MasterSpatula wrote: »Personally, I think if anyone attacks a boss while another party member is in dialogue with an NPC or interacting with a chest or Heavy Sack, the game should pull the one who started the fight back to the other player. But what do I know?
zharkovian wrote: »This new feature is horrendous, new players can no longer enjoy the lower level dungeons, if some enthusiastic pug tank or dps wishes to drag everyone through a dungeon at high speed for a pledge or a plunder skull, there is no choice, heavy sacks, chests are meaningless as there is no chance to dawdle, insignificant mini-bosses meaningless, horrible. I've played this game for over 8 years now and this new "joining encounter in progress" is far too aggressive. @ZOS_GinaBruno @ZOS_Kevin
i11ionward wrote: »
When I make a new character and go through all the dungeon quests again, I just write in the chat that I'm doing the quest and people stop playing the speedrun (usually).
I don't see how it's so hard to make a group to run slow through the place.
I see a ton of people making groups in guilds and in zone chat, why can't you do that for your purposes?
CalamityCat wrote: »I don't see how it's so hard to make a group to run slow through the place.
I see a ton of people making groups in guilds and in zone chat, why can't you do that for your purposes?
I would say that those who want to go really fast or really slow should be grouping up with others who want the same.
In a random group it seems a bit selfish for a single player to set the pace the other three are going. I'd rather players ask first and respect the speed the majority want to go. Unfortunately this yoink mechanic plays into the hands of the fastest and most impatient.
Recently I had an awful experience with the random daily dungeon, and with the random dungeon group experience.
I am a veteran player, playing for 10 years, but during this time, I focused on two chars to do most of the content.
But with Necrom, I created an arcanist which I wanted to level during the New Life festival.
I did all the dungeons many years ago, when the content was much harder, save some DLC dungeons that I didn't care about.
For a non-cp player it is quite difficult to follow a group that fast forwards through the dungeon. 1st of all I want to do the dungeon quest for xp and skill point, second, I can't follow a group that has the mythic speedbuf ring.
So, with the joining encounter, I skipped some quest objectives in the dungeon, and couldn't complete the quest for the xp and skill point. I can let go the story behind it since I did it a long time ago, but to me most of the run was a waste of time.
Think how this feels for a new player. I think there should be a check mark for new players, so they shouldn't join a group of veterans or speed runners. If I were a new player I would most likely quit the game.
Someone mentioned WoW. I played wow for many years before ESO, and I can remember that dungeons were the backbone of social interaction in vanilla and burning crusade. I met most of my wow friends doing dungeons. In the early years of ESO this was the case with ESO as well. But now this system needs some options. With my new arcanist I had to abandon two dungeon quests in a day because of uncompleted steps due to speed runs. I don't think this is OK, even though for me it's not an issue, since I don't plan to invest much in my alts. But for the future of this game, I think the system has to be changed somehow.
Recently I had an awful experience with the random daily dungeon, and with the random dungeon group experience.
I am a veteran player, playing for 10 years, but during this time, I focused on two chars to do most of the content.
But with Necrom, I created an arcanist which I wanted to level during the New Life festival.
I did all the dungeons many years ago, when the content was much harder, save some DLC dungeons that I didn't care about.
For a non-cp player it is quite difficult to follow a group that fast forwards through the dungeon. 1st of all I want to do the dungeon quest for xp and skill point, second, I can't follow a group that has the mythic speedbuf ring.
So, with the joining encounter, I skipped some quest objectives in the dungeon, and couldn't complete the quest for the xp and skill point. I can let go the story behind it since I did it a long time ago, but to me most of the run was a waste of time.
Think how this feels for a new player. I think there should be a check mark for new players, so they shouldn't join a group of veterans or speed runners. If I were a new player I would most likely quit the game.
Someone mentioned WoW. I played wow for many years before ESO, and I can remember that dungeons were the backbone of social interaction in vanilla and burning crusade. I met most of my wow friends doing dungeons. In the early years of ESO this was the case with ESO as well. But now this system needs some options. With my new arcanist I had to abandon two dungeon quests in a day because of uncompleted steps due to speed runs. I don't think this is OK, even though for me it's not an issue, since I don't plan to invest much in my alts. But for the future of this game, I think the system has to be changed somehow.
A new character has access to your main's CP.
ESO_player123 wrote: »CalamityCat wrote: »I don't see how it's so hard to make a group to run slow through the place.
I see a ton of people making groups in guilds and in zone chat, why can't you do that for your purposes?
I would say that those who want to go really fast or really slow should be grouping up with others who want the same.
In a random group it seems a bit selfish for a single player to set the pace the other three are going. I'd rather players ask first and respect the speed the majority want to go. Unfortunately this yoink mechanic plays into the hands of the fastest and most impatient.
True, but this "yoink" at least guarantees that no one gets locked out of boss fights and everyone can complete the random dungeon.
gamergirldk wrote: »saying that you need quest dont do jack ***, was in a random today, 2 low lev 30 ish and 2 high lev me and a tank, he just storm through all . I stayed with them so they did not die from mobs trying to catch up. we got pulled to all boss fights
Just because that happened once does NOT mean saying "quest" doesn't do ***. I can not remember a situation where a quester was ignored. Don't generalize, keep communicating.
