What if there was a 5-piece set that could automatically revive Companions?

  • Orbital78
    Orbital78
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    The only way I would support this sort of set, is if it were to replace/rework and existing set which is never used. There are already TOO many sets in the game, many of which will never be used.

    We already have Telvanni Efficiency... which should increase your companions survivability. If you need to res them just slot quick res CP or spec your banner for the res script. Also slotting a group heal does wonders, most of the time.

    As mentioned tweaks and improvements to the AI would also be of great use. Some damage to companions needs tweaked otherwise to compensate for their lack of ability to avoid it.

    https://eso-hub.com/en/sets/telvanni-efficiency
    Edited by Orbital78 on 11 November 2024 10:46
  • Cooperharley
    Cooperharley
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    Only in pve, please xD

    Given that Companions can't be used in PvP, that's probaby a given. :smile:

    Companions also generally aren't used in 4-man Dungeons/Arenas, solo Arenas, or 12-man Trials. The only spaces that Companions have a real impact are in Overland and the Infinite Archive — and even if your Companion revives before you do, they won't attack enemies until you're alive, too.

    Speaking to this, I’d love to see a non leaderboard version of single player arenas with companions for chill solo players. Not saying vet is that difficult, or especially normal, but why not?
  • Erickson9610
    Erickson9610
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    Orbital78 wrote: »
    The only way I would support this sort of set, is if it were to replace/rework and existing set which is never used. There are already TOO many sets in the game, many of which will never be used.

    Why do some people claim there's too many item sets in this game? Not every set will be appealing to any one player, and I think that's okay. Those "never used" sets are used by some people but not by others.

    If we did get another 5-piece set that was aimed at supporting your Companions, it should not replace or rework some other set, as some players out there might've been using the old set and would be upset that their set is now useless to them.

    We should keep getting new item sets each year, and I think this idea has merit for the reasons I've described in the original post.
    Edited by Erickson9610 on 11 November 2024 14:49
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • onyxorb
    onyxorb
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    I'd rather have a 'revive' skill in one of the companion skill lines that would let them revive the one who summoned them.

    That would be much more useful for when I take them to IA or try to solo a dungeon.
    The skills could still take 5 seconds where they have to not be interrupted or killed or whatever when trying to do the rez.
    It can even have a cooldown on using the skill.

    Just feels it would make companions much more useful in certain content.

    As it stands most times, even though some can tank fairly decently, they are mostly just someone who will never hear me yelling WHY ARE YOU STANDING IN RED!?
  • Orbital78
    Orbital78
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    If we did get another 5-piece set that was aimed at supporting your Companions, it should not replace or rework some other set, as some players out there might've been using the old set and would be upset that their set is now useless to them.

    They nuke sets all the time and people are upset about it, but I still stand with my opinion. There are plenty of sets that could use love and reimagining. I'm sure the devs have the stats on how many are being used by no one in the last year.

  • redlink1979
    redlink1979
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    We don't really need that.
    Problems with companions survability will be largely solved if ZOS ever decides that companions can ignore the AoEs damage. Everything else can remain as it is.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Erickson9610
    Erickson9610
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    We don't really need that.
    Problems with companions survability will be largely solved if ZOS ever decides that companions can ignore the AoEs damage. Everything else can remain as it is.

    I'm still not really happy with how Companions always take reduced damage in the Infinite Archive. That feels like a cheap solution to the problem, and I'd rather see an improvement to the Companion combat logic that helps them know where on the battlefield to move to avoid harmful ground effects. I'd also like to see the maximum number of roll dodges be uncapped as it once was, once Companions no longer reset bosses by constantly rolling away.

    I still assert that even the best of Companion builds will fall to certain enemies. Only Zerith-var has a purge ability, so he stands more of a chance against dragons than most Companions do, but if he's to tank one, he usually dies quickly regardless, even with Telvanni Efficiency. If you have a healer or ranged damage dealer helping you in the Infinite Archive, they may get thrown off the edge by certain Cycle bosses. They may also die because they failed to do some mechanic, or because they leave combat mode and lose the ability to heal themselves during certain boss phases (such as during the bat swarm phase when fighting Lady Thorn).

    My ideal situation is that Companions get reworked and improved combat logic, lose their shortcuts like the capped roll dodges and reduced damage in the Infinite Archive, and we get a set like this that reduces the micromanagement of having to pick them off the ground when they die to one-off mechanics like one shots or during incursions such as Harrowstorms or Dragons.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • ShawnF
    ShawnF
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    Just summon an assistant (banker, merchant, ragpicker) then unsummon it. As long as you had your companion out before, they will get re-summoned (alive) even in combat.

    Not flawless, doesn't work 100% of the time, but way simpler than a 5-piece set.
  • Erickson9610
    Erickson9610
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    ShawnF wrote: »
    Just summon an assistant (banker, merchant, ragpicker) then unsummon it. As long as you had your companion out before, they will get re-summoned (alive) even in combat.

    Not flawless, doesn't work 100% of the time, but way simpler than a 5-piece set.

    I had never thought to do that. I suppose that's unintended functionality, though.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • AllenaNightWood
    AllenaNightWood
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    only thing i want from current companions is for them to not stand in the stupid as often
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