Separately, while I don't want encounter in progress to be removed -- it definitely has its uses -- I don't see any reason not to make it optional unless for some reason the game engine doesn't allow for this.
the1andonlyskwex wrote: »Separately, while I don't want encounter in progress to be removed -- it definitely has its uses -- I don't see any reason not to make it optional unless for some reason the game engine doesn't allow for this.
The reason to not make it optional is that you're in a group to help your groupmates complete the dungeon, not to wander around on your own.
the1andonlyskwex wrote: »Separately, while I don't want encounter in progress to be removed -- it definitely has its uses -- I don't see any reason not to make it optional unless for some reason the game engine doesn't allow for this.
The reason to not make it optional is that you're in a group to help your groupmates complete the dungeon, not to wander around on your own.
I agree with others on this that given the way some people play dungeons -- they speed run, ignoring the group for their own ends -- there is no reason whatever why the rest of the group should be forced to accommodate their selfish play style. If people want to play dungeons as fast as humanly possible, ruining it for everyone else, they should solo them. It's they who aren't helping the group, not everyone else.
spartaxoxo wrote: »the1andonlyskwex wrote: »Separately, while I don't want encounter in progress to be removed -- it definitely has its uses -- I don't see any reason not to make it optional unless for some reason the game engine doesn't allow for this.
The reason to not make it optional is that you're in a group to help your groupmates complete the dungeon, not to wander around on your own.
I agree with others on this that given the way some people play dungeons -- they speed run, ignoring the group for their own ends -- there is no reason whatever why the rest of the group should be forced to accommodate their selfish play style. If people want to play dungeons as fast as humanly possible, ruining it for everyone else, they should solo them. It's they who aren't helping the group, not everyone else.
Who says it's ruined for everyone else? Many people prefer a speedier dungeon or at least have no opinion one way or another. If everyone else wants to slow down, they can kick the speedy person. If everyone wants to move fast, it's the slow person that is causing problems because anyone decent would wait at the boss for them. Now, they don't gotta. Also, parties where a speedy person is causing the issues at least won't miss the boss.
Who is a problem depends on the group. There is no set behavior that is automatically a problem, short of afk trolling.
Fair. I don't wholly disagree with what you say -- what I disagreed with in the post replied to was the insinuation that "helping the group" must be forced to mean keeping up with the fastest player. When I have, rarely, played groups, in my opinion the fastest player has been the problem, not everyone else. But as you say opinions will differ with each group.
What isn't clear is why, in your example, the same argument shouldn't apply in reverse if the slow player is the problem -- they can equally be kicked, so why should the system force one type of behaviour over the other.
I wonder if there's an engine problem in play here (for all dungeons or specific dungeons where the outcome of boss fights triggers a change in the dungeon state) and whether boss fights are treated in some way differently. One alternative would be a mechanism that prevents outliers in the group from getting too far ahead or behind by pulling them to the location of the two middle players, and preventing the activation of boss fights without two group members being present (although the latter, in terms of player immersion, would need a lot of work to not look silly to the player furthest ahead).
antihero_kazuma wrote: »I'm not sure if anyone else has had this experience, but on scale caller peak once you finish the boss fight and the run is over you are not able to look around for missed chests. The second you go back to the previous room it says "joining encounter in progress" despite the final boss being down. Not really a fan of this "feature."
gamergirldk wrote: »saying that you need quest dont do jack ***, was in a random today, 2 low lev 30 ish and 2 high lev me and a tank, he just storm through all . I stayed with them so they did not die from mobs trying to catch up. we got pulled to all boss fights
In Banished Cells 2 you literally can't do Maw mechanic anymore, because you keep getting teleported to middle of the room when trying to position Maw on the grill.
In Banished Cells 2 you literally can't do Maw mechanic anymore, because you keep getting teleported to middle of the room when trying to position Maw on the grill.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
The problem isn't this feature, the problem is expecting everyone to play your way when you queued for a random.
You get what you get. If you don't like it, do a premade.
People excuse any behavior saying that. And the majority of players enjoy the "Play how you want" anachie in PUG's.People always excuse speedrunning saying "if you want to go slow do a premade" like...lolnah?
Necrotech_Master wrote: »In Banished Cells 2 you literally can't do Maw mechanic anymore, because you keep getting teleported to middle of the room when trying to position Maw on the grill.
that was a mechanic? never heard or seen anyone do that even back in 2014 when i was first running the dungeon on vet lol
nowadays even on vet can mostly just tank and burn him in the middle
This boss has a very unique mechanic which most of the players aren’t aware of. If the tank especially knows about this mechanic, this fight will be a lot faster!
The problem isn't this feature, the problem is expecting everyone to play your way when you queued for a random.
You get what you get. If you don't like it, do a premade.
I have to agree with this. It goes both ways, too. The one person trying to loot every container and listen to every NPC all the way through cannot expect everyone to go along with that. Equally, if there's one person just ramming through the entire dungeon and skipping adds, they shouldn't be surprised if they get kicked or told off in group chat.
I always personally just go along with what the majority of the group seems to be motivated to do. I can solo dungeons on an alt for the story.
Necrotech_Master wrote: »In Banished Cells 2 you literally can't do Maw mechanic anymore, because you keep getting teleported to middle of the room when trying to position Maw on the grill.
that was a mechanic? never heard or seen anyone do that even back in 2014 when i was first running the dungeon on vet lol
nowadays even on vet can mostly just tank and burn him in the middle
Yes, it is probably one of the most unknown mechanics in the game, learned it from one of the tanks while pugging, and have seen only a couple of other tanks do it in many many runs .
