BananaBender wrote: »You see this term being thrown around all the time, so I would like to hear what people think when someone uses the term 'endgame player', or 'This build is good until the endgame' etc.?
As of right now, I feel like the term has very little if any meaning, since people have completely different views on what it means, so here I would just like to map out and hear what people think the term means.
The options are ordered in terms of difficulty (debatable). Vote for the one which you think marks the entry to endgame, meaning if you choose Normal dungeons your choice includes everything up to trial trifectas by default.
An endgame player is someone who does...
The answer is not in the poll.
True end-game content requires a character to be level 50, including vet dungeons and trials. That is end game by definition.
The answer is not in the poll.
True end-game content requires a character to be level 50, including vet dungeons and trials. That is end game by definition.
Arguably. Forum’s had a discussion on it before on if this definition of endgame starts at level 50, level 160, level (whenever the last cp level content unlocks), or level 3600. I’m pretty sure vet dlc dungeons don’t actually let you in at level 50, theres a CP requirement on top of that.
Finedaible wrote: »I personally think ESO has somewhat of an identity crisis. It tries to be too many things to too many audiences at once and thus fails to satisfy anyone.
Once you start progging DLC HMs I think you’re in the endgame, but you become a true endgamer once you can just casually do a HM.
But I also consider dungeon and trial endgames to be entirely different paths and entirely different endgames that have a decent, but not total, crossover in community. Being able to do Coral Aerie trifecta 20x doesn’t mean you’re a trial endgamer.