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PvE - Lethal Attack Indicators

  • disky
    disky
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    Amottica wrote: »
    disky wrote: »
    Amottica wrote: »
    I have always thought it was best to get cues from the game itself and rely on queues from the game UI or add-ons as a secondary tool when it is not apparent or challenging to tell what will happen via actions in the game, much like what Coe is speaking to.

    If I don't notice what is happening in the game, I will probably miss what an add-on tells me to do. I have seen players miss telegraphs of major attacks the game provides and die to them. This demonstrates the importance of paying attention to what happens in the game.

    Oh, and I always suggest anyone wanting to try trials find a good casual raiding guild. These guilds should have raid leaders who help players learn what is happening and what to do. Granted, some guilds will be better for this than others, but there are experienced raiders who raid with other groups to help them improve and clear raids.
    If the game had a more immersive way of telling the player what is and isn't a devastating attack, I would agree 100%. The problem is that there is functionally no way to know, without dying or looking it up, which attacks are devastating and which aren't. It's just not how the game has been built, and Code said the exact same thing a few posts back. I've even tried to turn off combat indicators but let me tell you, if you do that, you will probably have a very difficult time surviving in challenging content. The game has been built with these indicators in mind, and it wants players to rely on them. The fact that only a single kind of indicator exists for "normal" and "ultimate" attacks can create an unnecessarily fatal situation and adding a way for players to understand what must be avoided is, in my opinion, far from babying the player.

    Welcome to progression. As @code65536 noted, even though they created and manage an add-on to help other players with mechanics, they and many players have to learn the fights without that help. Even then, the fights are intended to be more challenging than regular quests, especially overland.

    As I noted in my last paragraph, finding a good casual raiding guild is helpful. It may require checking out a few guilds, as some say they raid or are raiding guilds but are not very active. They will help you understand the fights and mechanics. Also, get used to using voice comms. If on PC, that is likely to be Discord, but some still use TS. Some groups may require voice comms.

    I do suggest getting into raids. It opens up a lot of great experiences in the game. I also recommend doing as much as you can to recognize as much as is happening as you can vs. relying on an addon to give instructions on how to play the game. You will find it more enjoyable as it will increase your skill as a player.

    Good luck.
    And if we had a lethal/devastating/ultimate attack indicator, it wouldn't be quite as necessary for addons of this kind to exist because people might not pointlessly die as often as they do. Learning doesn't have to mean you die over and over again.

    I appreciate the attempt to provide alternatives but as with the last comment, I'm not trying to solicit advice about what to do with the way things are currently. I presented an idea, and if you think it's a bad idea you're welcome to disagree and provide your opinion.
  • Amottica
    Amottica
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    disky wrote: »
    Amottica wrote: »
    disky wrote: »
    Amottica wrote: »
    I have always thought it was best to get cues from the game itself and rely on queues from the game UI or add-ons as a secondary tool when it is not apparent or challenging to tell what will happen via actions in the game, much like what Coe is speaking to.

    If I don't notice what is happening in the game, I will probably miss what an add-on tells me to do. I have seen players miss telegraphs of major attacks the game provides and die to them. This demonstrates the importance of paying attention to what happens in the game.

    Oh, and I always suggest anyone wanting to try trials find a good casual raiding guild. These guilds should have raid leaders who help players learn what is happening and what to do. Granted, some guilds will be better for this than others, but there are experienced raiders who raid with other groups to help them improve and clear raids.
    If the game had a more immersive way of telling the player what is and isn't a devastating attack, I would agree 100%. The problem is that there is functionally no way to know, without dying or looking it up, which attacks are devastating and which aren't. It's just not how the game has been built, and Code said the exact same thing a few posts back. I've even tried to turn off combat indicators but let me tell you, if you do that, you will probably have a very difficult time surviving in challenging content. The game has been built with these indicators in mind, and it wants players to rely on them. The fact that only a single kind of indicator exists for "normal" and "ultimate" attacks can create an unnecessarily fatal situation and adding a way for players to understand what must be avoided is, in my opinion, far from babying the player.

    Welcome to progression. As @code65536 noted, even though they created and manage an add-on to help other players with mechanics, they and many players have to learn the fights without that help. Even then, the fights are intended to be more challenging than regular quests, especially overland.

    As I noted in my last paragraph, finding a good casual raiding guild is helpful. It may require checking out a few guilds, as some say they raid or are raiding guilds but are not very active. They will help you understand the fights and mechanics. Also, get used to using voice comms. If on PC, that is likely to be Discord, but some still use TS. Some groups may require voice comms.

    I do suggest getting into raids. It opens up a lot of great experiences in the game. I also recommend doing as much as you can to recognize as much as is happening as you can vs. relying on an addon to give instructions on how to play the game. You will find it more enjoyable as it will increase your skill as a player.

    Good luck.
    And if we had a lethal/devastating/ultimate attack indicator, it wouldn't be quite as necessary for addons of this kind to exist because people might not pointlessly die as often as they do. Learning doesn't have to mean you die over and over again.

    I appreciate the attempt to provide alternatives but as with the last comment, I'm not trying to solicit advice about what to do with the way things are currently. I presented an idea, and if you think it's a bad idea you're welcome to disagree and provide your opinion.

    Great. You have made your request. Thank you for doing so. All we have done is provide the guidelines the rest of us have followed to learn to raid in trials without guardrails.

    Good luck getting that request added to the game. Enjoy the game in the meantime.

  • Sakiri
    Sakiri
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    I think people just don't block or dodge. Some recent bosses enrage if you roll dodge though.
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