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I’m still befuddled by the Tanlorin quest-chain “twist.” (Avast, there be spoilers)

  • TaSheen
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    Syldras wrote: »
    Oh, and they should give us a way to stop obnoxious npc flirting. There are many reasons to dislike it, of course, and all are legit, but it somehow feels especially strange to me if it goes against the idea I have of my character's orientation and there's no way for my character to react negatively to it. It would have been considerate by ZOS to give us the agency to actually react on this behaviour.

    Agreed. Even if both my mains are bi, they'd still love to tell all the flirting npc's to knock it off.

    Especially Naryu. Ugh.

    Ugh for sure.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • metheglyn
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    spartaxoxo wrote: »
    Ideally every quest in the game would be well-written. So, I agree with you there.
    For me, the main deal breaker is when they break the lore. Like that awful business with Dark Brotherhood characters and Eveli back in Blackwood. I can't play Tanlorin yet but I hope that their story isn't awful like that.

    Tanlorin's story isn't awful at all. I found it rather engaging, dealing with the perspective of an oustered Altmer. As someone else said in this thread, their gender identity doesn't come into it.
  • metheglyn
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    Syldras wrote: »
    Oh, and they should give us a way to stop obnoxious npc flirting. There are many reasons to dislike it, of course, and all are legit, but it somehow feels especially strange to me if it goes against the idea I have of my character's orientation and there's no way for my character to react negatively to it. It would have been considerate by ZOS to give us the agency to actually react on this behaviour.

    This I definitely agree with. There are plenty of flirty instances where several of my characters would love the option to tell the NPC to back off.
  • Nerouyn
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    Syldras wrote: »
    When I wrote about it, speaking against stereotypical depiction of minorities (which does concern me personally as a gay man) I was heavily criticized. I don't care, I still dislike this character design and it feels more like wanting to show progressiveness than actually caring about how this portrayal might affect LGBT people in the end. I personally believe that a natural, normal depiction would be much more helpful. ZOS managed that with many characters before, from the base game on, so I do find it especially concerning that suddenly the approach to this is completely different.
    Part of what I have always enjoyed about the world building in ESO was that the LGBTQ+ characters depicted were simply built into the world naturally. They exist as a fact of life, which is largely accepted by the various cultures of this world, instead of being treated as some kind of unusual anomaly or special exception. The world building depicted them as PEOPLE, as characters first, with backstories, fears, joys, needs and wants- not as an advertisement for their sexuality or identity. Those things are a -part- of them, but they are not the whole of who they are. Even when they struggled, the struggle was depicted with realism, and compassion.

    I agree.

    When I first started playing ESO all the way back at launch and came across the Bosmer fellow mourning the death of his partner, I thought was so cool. It didn't make any kind of fuss about them being gay. It was completely normal and ordinary.

    Brilliant.

    On the other hand, I can sympathise with the developers feeling forced to go a different way. Gaming and social media can be very narrow minded and also short sighted when it comes to inclusion.

    If you're not waving the rainbow flag at arm-breaking speed then you're an enemy to the cause.

    Entertainment can be a powerful tool for helping people to look at issues in new ways and wonderful shows like Star Trek (of old) and The Orville are very dear to my heart in no small part for cleverly and kindly doing precisely this.

    But I also love fictional settings where it's just accepted and normal. I grew up back when the word "gay" was a dire insult. Being able to slip into a different world where no-one cares at all about that has real value.
  • Monte_Cristo
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    metheglyn wrote: »
    spartaxoxo wrote: »
    Ideally every quest in the game would be well-written. So, I agree with you there.
    For me, the main deal breaker is when they break the lore. Like that awful business with Dark Brotherhood characters and Eveli back in Blackwood. I can't play Tanlorin yet but I hope that their story isn't awful like that.

    Tanlorin's story isn't awful at all. I found it rather engaging, dealing with the perspective of an oustered Altmer. As someone else said in this thread, their gender identity doesn't come into it.

    I was actually hoping Tanlorin would turn out to be the spy. It would've been a good twist. We've been tricked into helping the baddie.
    Expecting, no. After the 2nd quest, it was always going to be either Wisteria or Hyacinth. Hoping, yes.
  • colossalvoids
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    After being absent in the thread for some time reading new responses and such gave me on-topic wish of sorts.

