ikillforskooma wrote: »Only in pve, please xD
DenverRalphy wrote: »ikillforskooma wrote: »Only in pve, please xD
Given that Companions can't be used in PvP, that's probaby a given.
Erickson9610 wrote: »DenverRalphy wrote: »ikillforskooma wrote: »Only in pve, please xD
Given that Companions can't be used in PvP, that's probaby a given.
Companions also generally aren't used in 4-man Dungeons/Arenas, solo Arenas, or 12-man Trials. The only spaces that Companions have a real impact are in Overland and the Infinite Archive — and even if your Companion revives before you do, they won't attack enemies until you're alive, too.
I_killed_Vivec wrote: »Erickson9610 wrote: »DenverRalphy wrote: »ikillforskooma wrote: »Only in pve, please xD
Given that Companions can't be used in PvP, that's probaby a given.
Companions also generally aren't used in 4-man Dungeons/Arenas, solo Arenas, or 12-man Trials. The only spaces that Companions have a real impact are in Overland and the Infinite Archive — and even if your Companion revives before you do, they won't attack enemies until you're alive, too.
A lot of people say they use companions to enable them to "solo" 4 man dungeons (usually with an oakensorc pet build).
I still prefer the idea of companions just getting knocked down and getting back up after awhile on they're own, seems reasonable considering they don't know how to walk out of AOEs and react to some other mechanics.
kyle.wilson wrote: »
kyle.wilson wrote: »
Erickson9610 wrote: »To take the micromanagement out of having to revive our Companions during drawn-out battles, I think that there should be a craftable 5-piece item set, akin to Telvanni Efficiency, which would revive them automatically, perhaps up to once every minute. Maybe even shorter, like once every 20 seconds, if it's deemed inconsequential that Companions should be able to revive automatically with this set.
Tommy_The_Gun wrote: »In order for this set to work, it would need to have close to no cool-down. Otherwise you would be wasting this set for 90% of times. On the other hand, with set like this you could set up a companion for a DPS and they would be kinda immortal. So I am not sure what to think about this. Imagine for example how this would work in 12 man trial as it could be easily used to prevent wipes or something.
Erickson9610 wrote: »Tommy_The_Gun wrote: »In order for this set to work, it would need to have close to no cool-down. Otherwise you would be wasting this set for 90% of times. On the other hand, with set like this you could set up a companion for a DPS and they would be kinda immortal. So I am not sure what to think about this. Imagine for example how this would work in 12 man trial as it could be easily used to prevent wipes or something.
The Companion doesn't fight without their player still being alive. If the player dies, the Companion falls to ground and mourns the player's death — so I don't see how it'd be possible to prevent wipes using Companions when you're essentially making it easier to wipe by having fewer players.
katanagirl1 wrote: »Erickson9610 wrote: »Tommy_The_Gun wrote: »In order for this set to work, it would need to have close to no cool-down. Otherwise you would be wasting this set for 90% of times. On the other hand, with set like this you could set up a companion for a DPS and they would be kinda immortal. So I am not sure what to think about this. Imagine for example how this would work in 12 man trial as it could be easily used to prevent wipes or something.
The Companion doesn't fight without their player still being alive. If the player dies, the Companion falls to ground and mourns the player's death — so I don't see how it'd be possible to prevent wipes using Companions when you're essentially making it easier to wipe by having fewer players.
When running IA group dungeons with the hubby, sometimes if I die but he is still alive my Bastian will keep fighting.
EDIT: oops not IA but group dungeons
Erickson9610 wrote: »katanagirl1 wrote: »Erickson9610 wrote: »Tommy_The_Gun wrote: »In order for this set to work, it would need to have close to no cool-down. Otherwise you would be wasting this set for 90% of times. On the other hand, with set like this you could set up a companion for a DPS and they would be kinda immortal. So I am not sure what to think about this. Imagine for example how this would work in 12 man trial as it could be easily used to prevent wipes or something.
The Companion doesn't fight without their player still being alive. If the player dies, the Companion falls to ground and mourns the player's death — so I don't see how it'd be possible to prevent wipes using Companions when you're essentially making it easier to wipe by having fewer players.
When running IA group dungeons with the hubby, sometimes if I die but he is still alive my Bastian will keep fighting.
EDIT: oops not IA but group dungeons
In that case, a mixed group of Companions and players needs all of the players to die before the encounter will reset. Since Companions won't keep the encounter going if all players have died (and Companions can't resurrect anyone) it should be inconsequential to allow Companions to be automatically revived, especially if a player gives up a 5-piece set for that bonus.