spartaxoxo wrote: »They have said in the past they won't allow this because they want them to feel like characters.
spartaxoxo wrote: »They have said in the past they won't allow this because they want them to feel like characters.
SilverBride wrote: »If we put a helmet on a Companion covering their face then yes, they do lose their identity, because that is the only thing that identifies them. Unlike humans that have recognizable body shapes etc. that help identify them, too.
AcadianPaladin wrote: »spartaxoxo wrote: »They have said in the past they won't allow this because they want them to feel like characters.
That sort of makes the 'Play how you want!' slogan sound like 'Play how we want you to play!' Surely that can't be?
AcadianPaladin wrote: »spartaxoxo wrote: »They have said in the past they won't allow this because they want them to feel like characters.
That sort of makes the 'Play how you want!' slogan sound like 'Play how we want you to play!' Surely that can't be?
For those who believe that no headgear makes companions feel more like characters, they should certainly be free to not put headgear on their companions.
spartaxoxo I know you are helpfully and simply presenting information - which is appreciated.
AcadianPaladin wrote: »I'm a bit mystified why this low hanging fruit, easy and oft requested option has not been incorporated. Who or what would it hurt to allow those who want headgear on companions to do so? Seems like a great opportunity for the devs to embrace 'play how you want'.
Who doesn't who this common problem: It's winter and you put a knitted cap on against the cold, and - poof! You're suddenly a completely different person! All traces of character just gone. Tragic.
Especially tragic since it, of course, also applies to one's spouse and children. Think of the thousands of children, wives and husbands getting lost every winter because they suddenly turned unidentifiable by their own family members.
SilverBride wrote: »They gave the Companions identities and they want to keep those identities intact.
Maybe add customisations like SWTOR has? Just an extra gear slot for an item that changes a companion's appearance to an alternative version. This way the devs keep control over the companions "identity" but there aren't as many clones of your companion standing around everywhere you go.
spartaxoxo wrote: »They have said in the past they won't allow this because they want them to feel like characters.
Cooperharley wrote: »SilverBride wrote: »They gave the Companions identities and they want to keep those identities intact.
I don’t think a helmet or mask changes somebody’s entire identity lol. They still have every feature with them - skills, voice lines, personality, etc. It’s like you wearing a hat. You’re not a different person because you wear a hat..
Keeping their “identity” while allowing players to see 17 embers in town is curious… I think the immersion breaking versus placing a hat on a companion is an easy decision personally. But, to be fair, there’s a lot of stuff ZOS does, even with developer comments, that make me scratch my head and wonder where the logic arose.
I imagine an issue is that things like Ember's head-wrap are permanently affixed and not removable for another hat.
Nord_Raseri wrote: »My wife braided her hair. I no longer recognize her. Please help!
SilverBride wrote: »If we put a helmet on a Companion covering their face then yes, they do lose their identity, because that is the only thing that identifies them. Unlike humans that have recognizable body shapes etc. that help identify them, too.
PrincessOfThieves wrote: »SilverBride wrote: »If we put a helmet on a Companion covering their face then yes, they do lose their identity, because that is the only thing that identifies them. Unlike humans that have recognizable body shapes etc. that help identify them, too.
They still have unique voices, abilities and reactions, and even some unique animations.