Before it was added, have you ever been locked out of a boss fight for being a little too slow? I have. It’s far worse than being pulled. People should not be “dawdling” in a dungeon out of respect for other peoples time. If you see chest or heavy sack, say so and people may come back or may stop and wait for you. If it’s a dungeon you have all the gear in, then there’s limited use in looting chests.
Recently I had an awful experience with the random daily dungeon, and with the random dungeon group experience.
I am a veteran player, playing for 10 years, but during this time, I focused on two chars to do most of the content.
But with Necrom, I created an arcanist which I wanted to level during the New Life festival.
I did all the dungeons many years ago, when the content was much harder, save some DLC dungeons that I didn't care about.
For a non-cp player it is quite difficult to follow a group that fast forwards through the dungeon. 1st of all I want to do the dungeon quest for xp and skill point, second, I can't follow a group that has the mythic speedbuf ring.
So, with the joining encounter, I skipped some quest objectives in the dungeon, and couldn't complete the quest for the xp and skill point. I can let go the story behind it since I did it a long time ago, but to me most of the run was a waste of time.
Think how this feels for a new player. I think there should be a check mark for new players, so they shouldn't join a group of veterans or speed runners. If I were a new player I would most likely quit the game.
Someone mentioned WoW. I played wow for many years before ESO, and I can remember that dungeons were the backbone of social interaction in vanilla and burning crusade. I met most of my wow friends doing dungeons. In the early years of ESO this was the case with ESO as well. But now this system needs some options. With my new arcanist I had to abandon two dungeon quests in a day because of uncompleted steps due to speed runs. I don't think this is OK, even though for me it's not an issue, since I don't plan to invest much in my alts. But for the future of this game, I think the system has to be changed somehow.
CalamityCat wrote: »But it shouldn't be possible for players to get locked out of boss fights IMHO,
CalamityCat wrote: »But it shouldn't be possible for players to get locked out of boss fights IMHO,
It's possible. Some bosses are in gated areas. After the first couple of group members reach the boss, the gate closes. I've been locked outside the gate. If not for this mechanic, I would have been outside watching the fight, unable to participate.
SteveCampsOut wrote: »CalamityCat wrote: »But it shouldn't be possible for players to get locked out of boss fights IMHO,
It's possible. Some bosses are in gated areas. After the first couple of group members reach the boss, the gate closes. I've been locked outside the gate. If not for this mechanic, I would have been outside watching the fight, unable to participate.
They could fix this by not locking the gate!
I would love it if I never, ever felt compelled to play a random normal again.
To understand why I do feel compelled to, one must go back in time to when ZOS implemented and subsequently refined the group finder.
Finding groups wasn't a problem for experienced mmo players like me. We just used zone chat. In Crag and the Undaunted enclave areas, zone chat was full of players handling their own matchmaking. I actually just duo'd most dungeons with a friend so we could play how we wanted.
But the casual player who ZOS wanted to play dungeons wasn't as comfortable with these approaches. They struggled with the content so needed mentorship and needed a system to find groups.
With the original implementations of the group finder, they could find each other but still lacked the mentorship and the queues were long.
So ZOS started incentivizing the group finder with rewards too good to ignore. They are effectively paying experienced players like me rewards to help their casual audience with dungeons.
I know the casuals I play with probably think I'm too fast, but that doesn't mean they would agree with each other about what a correct pace is. I think it is important to most players that the content is completed in a reasonable amount of time like 15-30 mins, but others don't mind spending all day there.
So as I say here a lot, be careful of what you wish for. But for my interests, by all means ZOS, remove all the incentives for me to play random normals!!!
Recently I had an awful experience with the random daily dungeon, and with the random dungeon group experience.
I am a veteran player, playing for 10 years, but during this time, I focused on two chars to do most of the content.
But with Necrom, I created an arcanist which I wanted to level during the New Life festival.
I did all the dungeons many years ago, when the content was much harder, save some DLC dungeons that I didn't care about.
For a non-cp player it is quite difficult to follow a group that fast forwards through the dungeon. 1st of all I want to do the dungeon quest for xp and skill point, second, I can't follow a group that has the mythic speedbuf ring.
So, with the joining encounter, I skipped some quest objectives in the dungeon, and couldn't complete the quest for the xp and skill point. I can let go the story behind it since I did it a long time ago, but to me most of the run was a waste of time.
Think how this feels for a new player. I think there should be a check mark for new players, so they shouldn't join a group of veterans or speed runners. If I were a new player I would most likely quit the game.
Someone mentioned WoW. I played wow for many years before ESO, and I can remember that dungeons were the backbone of social interaction in vanilla and burning crusade. I met most of my wow friends doing dungeons. In the early years of ESO this was the case with ESO as well. But now this system needs some options. With my new arcanist I had to abandon two dungeon quests in a day because of uncompleted steps due to speed runs. I don't think this is OK, even though for me it's not an issue, since I don't plan to invest much in my alts. But for the future of this game, I think the system has to be changed somehow.
A new character has access to your main's CP.