ArchangelIsraphel wrote: »Oh, and they should give us a way to stop obnoxious npc flirting. There are many reasons to dislike it, of course, and all are legit, but it somehow feels especially strange to me if it goes against the idea I have of my character's orientation and there's no way for my character to react negatively to it. It would have been considerate by ZOS to give us the agency to actually react on this behaviour.
Agreed. Even if both my mains are bi, they'd still love to tell all the flirting npc's to knock it off.
Especially Naryu. Ugh.
spartaxoxo wrote: »Ideally every quest in the game would be well-written. So, I agree with you there.
For me, the main deal breaker is when they break the lore. Like that awful business with Dark Brotherhood characters and Eveli back in Blackwood. I can't play Tanlorin yet but I hope that their story isn't awful like that.
Oh, and they should give us a way to stop obnoxious npc flirting. There are many reasons to dislike it, of course, and all are legit, but it somehow feels especially strange to me if it goes against the idea I have of my character's orientation and there's no way for my character to react negatively to it. It would have been considerate by ZOS to give us the agency to actually react on this behaviour.
When I wrote about it, speaking against stereotypical depiction of minorities (which does concern me personally as a gay man) I was heavily criticized. I don't care, I still dislike this character design and it feels more like wanting to show progressiveness than actually caring about how this portrayal might affect LGBT people in the end. I personally believe that a natural, normal depiction would be much more helpful. ZOS managed that with many characters before, from the base game on, so I do find it especially concerning that suddenly the approach to this is completely different.
ArchangelIsraphel wrote: »Part of what I have always enjoyed about the world building in ESO was that the LGBTQ+ characters depicted were simply built into the world naturally. They exist as a fact of life, which is largely accepted by the various cultures of this world, instead of being treated as some kind of unusual anomaly or special exception. The world building depicted them as PEOPLE, as characters first, with backstories, fears, joys, needs and wants- not as an advertisement for their sexuality or identity. Those things are a -part- of them, but they are not the whole of who they are. Even when they struggled, the struggle was depicted with realism, and compassion.
spartaxoxo wrote: »Ideally every quest in the game would be well-written. So, I agree with you there.
For me, the main deal breaker is when they break the lore. Like that awful business with Dark Brotherhood characters and Eveli back in Blackwood. I can't play Tanlorin yet but I hope that their story isn't awful like that.
Tanlorin's story isn't awful at all. I found it rather engaging, dealing with the perspective of an oustered Altmer. As someone else said in this thread, their gender identity doesn't come into it.
AcadianPaladin wrote: »First is the they/them stuff. Every time I hear it, I'm looking around for where the (plural) others are. Every. Time. I don't know what the answer is. They/them is too confusing/vague.
I had the same problem with Tree Boy in High Isle.
colossalvoids wrote: »After being absent in the thread for some time reading new responses and such gave me on-topic wish of sorts.
Zos does community things from time to time so it might be a great one to have a writing competition of sorts, where people could create and flesh out a character, a story or in-game lore concept. But not only for the competition sake, but for writers to have some inspiration from actual community, maybe to integrate some of those into the game as a reward also. Sorry to mention and paying particular attention but what Syldras writes always brings me back to what elder scrolls in essence is to me personally and there are should be quite a few people around with writing talent to give ESO writing if not new life (we're severely lacking now imo) but at least some new perspectives.
Monte_Cristo wrote: »spartaxoxo wrote: »Ideally every quest in the game would be well-written. So, I agree with you there.
For me, the main deal breaker is when they break the lore. Like that awful business with Dark Brotherhood characters and Eveli back in Blackwood. I can't play Tanlorin yet but I hope that their story isn't awful like that.
Tanlorin's story isn't awful at all. I found it rather engaging, dealing with the perspective of an oustered Altmer. As someone else said in this thread, their gender identity doesn't come into it.
I was actually hoping Tanlorin would turn out to be the spy. It would've been a good twist. We've been tricked into helping the baddie.
Expecting, no. After the 2nd quest, it was always going to be either Wisteria or Hyacinth. Hoping, yes.
AcadianPaladin wrote: »First is the they/them stuff. Every time I hear it, I'm looking around for where the (plural) others are. Every. Time. I don't know what the answer is. They/them is too confusing/vague.
I had the same problem with Tree Boy in High Isle.
Honestly that's not much different how taken aback I was at first by the Khajit speaking in third person. You just get used to it as you get more exposed to it, and you don't if you don't. Hence I'd argue it's a good thing there's a they/them using character in the game.