ZOS_JessicaFolsom wrote: »Hey all, we wanted to let you know that we've seen the feedback you've shared here and in other threads about the Banner Bearer audio, and we are exploring options. Thank you!
Hi. Sorry to ping you, but this blew me away, reading that you will explore options for this.
Because here, in the Nightblade's Grim Focus Permaglow thread...
https://forums.elderscrollsonline.com/en/discussion/641376/grim-focus-permaglow
The official response to that unplayable ability was that it was working as intended.
I'm glad the banner will be adjusted for everyone... but personally I solved the banner noise issue by turning Effects down to zero in the audio settings. There is a workaround for the banners, whereas there is no workaround for the Grim Focus issue.
I'm sorry if this seems confrontational or hostile, that is not my intent. I just know a lot of us would appreciate the same attention for an issue we have been unhappy with for over a year now. Please, please, please give us the same help.
ZOS_JessicaFolsom wrote: »Hey all, we wanted to let you know that we've seen the feedback you've shared here and in other threads about the Banner Bearer audio, and we are exploring options. Thank you!
kyle.wilson wrote: »Did they group test the banner? The continuous proc in trials is grating
ZOS_JessicaFolsom wrote: »Hey all, we wanted to let you know that we've seen the feedback you've shared here and in other threads about the Banner Bearer audio, and we are exploring options. Thank you!
Hi. Sorry to ping you, but this blew me away, reading that you will explore options for this.
Because here, in the Nightblade's Grim Focus Permaglow thread...
https://forums.elderscrollsonline.com/en/discussion/641376/grim-focus-permaglow
The official response to that unplayable ability was that it was working as intended.
I'm glad the banner will be adjusted for everyone... but personally I solved the banner noise issue by turning Effects down to zero in the audio settings. There is a workaround for the banners, whereas there is no workaround for the Grim Focus issue.
I'm sorry if this seems confrontational or hostile, that is not my intent. I just know a lot of us would appreciate the same attention for an issue we have been unhappy with for over a year now. Please, please, please give us the same help.
Sorry to ping you, I'm not sure if quoting you gave a ping or not. Please see my post and the subsequent many, many comments. Plus the 44 entire tabs of discontent on the forum post for this topic. Can we please, please get some help restoring Grim Focus to the way it was visually for the first 10+ years of the game, before the change with Necrom broke it, making it permaglow. The volume of comments show how big an issue this is for the community. If changes will be made to the banners, which can currently be resolved by disabling Effects under Audio, can we please get help for an issue we are unable to fix, the Grim Focus permaglow?
ZOS_JessicaFolsom wrote: »Sorry to ping you, I'm not sure if quoting you gave a ping or not. Please see my post and the subsequent many, many comments. Plus the 44 entire tabs of discontent on the forum post for this topic. Can we please, please get some help restoring Grim Focus to the way it was visually for the first 10+ years of the game, before the change with Necrom broke it, making it permaglow. The volume of comments show how big an issue this is for the community. If changes will be made to the banners, which can currently be resolved by disabling Effects under Audio, can we please get help for an issue we are unable to fix, the Grim Focus permaglow?
Hey @Kyip! Just wanted let you know we see this question, and we're very aware of the thread. When the feedback about the Grim Focus change first surfaced, we did raise it with the dev team. In the thread, Kevin did pass along the info that we got from the dev team, that this change was intended and not a bug. That said, we've raised it again to see what's possible. Reading back through our responses in the original thread, there may also be an opportunity to elaborate on why we made the change - we're checking with dev on that. (As an aside, many of us are about to be out for Thanksgiving holiday break, so any additional info we can share will likely be the week of Dec. 2.)
ZOS_JessicaFolsom wrote: »Hey all, we wanted to let you know that we've seen the feedback you've shared here and in other threads about the Banner Bearer audio, and we are exploring options. Thank you!
Hi. Sorry to ping you, but this blew me away, reading that you will explore options for this.
Because here, in the Nightblade's Grim Focus Permaglow thread...
https://forums.elderscrollsonline.com/en/discussion/641376/grim-focus-permaglow
The official response to that unplayable ability was that it was working as intended.
I'm glad the banner will be adjusted for everyone... but personally I solved the banner noise issue by turning Effects down to zero in the audio settings. There is a workaround for the banners, whereas there is no workaround for the Grim Focus issue.
I'm sorry if this seems confrontational or hostile, that is not my intent. I just know a lot of us would appreciate the same attention for an issue we have been unhappy with for over a year now. Please, please, please give us the same help.
@ZOS_JessicaFolsom
Sorry to ping you, I'm not sure if quoting you gave a ping or not. Please see my post and the subsequent many, many comments. Plus the 44 entire tabs of discontent on the forum post for this topic. Can we please, please get some help restoring Grim Focus to the way it was visually for the first 10+ years of the game, before the change with Necrom broke it, making it permaglow. The volume of comments show how big an issue this is for the community. If changes will be made to the banners, which can currently be resolved by disabling Effects under Audio, can we please get help for an issue we are unable to fix, the Grim Focus permaglow?
ZOS_JessicaFolsom wrote: »Sorry to ping you, I'm not sure if quoting you gave a ping or not. Please see my post and the subsequent many, many comments. Plus the 44 entire tabs of discontent on the forum post for this topic. Can we please, please get some help restoring Grim Focus to the way it was visually for the first 10+ years of the game, before the change with Necrom broke it, making it permaglow. The volume of comments show how big an issue this is for the community. If changes will be made to the banners, which can currently be resolved by disabling Effects under Audio, can we please get help for an issue we are unable to fix, the Grim Focus permaglow?
Hey @Kyip! Just wanted let you know we see this question, and we're very aware of the thread. When the feedback about the Grim Focus change first surfaced, we did raise it with the dev team. In the thread, Kevin did pass along the info that we got from the dev team, that this change was intended and not a bug. That said, we've raised it again to see what's possible. Reading back through our responses in the original thread, there may also be an opportunity to elaborate on why we made the change - we're checking with dev on that. (As an aside, many of us are about to be out for Thanksgiving holiday break, so any additional info we can share will likely be the week of Dec. 2.)
ZOS_JessicaFolsom wrote: »Sorry to ping you, I'm not sure if quoting you gave a ping or not. Please see my post and the subsequent many, many comments. Plus the 44 entire tabs of discontent on the forum post for this topic. Can we please, please get some help restoring Grim Focus to the way it was visually for the first 10+ years of the game, before the change with Necrom broke it, making it permaglow. The volume of comments show how big an issue this is for the community. If changes will be made to the banners, which can currently be resolved by disabling Effects under Audio, can we please get help for an issue we are unable to fix, the Grim Focus permaglow?
Hey @Kyip! Just wanted let you know we see this question, and we're very aware of the thread. When the feedback about the Grim Focus change first surfaced, we did raise it with the dev team. In the thread, Kevin did pass along the info that we got from the dev team, that this change was intended and not a bug. That said, we've raised it again to see what's possible. Reading back through our responses in the original thread, there may also be an opportunity to elaborate on why we made the change - we're checking with dev on that. (As an aside, many of us are about to be out for Thanksgiving holiday break, so any additional info we can share will likely be the week of Dec. 2.)