I'm not sure which posts you are seeing, haha.Major_Mangle wrote: »A large majority of the resentment posts you see from people are based on "I don´t like to lose" bitterness.
Major_Mangle wrote: »The new BG`s are better in every way. A large majority of the resentment posts you see from people are based on "I don´t like to lose" bitterness. The biggest issue right now is the lack of a good mmr/ranking system, which was an issue with the previous BG format as well.
Thumbless_Bot wrote: »Major_Mangle wrote: »The new BG`s are better in every way. A large majority of the resentment posts you see from people are based on "I don´t like to lose" bitterness. The biggest issue right now is the lack of a good mmr/ranking system, which was an issue with the previous BG format as well.
By this logic people lose now but didn't before? Did everyone get participation trophies before? This makes zero sense.
People who hate to lose didn't appear on the scene the day u44 dropped and they lose just as much as they used to. Again, nonsensical.
People are upset because zos destroyed a part of the game people enjoy. The proof is in the pudding. Queues are fixed and we can't even get half our bgs to fill up because they are so bad.
You may enjoy them if and when they fire, but bro, Better in every way? Smh... I don't believe you believe this, not for a second.
Major_Mangle wrote: »Thumbless_Bot wrote: »Major_Mangle wrote: »The new BG`s are better in every way. A large majority of the resentment posts you see from people are based on "I don´t like to lose" bitterness. The biggest issue right now is the lack of a good mmr/ranking system, which was an issue with the previous BG format as well.
By this logic people lose now but didn't before? Did everyone get participation trophies before? This makes zero sense.
People who hate to lose didn't appear on the scene the day u44 dropped and they lose just as much as they used to. Again, nonsensical.
People are upset because zos destroyed a part of the game people enjoy. The proof is in the pudding. Queues are fixed and we can't even get half our bgs to fill up because they are so bad.
You may enjoy them if and when they fire, but bro, Better in every way? Smh... I don't believe you believe this, not for a second.
The new format is however way way better for the objective modes (not perfect but a lot better) since it actually encourages you to fight your opponent compared to the 4v4v4, where the best tactic was to avoid other players and fighting (which should never be the case in a PvP environment). There was nothing tactical or "big brain 4d chess moments" to the old objective modes. Just run between point A and B and if someone is there run to point C. I understand why a more casual PvP audience would prefer that over actual PvP where you interact and fight other players, but lets be honest, it wasn't a good design.
Major_Mangle wrote: »Thumbless_Bot wrote: »Major_Mangle wrote: »The new BG`s are better in every way. A large majority of the resentment posts you see from people are based on "I don´t like to lose" bitterness. The biggest issue right now is the lack of a good mmr/ranking system, which was an issue with the previous BG format as well.
By this logic people lose now but didn't before? Did everyone get participation trophies before? This makes zero sense.
People who hate to lose didn't appear on the scene the day u44 dropped and they lose just as much as they used to. Again, nonsensical.
People are upset because zos destroyed a part of the game people enjoy. The proof is in the pudding. Queues are fixed and we can't even get half our bgs to fill up because they are so bad.
You may enjoy them if and when they fire, but bro, Better in every way? Smh... I don't believe you believe this, not for a second.
I'll make it more clear what I mean. The format we've now is way better for majority of game modes than the 4v4v4 we had before. The only time I really enjoyed the 4v4v4 was during deathmatches because it added a layer of positioning/situational awareness that was interesting.
The new format is however way way better for the objective modes (not perfect but a lot better) since it actually encourages you to fight your opponent compared to the 4v4v4, where the best tactic was to avoid other players and fighting (which should never be the case in a PvP environment). There was nothing tactical or "big brain 4d chess moments" to the old objective modes. Just run between point A and B and if someone is there run to point C. I understand why a more casual PvP audience would prefer that over actual PvP where you interact and fight other players, but lets be honest, it wasn't a good design.
The problems with the bew BG's has funny enough nothing to do with the format itself but rather:
* Technical problems/bugs: Like games not begin filled, random crashes and other stuff you'd consider as bugs.
* The absence of a good rating/mmr system to prevent one sided games and unnecessarylong queue times: This was a problem with the old BG's as well. Resolving this particular aspect would genuinely solve 90% of the complaints I see people having with the new BG's.
The TL:DR is that the new format itself isn't the problem, it's the things around the format itself that ZOS hasn't manage to fix yet, and to a certain degree the mentally of the ESO player base where losing games or "not winning" seems to be the main centre point of why the new BG's are bad.
manukartofanu wrote: »
Seriously.... I just find it funny at this point that they either accidentally or intentionally created a mode that kills build diversity and playstyles. Like what a great way to make a game even less popular than it already was, haha.Avran_Sylt wrote: »4v4 or 8v8 will just show how bad the game is balanced for players that are not min-maxed with their gear, or strictly enforce meta-play.