Running already often in the same players, then I hear the sighing in the background. As if the outcomes are already decided before the start.
I don't think that theorycrafting will do any good to the population in Cyrodiil as most players can't do it. On the rest I can agree
Izanagi.Xiiib16_ESO wrote: »I don't think that theorycrafting will do any good to the population in Cyrodiil as most players can't do it. On the rest I can agree
The main aspect is more about making an effort to try and understand why choices are made. One of the biggest problems when trying to train newer players in group play for example is to teach them why different choices are made, rather than just sticking them in a setup and telling them to spam a button (not very effective).
I think players could generally improve in this area even if they can't initially come up with the idea on what to run independently.
There are a lot of tools to aid this (such as the combat log) and it should be a factor in determining combat outcomes.
Tigor wrote:Alliance hopping
Hopping around like frogs
Exploiting Line of sight
Dodging everything
Flying back and forward
Endless resource management 1vX
Appearing at impossible places after dead
Addons that might show locations
Macros, five skills in one seconds before even seeing someone.
PvD the map when possible and camping when PvP starts.
And many more unexplainable things
LittlePinkDot wrote: »Keep in mind in 2025 they said they're changing Cyrodiil so every class has their skills replaced with PvP specific skills.
It's going to be ESO Call of Duty with proc sets.
Telel would be happy if they'd just return to punishing those who use alts for score boosting and AP trading. Especially as it'd make AD zone chat so much less toxic.