MasterSpatula wrote: »I missed the stream yesterday because I live in Hollywood and had, well, other priorities, so I'm just getting caught up on things with this article
I've been pretty pessimistic about the game in the last few years, and general plans laid out in December left me extremely dubious, but I have to say, everything in this article sounds... good.
Finedaible wrote: »It's a good start, but really should have shipped that way. Let's hope they improve other aspects of the game this year too.
ElderSmitter wrote: »I have been asking for this forever and am so happy to see it being implemented!
*The team has also reworked specific Craft (green) Champion stars so they no longer need to be slotted for you to benefit from their effects*
Fantastico!
https://www.elderscrollsonline.com/en-us/news/post/67411
Finedaible wrote: »It's a good start, but really should have shipped that way. Let's hope they improve other aspects of the game this year too.
Well, technically, as you're probably aware, it did. And there was much bemusement when suddenly all our passives (doing such basic things as not requiring you to sit through a deliberately long animation of harvesting a node so you kept playing ESO for a year to speed it up) became slottables and a general assumption that it would be reversed within months. I would say better late than never but the changes should never have been made to the green tree in the first place. It was bonkers and it's taken them literally four years.
Finedaible wrote: »Finedaible wrote: »It's a good start, but really should have shipped that way. Let's hope they improve other aspects of the game this year too.
Well, technically, as you're probably aware, it did. And there was much bemusement when suddenly all our passives (doing such basic things as not requiring you to sit through a deliberately long animation of harvesting a node so you kept playing ESO for a year to speed it up) became slottables and a general assumption that it would be reversed within months. I would say better late than never but the changes should never have been made to the green tree in the first place. It was bonkers and it's taken them literally four years.
Good point. They could have saved a several years of headache if perks had remained passive. I've got to wonder what changed - if anything - that those nodes can be made passive again. When they started granting unlockable passives via companions it had many wondering how this was possible given that past changes to cp were in the name of "reducing server checks." I can only guess that their experiment was either bogus or they eventually concluded it made no difference at all. I don't recall if they ever shared their findings.
Elvenheart wrote: »I just hope they add Master Gatherer to the passive list before it goes live.