Running already often in the same players, then I hear the sighing in the background. As if the outcomes are already decided before the start.
I don't think that theorycrafting will do any good to the population in Cyrodiil as most players can't do it. On the rest I can agree
Izanagi.Xiiib16_ESO wrote: »I don't think that theorycrafting will do any good to the population in Cyrodiil as most players can't do it. On the rest I can agree
The main aspect is more about making an effort to try and understand why choices are made. One of the biggest problems when trying to train newer players in group play for example is to teach them why different choices are made, rather than just sticking them in a setup and telling them to spam a button (not very effective).
I think players could generally improve in this area even if they can't initially come up with the idea on what to run independently.
There are a lot of tools to aid this (such as the combat log) and it should be a factor in determining combat outcomes.