ZoS also needs to cut down some of the unnecessary delays in some of the older quests that are just annoying for everyone to have to wait through.
cryptiecopb14_ESO wrote: »ZOS just needs to add in a mechanic that requires all team members to be physically present prior to every boss fight in every dungeon ... Speed runner issues solved.
ZoS also needs to cut down some of the unnecessary delays in some of the older quests that are just annoying for everyone to have to wait through.
Also the newer dungeons, when it comes to turning the quest in. Sometimes the NPCs talk for a while after the final boss is down, and you can't turn in the quest until they stop. That can take a couple of minutes, and players leave in the meantime.cryptiecopb14_ESO wrote: »ZOS just needs to add in a mechanic that requires all team members to be physically present prior to every boss fight in every dungeon ... Speed runner issues solved.
Speed running might be resolved, but that would create a new problem: not being able to progress through the dungeon because one player is consistently lagging behind. If the group wasn't speed running, but every time we hit a boss we had to wait a while for someone who's doing their own thing, I'd leave the group.
CalamityCat wrote: »I find it frustrating that it just takes one of your group to pull everyone. So a group of three doing the quest can be disrupted by just one speed runner. ...
I'd suggest that it should require more than 50% of the group in the boss fight before other players are pulled. So players are encouraged to co-operate and find a pace that suits the group instead of the most impatient player.
cryptiecopb14_ESO wrote: »ZOS just needs to add in a mechanic that requires all team members to be physically present prior to every boss fight in every dungeon ... Speed runner issues solved.
Alternatively, maybe the speedrunner should be rubberbanded back to the group if they get to the boss and nobody else is close by, rather than moving the group up to the speedrunner.
SteveCampsOut wrote: »Alternatively, maybe the speedrunner should be rubberbanded back to the group if they get to the boss and nobody else is close by, rather than moving the group up to the speedrunner.
I'd be all for the Join Encounter in Progress if it were Bi-Directional! IE: If Someone is on the quest and stuck at the quest dialogue of some long winded NPC, Rubberband everybody back to that person instead of to the group boss. It's only fair because Quests are ALSO encounters in Progress.
ESO_player123 wrote: »SteveCampsOut wrote: »Alternatively, maybe the speedrunner should be rubberbanded back to the group if they get to the boss and nobody else is close by, rather than moving the group up to the speedrunner.
I'd be all for the Join Encounter in Progress if it were Bi-Directional! IE: If Someone is on the quest and stuck at the quest dialogue of some long winded NPC, Rubberband everybody back to that person instead of to the group boss. It's only fair because Quests are ALSO encounters in Progress.
So that everyone will be forced to stand and wait while one person reads every line of the dialog or just trolls with the dialog open? This will lead to situations when the slowest person will be kicked out of the dungeon. We do not want that to happen to new players.
SteveCampsOut wrote: »ESO_player123 wrote: »SteveCampsOut wrote: »Alternatively, maybe the speedrunner should be rubberbanded back to the group if they get to the boss and nobody else is close by, rather than moving the group up to the speedrunner.
I'd be all for the Join Encounter in Progress if it were Bi-Directional! IE: If Someone is on the quest and stuck at the quest dialogue of some long winded NPC, Rubberband everybody back to that person instead of to the group boss. It's only fair because Quests are ALSO encounters in Progress.
So that everyone will be forced to stand and wait while one person reads every line of the dialog or just trolls with the dialog open? This will lead to situations when the slowest person will be kicked out of the dungeon. We do not want that to happen to new players.
It's not any less fair than being forced to join a boss fight.
SteveCampsOut wrote: »Alternatively, maybe the speedrunner should be rubberbanded back to the group if they get to the boss and nobody else is close by, rather than moving the group up to the speedrunner.
I'd be all for the Join Encounter in Progress if it were Bi-Directional! IE: If Someone is on the quest and stuck at the quest dialogue of some long winded NPC, Rubberband everybody back to that person instead of to the group boss. It's only fair because Quests are ALSO encounters in Progress.
cryptiecopb14_ESO wrote: »ZOS just needs to add in a mechanic that requires all team members to be physically present prior to every boss fight in every dungeon ... Speed runner issues solved.
That's exactly how this works.
cryptiecopb14_ESO wrote: »cryptiecopb14_ESO wrote: »ZOS just needs to add in a mechanic that requires all team members to be physically present prior to every boss fight in every dungeon ... Speed runner issues solved.
That's exactly how this works.
I should have just phrased it as "remove the ability of any dungeon player to pull the group to any boss" ... I guess that would have been a clearer thing for me to say
laniakea_0 wrote: »I think a possible solution would be "doors" that only open when all players are in the vicinity and ready to proceed.
laniakea_0 wrote: »I think a possible solution would be "doors" that only open when all players are in the vicinity and ready to proceed.
So basically force the run to slow down.
How about no.
laniakea_0 wrote: »laniakea_0 wrote: »I think a possible solution would be "doors" that only open when all players are in the vicinity and ready to proceed.
So basically force the run to slow down.
How about no.
not force to run slow, just force to wait for everyone. this doesn't prevent you from moving fast. all you'd need to do is move together.
laniakea_0 wrote: »not force to run slow, just force to wait for everyone. this doesn't prevent you from moving fast. all you'd need to do is move together.
laniakea_0 wrote: »I think a possible solution would be "doors" that only open when all players are in the vicinity and ready to proceed.