I've checked some guides that appear on top of google search, and only Alcast mentions it:This boss has a very unique mechanic which most of the players aren’t aware of. If the tank especially knows about this mechanic, this fight will be a lot faster!
It indeed was making fight a lost faster, boss was taking, idk, 20-30% of health in a few seconds from it. But positioning had to be very precise, wasn't always getting it right on first attempt.
Edit: Found a video of someone trying it, you can see at 0:38-0:43 how it's health drops
Necrotech_Master wrote: »Necrotech_Master wrote: »In Banished Cells 2 you literally can't do Maw mechanic anymore, because you keep getting teleported to middle of the room when trying to position Maw on the grill.
that was a mechanic? never heard or seen anyone do that even back in 2014 when i was first running the dungeon on vet lol
nowadays even on vet can mostly just tank and burn him in the middle
Yes, it is probably one of the most unknown mechanics in the game, learned it from one of the tanks while pugging, and have seen only a couple of other tanks do it in many many runs .
I've checked some guides that appear on top of google search, and only Alcast mentions it:This boss has a very unique mechanic which most of the players aren’t aware of. If the tank especially knows about this mechanic, this fight will be a lot faster!
It indeed was making fight a lost faster, boss was taking, idk, 20-30% of health in a few seconds from it. But positioning had to be very precise, wasn't always getting it right on first attempt.
Edit: Found a video of someone trying it, you can see at 0:38-0:43 how it's health drops
interesting, though i dont think i would call it a "mechanic" lol
it is an interesting trick though, or even possibly a bug that the boss takes dmg from the fire traps on the floor, especially that much dmg
Necrotech_Master wrote: »Necrotech_Master wrote: »In Banished Cells 2 you literally can't do Maw mechanic anymore, because you keep getting teleported to middle of the room when trying to position Maw on the grill.
that was a mechanic? never heard or seen anyone do that even back in 2014 when i was first running the dungeon on vet lol
nowadays even on vet can mostly just tank and burn him in the middle
Yes, it is probably one of the most unknown mechanics in the game, learned it from one of the tanks while pugging, and have seen only a couple of other tanks do it in many many runs .
I've checked some guides that appear on top of google search, and only Alcast mentions it:This boss has a very unique mechanic which most of the players aren’t aware of. If the tank especially knows about this mechanic, this fight will be a lot faster!
It indeed was making fight a lost faster, boss was taking, idk, 20-30% of health in a few seconds from it. But positioning had to be very precise, wasn't always getting it right on first attempt.
Edit: Found a video of someone trying it, you can see at 0:38-0:43 how it's health drops
interesting, though i dont think i would call it a "mechanic" lol
it is an interesting trick though, or even possibly a bug that the boss takes dmg from the fire traps on the floor, especially that much dmg
Don't think this is a bug, mobs typically don't take environmental damage, something like this has to be coded deliberately. Plus the fact that Maw has a lot more health than any other non-final base game boss (5.7 mil on vet), before I learned this I was wondering why is it so fat.
LatentBuzzard wrote: »SteveCampsOut wrote: »I don't know where you've been, but this is not new. It's been going on for over a year now.
It is new for the below dungeons which only had the feature added in update 44, which is what the original poster was reffering to.zharkovian wrote: »new players can no longer enjoy the lower level dungeons
Wayrest Sewers II
Elden Hollow II
Cradle of Shadows
Fungal Grotto II
Banished Cells II
Vaults of Madness
Selene's Web
Blessed Crucible
Blackheart Haven
Volenfell
Tempest Island
Direfrost Keep
Crypt of Hearts I
City of Ash I
Arx Corinium
Wayrest Sewers I
Elden Hollow I
Darkshade Caverns I
Spindleclutch I
Fungal Grotto I
Banished Cells I
People always excuse speedrunning saying "if you want to go slow do a premade" like...lolnah?
If people want to blitz through dungeons then they can either solo or do the premade. You're in a group, not by yourself, don't run ahead and make everyone else bolt through a dungeon just because you can't stand to take ten or so minutes to run it normally.
New people, people doing the quest, people who just want to take it easy, people looking for Chests or other things for Leads...plenty of people don't want to just rush rush rush through a dungeon whatever reason. If you want to, take your own advice and stop making it everyone else's responsibility to make premade groups just to justify your impatience.
SteveCampsOut wrote: »People always excuse speedrunning saying "if you want to go slow do a premade" like...lolnah?
If people want to blitz through dungeons then they can either solo or do the premade. You're in a group, not by yourself, don't run ahead and make everyone else bolt through a dungeon just because you can't stand to take ten or so minutes to run it normally.
New people, people doing the quest, people who just want to take it easy, people looking for Chests or other things for Leads...plenty of people don't want to just rush rush rush through a dungeon whatever reason. If you want to, take your own advice and stop making it everyone else's responsibility to make premade groups just to justify your impatience.
Simply put, if it's just one person "Speed Running ahead", That person is the problem! And any mechanic that doesn't allow people to go back through the dungeon for looting purposes after the fight is over is a PROBLEM! Why they can't just implement the Portals to Join the Encounter In Progress that previously allowed people joining a party mid-dungeon is beyond me.