So, how is that activism? How is Tanlorin's gender even remotely relevant for how well or badly written or voiced or whatever you think they are? What are we even talking about?
I think people are taking issue with the poor writing of the questline in general, the plot etc in this case. And these being poorly written give ammo to the bigots who can say "well, Tanlorin sucks because they are nonbinary!" even tho it's the writing here, not the character themself.
A very narrow idea in design (contemporary, Western, Gen Z), that not even other people who don't conform to their society's gender norms (no matter whether they're trans, intersex or non-stereotypical behaving cis people) can relate to, if they have a different cultural background, a different age, or just not part of this very specific scene.
I think it's a pity since this is a fantasy game and if they wanted to thematize this at all, they could have focused on Tanlorin's feeling of self and how that plays out in Altmer society instead of just copypasting the current Western modern concept. I think more people could have understood that, because feelings are human and universal, while specific cultural identity concepts are not.
Have you even read the thread? If this is bigotry to you, I don't know what to say:
I prefer not to write a full on essay on what a bigot would actually say, so I just added the "sucks" there. I know full well that bad representation is bad, I've read the whole thread thank you very much.
I know I might not be up to date with current sentiments of what's "the right thing to do", but wishing for a broader, less cultural-restricted concept that makes a narration also understandable and relatable for other cultures (including people who don't conform to their culture's gender norms in these other cultures) seems like a good thing to me. That would be actual diversity.
We are talking about the concept of "Calling one-self non-binary, having a certain hair style, colored hair and using they/them pronouns" being a very specific idea for "feeling to be between male and female", one that is very much limited on real world, modern, Western (mostly USA, initially). Why do we have to see a copy of this in a fantasy game and not something Tamriel-specific?
Every way of showing a non-binary identification is culture-specific.
At least the American idea is broadly understandable for the general audience of the game
spartaxoxo wrote: »Tanlorin isn't the first character with they/them pronouns.
spartaxoxo wrote: »Some people refer them as she specifically to misgender. Some are genuinely confused.
spartaxoxo wrote: »A lot of the backlash against Tanlorin seems entirely tied to accurate non-binary representation through the use of those pronouns.
I have read that Martina (Azandar's friend) was in the original (English) version? In some translations, Martina was refered to as "she". So don't be too sure that the translations are completely identical to the English text.
I don't doubt that some do it deliberately, but I think that some people are genuinely confused (and not only a few, when it comes to some non-English languages) is unfortunate enough.
spartaxoxo wrote: »I never said that the translations are completely identical. They aren't.
Maybe someone can explain to me: What are the arguments against a broader execution of the idea "person who feels to be neither male or female, both or inbetween" that also people who can't identify with the specific American concept of "non-binary" could relate to?
Indeed some individuals of other cultures find it sad that it's always the one same concept that the media reproduce, sometimes even that much that there seems to be no space left for different cultural ideas about the topic (you know, actual diversity). It's a thing people are talking about in their communities. Not only when it comes to what is put into the "non-binary" box today, also when it comes to topics like trans or homosexuality/same-sex attraction, by the way.
You said that players should be familiar with Tanlorin's they/them pronouns because Tanlorin wasn't the first ESO character that uses them. I informed you that Tanlorin might indeed be in some of the translations.
spartaxoxo wrote: »A lot of the backlash against Tanlorin seems entirely tied to accurate non-binary representation through the use of those pronouns. I think people learning it's not a big deal and not all of Tanlorin is, is a positive thing for representation. More non-binary representation in media can increase understanding.
spartaxoxo wrote: »There is no argument against that, imo. The problem comes when this becomes exclusive and exclusionary towards other depictions. We can have characters like Vivec and Tanlorin. There's really no reason that a particular cultures concepts need to be excluded. It's should moreso about how they are executed.
Very little media depicts people who use they/them pronouns.
spartaxoxo wrote: »We can have characters like Vivec and Tanlorin.
I think people are taking issue with the poor writing of the questline in general, the plot etc in this case. And these being poorly written give ammo to the bigots who can say "well, Tanlorin sucks because they are nonbinary!" even tho it's the writing here, not the character themself.
With a bit more time, I think you're very much exaggerating the "American concept" thing.
The only thing about Tanlorin that may fall into that category is the use of they/them. And that's more a quirk of the English language (which is, after all, the language that this game and this game world is written in, translations always come second).
Absolutely nothing else in Tanlorin's character is about their nonbinary gender identity, in whatever cultural form. They did not transpose a specific American idea into Tamriel. This is mostly a prime example of hearing the "non-binary character" pitch and then free-form snowballing from there based on what we assume about how this must be handled.
With a bit more time, I think you're very much exaggerating the "American concept" thing.
The only thing about Tanlorin that may fall into that category is the use of they/them. And that's more a quirk of the English language (which is, after all, the language that this game and this game world is written in, translations always come second).