    Zos does community things from time to time so it might be a great one to have a writing competition of sorts, where people could create and flesh out a character, a story or in-game lore concept. But not only for the competition sake, but for writers to have some inspiration from actual community, maybe to integrate some of those into the game as a reward also. Sorry to mention and paying particular attention but what Syldras writes always brings me back to what elder scrolls in essence is to me personally and there are should be quite a few people around with writing talent to give ESO writing if not new life (we're severely lacking now imo) but at least some new perspectives.
  • Czeri
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    whitecrow wrote: »
    First is the they/them stuff. Every time I hear it, I'm looking around for where the (plural) others are. Every. Time. I don't know what the answer is. They/them is too confusing/vague.

    I had the same problem with Tree Boy in High Isle.

    Honestly that's not much different how taken aback I was at first by the Khajit speaking in third person. You just get used to it as you get more exposed to it, and you don't if you don't. Hence I'd argue it's a good thing there's a they/them using character in the game.
  • Syldras
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    After being absent in the thread for some time reading new responses and such gave me on-topic wish of sorts.
    Zos does community things from time to time so it might be a great one to have a writing competition of sorts, where people could create and flesh out a character, a story or in-game lore concept. But not only for the competition sake, but for writers to have some inspiration from actual community, maybe to integrate some of those into the game as a reward also. Sorry to mention and paying particular attention but what Syldras writes always brings me back to what elder scrolls in essence is to me personally and there are should be quite a few people around with writing talent to give ESO writing if not new life (we're severely lacking now imo) but at least some new perspectives.

    Thank you! I don't even have that much writing talent, I would say. It's just that as a Master Wizard of Great House Telvanni historian in real life and someone who is generally interested in arts and cultures (and reads very much, especially older literature, as a hobby), I just look at the world of TES they give us in the game and get ideas what I would like to know more about, or I'm wondering about some topic that has not been decribed in the game yet (Necrom missed the chance to actually add more details to Dunmer funerary rites and ancestral veneration, btw - of course, we saw the city, a few crematory devices, and there are a few books about "dead Dunmer spirits somehow being with their living family members", but I found it superficial somehow? They could have made much more. Then again, funerary, mourning and memorial culture is one of my weird special interests focuses as a historian, so I guess I'm hard to please when it comes to this topic ;) ).

    Anyway, I think ZOS could make more of TES' unique cultures. Many stories lately are rather unspecific and could have taken place everywhere (and yes, I know that some are specific, but there are also very generic ones where some more background lore could have made them much more interesting). I was also bothered by how there was no bigger conflict between the Imperials and the Bosmer who just built their new settlements (but probably the Count was too busy playing with his pet bear or something)... but that's a different topic.

    Edited by Syldras on 12 November 2024 10:23
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • metheglyn
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    metheglyn wrote: »
    spartaxoxo wrote: »
    Ideally every quest in the game would be well-written. So, I agree with you there.
    For me, the main deal breaker is when they break the lore. Like that awful business with Dark Brotherhood characters and Eveli back in Blackwood. I can't play Tanlorin yet but I hope that their story isn't awful like that.

    Tanlorin's story isn't awful at all. I found it rather engaging, dealing with the perspective of an oustered Altmer. As someone else said in this thread, their gender identity doesn't come into it.

    I was actually hoping Tanlorin would turn out to be the spy. It would've been a good twist. We've been tricked into helping the baddie.
    Expecting, no. After the 2nd quest, it was always going to be either Wisteria or Hyacinth. Hoping, yes.

    Well, the twist is the least compelling part of the story, because it was pretty obvious the moment it came up. However, in general I don't like story telling that relies on "surprise" twists.

    What I enjoyed about Tanlorin's story is seeing them work through their feelings about all that happened in their life. As an ouster, they have more reason than most to be upset with Altmer society, and they joined the Garland Ring in order to effect positive change in that society. Yet when given the chance by Wisteria to "burn it all down and make it better" they realized that wasn't necessarily going to result in a better society.

    Wisteria's character wasn't, to my mind, very well developed. Seems like she would have known Tanlorin well enough to know they wouldn't fall in with such drastic plans, particularly when those plans involved killing people they loved. I guess Wisteria was blinded by love? Or ego? After all, she is an Altmer, and many Altmer believe they know best.
  • spartaxoxo
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    Czeri wrote: »
    whitecrow wrote: »
    First is the they/them stuff. Every time I hear it, I'm looking around for where the (plural) others are. Every. Time. I don't know what the answer is. They/them is too confusing/vague.

    I had the same problem with Tree Boy in High Isle.

    Honestly that's not much different how taken aback I was at first by the Khajit speaking in third person. You just get used to it as you get more exposed to it, and you don't if you don't. Hence I'd argue it's a good thing there's a they/them using character in the game.

    Same here with the third person thing, actually. I became more understanding of it and it's just another way of speaking now.
    Edited by spartaxoxo on 12 November 2024 18:51
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