SilverBride wrote: »We don't see those when they are just running by with the player.
SilverBride wrote: »PrincessOfThieves wrote: »SilverBride wrote: »If we put a helmet on a Companion covering their face then yes, they do lose their identity, because that is the only thing that identifies them. Unlike humans that have recognizable body shapes etc. that help identify them, too.
They still have unique voices, abilities and reactions, and even some unique animations.
We don't see those when they are just running by with the player.
SilverBride wrote: »This has been answered here, post #39:
https://forums.elderscrollsonline.com/en/discussion/634365/companions-q-a/p1
Q: I just want to give them a hat so they don't look the same as everyone else... any thoughts on changing your stance on this?
TM: We do have discussions about the level of flexibility we want to give users on a Companion’s appearance “from the neck-up” – like hats, or different hairstyles. One of the early design considerations with companions was the balance between "identity" and "customization" for each companion. We wanted to give players as much freedom to customize their traveling companion, while at the same time keeping the identity of the companion the same. We ended up with "no hats" on companions because it hit that sweet spot - where players can make them look any way they wish, but the character and identity of the companion doesn't change because you always see their face.