Absolutely nothing else in Tanlorin's character is about their nonbinary gender identity, in whatever cultural form. They did not transpose a specific American idea into Tamriel. This is mostly a prime example of hearing the "non-binary character" pitch and then free-form snowballing from there based on what we assume about how this must be handled.
The significance of pronouns. Using the term "non-binary" in the announcement instead of a broader term. The physical depiction with tattoos, colourful hair and even that hairstyle. Even that the character is physically female is part of the cliché. If media want to design a "character identifying as neither male nor female", it's always this. There's already discourse about this, there are media articles about this, and if you don't believe it, you can throw the term "non-binary person" into an AI picture generator, generate 10 pictures and look at the results.
What is the problem with wishing for more diversity in depictions?
With a bit more time, I think you're very much exaggerating the "American concept" thing.
The only thing about Tanlorin that may fall into that category is the use of they/them. And that's more a quirk of the English language (which is, after all, the language that this game and this game world is written in, translations always come second).
Absolutely nothing else in Tanlorin's character is about their nonbinary gender identity, in whatever cultural form. They did not transpose a specific American idea into Tamriel. This is mostly a prime example of hearing the "non-binary character" pitch and then free-form snowballing from there based on what we assume about how this must be handled.
The significance of pronouns. Using the term "non-binary" in the announcement instead of a broader term. The physical depiction with tattoos, colourful hair and even that hairstyle. Even that the character is physically female is part of the cliché. If media want to design a "character identifying as neither male nor female", it's always this. There's already discourse about this, there are media articles about this, and if you don't believe it, you can throw the term "non-binary person" into an AI picture generator, generate 10 pictures and look at the results.
What is the problem with wishing for more diversity in depictions?
PrincessOfThieves wrote: »Vivec uses male pronouns, though, so there's no issues with adapting pronouns in different translations. And he is a hermaphrodite which is a bit different than being non-binary in a modern sense of the word (according to his author, he is inspired by a Hindu deity called Ardhanarishvara).
Iirc back in the glory days of Tumblr there was an idea of him using xe/xir as his preferred pronouns, but that never really took off. That is a problem with neopronouns - even in English it's kinda difficult to make people use them. And it is much more problematic in languages that are more gendered. In some languages you have masculine and feminine nouns and adjectives, and in some even verbs are gendered so trying to add new pronouns is a monumental task. And in other languages there's no gendered pronouns whatsoever. As far as I know, many nonbinary people who speak those more "gendered" languages just use male/female forms, often preferring the male version.
Point is, it is easy to use they/them in English, but unfortunately it's not always easy to localize it.
spartaxoxo wrote: »Non-binary is the proper name for that community in the USA. It is the term many of them identify with
spartaxoxo wrote: »Non-binary is the proper name for that community in the USA. It is the term many of them identify with
Exactly, as I said, that's the term and concept originating from the USA. Other countries and cultures have different concepts, including different names, different self-images, different ways of presenting. None of them are better or worse, they're just different.
The more I think about it, the more of a pity I find it that ZOS doesn't make use of the fantasy world they have with its many different cultures when it comes to LGBT topics. They could make a lot about it if they are seriously interested:
"The Khajiit have a third gender, considering themselves between the sexes, called (insert Khajiit language term here)."
"The Argonians who are just in process of changing their sex through the Hist call themselves (x) and celebrate their transition in a festivity called (z)."
"Gay Altmer males in search of a partner wear an amulet with a (whatever gemstone) at banquets to show they're interested in men, not women."
The possibilities are endless.
Syldras wrote:
The more I think about it, the more of a pity I find it that ZOS doesn't make use of the fantasy world they have with its many different cultures when it comes to LGBT topics. They could make a lot about it if they are seriously interested:
"The Khajiit have a third gender, considering themselves between the sexes, called (insert Khajiit language term here)."
"The Argonians who are just in process of changing their sex through the Hist call themselves (x) and celebrate their transition in a festivity called (z)."
"Gay Altmer males in search of a partner wear an amulet with a (whatever gemstone) at banquets to show they're interested in men, not women."
The possibilities are endless.
Oh, and they should give us a way to stop obnoxious npc flirting. There are many reasons to dislike it, of course, and all are legit, but it somehow feels especially strange to me if it goes against the idea I have of my character's orientation and there's no way for my character to react negatively to it. It would have been considerate by ZOS to give us the agency to actually react on this behaviour.
Oh, and they should give us a way to stop obnoxious npc flirting. There are many reasons to dislike it, of course, and all are legit, but it somehow feels especially strange to me if it goes against the idea I have of my character's orientation and there's no way for my character to react negatively to it. It would have been considerate by ZOS to give us the agency to actually react on this behaviour.