So basically force the run to slow down.
How about no.
laniakea_0 wrote: »laniakea_0 wrote: »I think a possible solution would be "doors" that only open when all players are in the vicinity and ready to proceed.
So basically force the run to slow down.
How about no.
not force to run slow, just force to wait for everyone. this doesn't prevent you from moving fast. all you'd need to do is move together.
That would be actually painful to me. Imagine everyone having to walk to the streets of a city at the speed of the slowest walker... On single lane roads, isn't it fun having to drive at the speed of the slowest driver? Well, to the slowest driver I imagine it is....
This thread reminds me of the classic type A/B dynamic.
What I love about eso is its speed. I love to do things quickly. I "speed run" by killing everything as quickly as possible. That's just playing the game.
The irony here is that ZOS made content so easy that anyone could complete it with any build, so of course experienced players using strong builds are going to completely melt it.
laniakea_0 wrote: »not force to run slow, just force to wait for everyone. this doesn't prevent you from moving fast. all you'd need to do is move together.
If the choice is between going with the fastest group member or the slowest group member, I'd choose the fastest. As much as I don't like it when a group has a speed runner, I'd like it even less if a 10 minute dungeon run is turned into 30+ minutes because someone wants to listen to every word of dialogue, and/or read every lorebook on the spot, and/or open every container.
If everyone in the group agrees to it up front, fine (for me it would depend on if I had the time). But if you show up in a pug and just expect everyone to move at your slow pace without so much as an ask, and then you get upset when the rest of the group proceeds through the dungeon at a reasonable pace (not speed running), you're the problem.
laniakea_0 wrote: »laniakea_0 wrote: »I think a possible solution would be "doors" that only open when all players are in the vicinity and ready to proceed.
So basically force the run to slow down.
How about no.laniakea_0 wrote: »laniakea_0 wrote: »I think a possible solution would be "doors" that only open when all players are in the vicinity and ready to proceed.
So basically force the run to slow down.
How about no.
not force to run slow, just force to wait for everyone. this doesn't prevent you from moving fast. all you'd need to do is move together.
That would be actually painful to me. Imagine everyone having to walk to the streets of a city at the speed of the slowest walker... On single lane roads, isn't it fun having to drive at the speed of the slowest driver? Well, to the slowest driver I imagine it is....
This thread reminds me of the classic type A/B dynamic.
What I love about eso is its speed. I love to do things quickly. I "speed run" by killing everything as quickly as possible. That's just playing the game.
The irony here is that ZOS made content so easy that anyone could complete it with any build, so of course experienced players using strong builds are going to completely melt it.laniakea_0 wrote: »not force to run slow, just force to wait for everyone. this doesn't prevent you from moving fast. all you'd need to do is move together.
If the choice is between going with the fastest group member or the slowest group member, I'd choose the fastest. As much as I don't like it when a group has a speed runner, I'd like it even less if a 10 minute dungeon run is turned into 30+ minutes because someone wants to listen to every word of dialogue, and/or read every lorebook on the spot, and/or open every container.
If everyone in the group agrees to it up front, fine (for me it would depend on if I had the time). But if you show up in a pug and just expect everyone to move at your slow pace without so much as an ask, and then you get upset when the rest of the group proceeds through the dungeon at a reasonable pace (not speed running), you're the problem.
how about separate queues for speed runners and the casuals then?
laniakea_0 wrote: »laniakea_0 wrote: »I think a possible solution would be "doors" that only open when all players are in the vicinity and ready to proceed.
So basically force the run to slow down.
How about no.laniakea_0 wrote: »laniakea_0 wrote: »I think a possible solution would be "doors" that only open when all players are in the vicinity and ready to proceed.
So basically force the run to slow down.
How about no.
not force to run slow, just force to wait for everyone. this doesn't prevent you from moving fast. all you'd need to do is move together.
That would be actually painful to me. Imagine everyone having to walk to the streets of a city at the speed of the slowest walker... On single lane roads, isn't it fun having to drive at the speed of the slowest driver? Well, to the slowest driver I imagine it is....
This thread reminds me of the classic type A/B dynamic.
What I love about eso is its speed. I love to do things quickly. I "speed run" by killing everything as quickly as possible. That's just playing the game.
The irony here is that ZOS made content so easy that anyone could complete it with any build, so of course experienced players using strong builds are going to completely melt it.laniakea_0 wrote: »not force to run slow, just force to wait for everyone. this doesn't prevent you from moving fast. all you'd need to do is move together.
If the choice is between going with the fastest group member or the slowest group member, I'd choose the fastest. As much as I don't like it when a group has a speed runner, I'd like it even less if a 10 minute dungeon run is turned into 30+ minutes because someone wants to listen to every word of dialogue, and/or read every lorebook on the spot, and/or open every container.
If everyone in the group agrees to it up front, fine (for me it would depend on if I had the time). But if you show up in a pug and just expect everyone to move at your slow pace without so much as an ask, and then you get upset when the rest of the group proceeds through the dungeon at a reasonable pace (not speed running), you're the problem.
how about separate queues for speed runners and the casuals then?
I don't see how it's so hard to make a group to run slow through the place.
I see a ton of people making groups in guilds and in zone chat, why can't you do that for your purposes?