote: »That was because it was a performance test, not a balance test. Something involving server checks. The test proved that NO, proc sets do NOT affect performance. It was still bad even with all that stuff disabled.MincMincMinc wrote: »I could only hope they disable proc damage sets like tarnished or rush, but last time people asked for proc sets to be disabled they thought players meant to disable sets like clever alch instead.
SaffronCitrusflower wrote: »A homogenized version of Cyro will not hold peoples interest for long. And it will result in one of two scenarios playing out. First, everyone will play the same class as it will be the strongest. Or second, people will just give up on ESO and play a game that has decent PvP.
SaffronCitrusflower wrote: »A homogenized version of Cyro will not hold peoples interest for long. And it will result in one of two scenarios playing out. First, everyone will play the same class as it will be the strongest. Or second, people will just give up on ESO and play a game that has decent PvP.
I wonder if there are too many sets in the game now. There are a small number that are meta, a few craftable sets that are "best option available for new players still farming" and heaps and heaps of junk that probably nobody has ever run a serious build with. Perhaps say 75% of the sets in the game should just be deleted, or if not then at least given a thorough overhaul so that even if they remain useless in PvE they actually represent decent options for the new world of PvP we're being promised.
MincMincMinc wrote: »it would peel over to proc set design where we might be able to cut down on the sets that have an aoe stacking effect, that debuffs the enemy, and applies a dot, which can explode, dealing an effect based on the number of freckles each enemy has, which then does an aoe pull, which then does the undaunted pledges for you, and can do the daily writs based on a % chance which scales off your crit..........
MincMincMinc wrote: »it would peel over to proc set design where we might be able to cut down on the sets that have an aoe stacking effect, that debuffs the enemy, and applies a dot, which can explode, dealing an effect based on the number of freckles each enemy has, which then does an aoe pull, which then does the undaunted pledges for you, and can do the daily writs based on a % chance which scales off your crit..........
That's cracking me up 😂 I just wanted to comment to appreciate that.
I don't have much more to add about my concerns because it seems like as usual, we don't even really know what they're planning with this. Like someone else said. I wish they wouldn't drip feed us info and make us wait months, possibly stressing over nothing. I am worried but maybe I'm off base in my concerns. Most people in pvp don't even know this is happening, or don't even understand the basics (like arguing that regular campaigns won't be disabled and they won't have to do vengeance during test week) so conversation on that front doesn't go anywhere either.
SaffronCitrusflower wrote: »A homogenized version of Cyro will not hold peoples interest for long. And it will result in one of two scenarios playing out. First, everyone will play the same class as it will be the strongest. Or second, people will just give up on ESO and play a game that has decent PvP.
I wonder if there are too many sets in the game now. There are a small number that are meta, a few craftable sets that are "best option available for new players still farming" and heaps and heaps of junk that probably nobody has ever run a serious build with. Perhaps say 75% of the sets in the game should just be deleted, or if not then at least given a thorough overhaul so that even if they remain useless in PvE they actually represent decent options for the new world of PvP we're being promised.
There are way too many sets in the game now. I think they could improve things by having only crafted and PvP sourced sets work in cyrodiil.
I also think they should sunset a lot of the older sets so they no longer drop in older content (have a vendor for people who need that 100% sticker book completion, but make it all bound).
SaffronCitrusflower wrote: »A homogenized version of Cyro will not hold peoples interest for long. And it will result in one of two scenarios playing out. First, everyone will play the same class as it will be the strongest. Or second, people will just give up on ESO and play a game that has decent PvP.
I wonder if there are too many sets in the game now. There are a small number that are meta, a few craftable sets that are "best option available for new players still farming" and heaps and heaps of junk that probably nobody has ever run a serious build with. Perhaps say 75% of the sets in the game should just be deleted, or if not then at least given a thorough overhaul so that even if they remain useless in PvE they actually represent decent options for the new world of PvP we're being promised.
There are way too many sets in the game now. I think they could improve things by having only crafted and PvP sourced sets work in cyrodiil.
I also think they should sunset a lot of the older sets so they no longer drop in older content (have a vendor for people who need that 100% sticker book completion, but make it all bound).
GL with that. You'll immediately get people complaining how ZoS is killing theorycrafting again and ruining the game's pvp.
Unless they make the servers run perfectly smooth at intense PvP conflicts, any changes they make to try and improve performance via removing something is going to be met with a hostile response. There is no winning this.
(I'm actually all for going with limited sets and skills if it means I can actually attack someone and actually see it happening)
SeaGtGruff wrote: »If the older campaigns are still an option once the new campaign is out of the testing phase and has gone live .....
That's not how it is going to play out. The test is not one along the lines of: "here is our new campaign, let's test to see if we can make it permanent".
The new campaign will be on PTS purely to test functionality.
Then it will go 'live' as the only campaign for one week.
The aim of that test is to check performance with a limited rule set and high population.
Based on the outcome (their data, our feedback) the rule set will be developed further.
My understanding, though, is that it is just a test to try to get to root cause... not necessarily the vision for PvP in the future. Am I wrong? I haven't seen all of the content released by ZOS about the plan. The impression I'm getting is that there is some fear/concern/assumptions kicking around that this is the way things will go, because of how we've seen ZOS operate historically, but no actual reason to think that this is how PvP will be going forward in Cyrodiil after the test is over.
Tommy_The_Gun wrote: »Big pros for me:
- There will be no proc sets at all, so no annoying pull/push sets & burst dmg sets.
- Limited skills (class only), so no Scribing, no Vamp, no Resto or Destro staff dominance.