chessalavakia_ESO wrote: »Eh, I don't really use the existing three piece set very much.
They tend to be a bit lacking in the power department/excitement and they tend to mess up the ability to use other things with them for me.
ESO also used to have more three piece item sets but, they stopped dropping long ago.
chessalavakia_ESO wrote: »Eh, I don't really use the existing three piece set very much.
They tend to be a bit lacking in the power department/excitement and they tend to mess up the ability to use other things with them for me.
ESO also used to have more three piece item sets but, they stopped dropping long ago.
CameraBeardThePirate wrote: »chessalavakia_ESO wrote: »Eh, I don't really use the existing three piece set very much.
They tend to be a bit lacking in the power department/excitement and they tend to mess up the ability to use other things with them for me.
ESO also used to have more three piece item sets but, they stopped dropping long ago.
The other big difference is the current 3 piece sets are only jewelry and weapons, barring Trainee. I'm proposing they add more sets like Trainee, where you can use as few pieces as 1, and the pieces drop in any slot.
They could do a pass on current sets and restructure some to 3-piece too. Some examples off the top of my head:
Queen's Elegance could be a 3-piece with:
1 item: Adds 1096 Maximum Magicka
2 items: Adds 129 Weapon and Spell Damage
3 items: When you use a Light Attack you reduce the Health, Magicka, or Stamina cost of your next active ability cast within 2 seconds by 10%. When you use a fully charged Heavy Attack you gain Empower for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70%. Each of these effects can occur once every second.
Infallible Mage could be:
1 item: Adds 657 Critical Chance
2 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
3 items: Your Heavy Attacks deal an additional 900 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Ice Furnace could be:
1 item: Adds 1096 Maximum Magicka
2 items: Adds 657 Critical Chance
3 items: When you deal Frost Damage, you deal an additional 238 Flame damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second and scales off the higher of your Weapon or Spell Damage.
Tyrant_Tim wrote: »They could do a pass on current sets and restructure some to 3-piece too. Some examples off the top of my head:
Queen's Elegance could be a 3-piece with:
1 item: Adds 1096 Maximum Magicka
2 items: Adds 129 Weapon and Spell Damage
3 items: When you use a Light Attack you reduce the Health, Magicka, or Stamina cost of your next active ability cast within 2 seconds by 10%. When you use a fully charged Heavy Attack you gain Empower for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70%. Each of these effects can occur once every second.
Infallible Mage could be:
1 item: Adds 657 Critical Chance
2 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
3 items: Your Heavy Attacks deal an additional 900 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Ice Furnace could be:
1 item: Adds 1096 Maximum Magicka
2 items: Adds 657 Critical Chance
3 items: When you deal Frost Damage, you deal an additional 238 Flame damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second and scales off the higher of your Weapon or Spell Damage.
100% agree in concept, though Ice Furnace is actually really good on Warden for PvP.
Some of the weakest sets could definitely be converted to either 2-piece, 3-piece or 4-piece sets based on the power of their current 5th. We could take it one step further in the other direction and make the best sets require more than 5.
This would be an incredible way to make sets that are not up-to-par comparable, as it’s a lot easier to justify using sets that are weaker than others when they require less to activate, and dealing with the meta sets would be less oppressive when they require more slots to activate, creating an opportunity cost.