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Kill 50 World Bosses Holy!

  • N00BxV1
    N00BxV1
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    Kill 50 World Bosses!? Is this an error? That's so much more than what this weekly has been every other time... Even the wiki says this weekly should be "Kill [15, 20, 30] Group Bosses".

    It doesn't matter if the other weeklies are faster or easier to complete. This weekly's requirement should not be double the amount that it always has been.

    Why do they seem to keep increasing the requirements for completing endeavors!? Rhetorical question, I can guess why... :/
  • SeaGtGruff
    SeaGtGruff
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    Recent wrote: »
    They want to force us to do IA and pvp

    Actually, you don't need to PvP to get Tel Var Stones, just do PvE in a PvP-enabled zone. I know that isn't everyone's cup of tea, but the good news is that you don't need to accumulate 1250 Tel Var Stones, just earn that many. That is to say, even if you end up losing every single Tel Var Stone that you earn, it still counts toward the endeavor.
    I've fought mudcrabs more fearsome than me!
  • Danikat
    Danikat
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    I got the tel-var relatively quickly just by wandering around the Imperial City killing random NPCs. I'm not sure how long exactly but it was under 2 hours.

    I also got someone else's weekly done very quickly because after I'd been in there a while and hadn't seen a single other player I decided it would be safe to withdraw 10k tel var to get the 4x multipler, so I went back to my base, withdrew them and headed out again. I'd barely even left the base when someone found and killed me. It's almost like they knew.

    I have thousands of tel var I almost never use, so I didn't care about losing 5k, but since I was back in the base I decided to deposit what I had and just carry on farming with the 1x or 2x multiplier.

    I know it was just blind luck, but it was pretty funny that as soon as I decided it was safe I found seemingly the 1 other person there this morning.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Necrotech_Master
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    Danikat wrote: »
    I got the tel-var relatively quickly just by wandering around the Imperial City killing random NPCs. I'm not sure how long exactly but it was under 2 hours.

    I also got someone else's weekly done very quickly because after I'd been in there a while and hadn't seen a single other player I decided it would be safe to withdraw 10k tel var to get the 4x multipler, so I went back to my base, withdrew them and headed out again. I'd barely even left the base when someone found and killed me. It's almost like they knew.

    I have thousands of tel var I almost never use, so I didn't care about losing 5k, but since I was back in the base I decided to deposit what I had and just carry on farming with the 1x or 2x multiplier.

    I know it was just blind luck, but it was pretty funny that as soon as I decided it was safe I found seemingly the 1 other person there this morning.

    thats why i generally never leave the safe area with more than 0 tel var lol

    the other reasoning is if i dont withdraw and take any with me, 100% of the tel var im earning is "new" tel var, so if i die and go back to base, even "losing" a portion of what i collected is still a net positive in tel var over what i started with
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • LouisaB75
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    IA for me, much quicker.

    Not impressed with the dailies today either. I always keep one treasure map (and one survey and one of each type of writ) in case of daily endeavours and now they are asking that we do two of them. RNG means of course none drop for me today.
  • polaris86
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    Clearly a nudge to get people into IA, lol
  • SeaGtGruff
    SeaGtGruff
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    LouisaB75 wrote: »
    IA for me, much quicker.

    Not impressed with the dailies today either. I always keep one treasure map (and one survey and one of each type of writ) in case of daily endeavours and now they are asking that we do two of them. RNG means of course none drop for me today.

    I always keep dozens and dozens of treasure maps, crafting surveys, and master writs on hand, mainly because I'm too lazy to work through my incredible backlog, or (in the case of master writs) because I haven't bought and learned the motif pages needed to do them. But I do try to deliberately keep some Alchemy, Enchanting, Jewelry, and Provisioning master writs on hand for when those come up as endeavors.
    I've fought mudcrabs more fearsome than me!
  • vsrs_au
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    Recent wrote: »
    They want to force us to do IA and pvp
    ... or they're (not very subtly) pressuring the players to spend more crowns, by making accumulating endeavours more difficult.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Danikat
    Danikat
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    Danikat wrote: »
    I got the tel-var relatively quickly just by wandering around the Imperial City killing random NPCs. I'm not sure how long exactly but it was under 2 hours.

    I also got someone else's weekly done very quickly because after I'd been in there a while and hadn't seen a single other player I decided it would be safe to withdraw 10k tel var to get the 4x multipler, so I went back to my base, withdrew them and headed out again. I'd barely even left the base when someone found and killed me. It's almost like they knew.

    I have thousands of tel var I almost never use, so I didn't care about losing 5k, but since I was back in the base I decided to deposit what I had and just carry on farming with the 1x or 2x multiplier.

    I know it was just blind luck, but it was pretty funny that as soon as I decided it was safe I found seemingly the 1 other person there this morning.

    thats why i generally never leave the safe area with more than 0 tel var lol

    the other reasoning is if i dont withdraw and take any with me, 100% of the tel var im earning is "new" tel var, so if i die and go back to base, even "losing" a portion of what i collected is still a net positive in tel var over what i started with

    I don't normally bring any tel var with me either. But it was early morning on a weekday and like I said I hadn't seen any other players since getting to IC so I thought it would be safe to risk it.

    It didn't affect getting the weekly done, I just found it funny that I was found and killed immediately after that instead of the hour or so before when I was running around with between 0 and a few hunded tel var.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Necrotech_Master
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    Danikat wrote: »
    Danikat wrote: »
    I got the tel-var relatively quickly just by wandering around the Imperial City killing random NPCs. I'm not sure how long exactly but it was under 2 hours.

    I also got someone else's weekly done very quickly because after I'd been in there a while and hadn't seen a single other player I decided it would be safe to withdraw 10k tel var to get the 4x multipler, so I went back to my base, withdrew them and headed out again. I'd barely even left the base when someone found and killed me. It's almost like they knew.

    I have thousands of tel var I almost never use, so I didn't care about losing 5k, but since I was back in the base I decided to deposit what I had and just carry on farming with the 1x or 2x multiplier.

    I know it was just blind luck, but it was pretty funny that as soon as I decided it was safe I found seemingly the 1 other person there this morning.

    thats why i generally never leave the safe area with more than 0 tel var lol

    the other reasoning is if i dont withdraw and take any with me, 100% of the tel var im earning is "new" tel var, so if i die and go back to base, even "losing" a portion of what i collected is still a net positive in tel var over what i started with

    I don't normally bring any tel var with me either. But it was early morning on a weekday and like I said I hadn't seen any other players since getting to IC so I thought it would be safe to risk it.

    It didn't affect getting the weekly done, I just found it funny that I was found and killed immediately after that instead of the hour or so before when I was running around with between 0 and a few hunded tel var.

    thats why i never risk it

    majority of the time i never see people either, even being down there for hours, and then one random time im heading back to base someone will try to gank me, but i always play cautiously so only about 50% of the time they might succeed in killing me if they are a seasoned ganker (theres also been times ive turned the tables on them too)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • katanagirl1
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    I was thinking the WB one would have made more sense last week with the event going on. It’s essentially over for me already with the early stop time tomorrow.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Ilumia
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    vsrs_au wrote: »
    Recent wrote: »
    They want to force us to do IA and pvp
    ... or they're (not very subtly) pressuring the players to spend more crowns, by making accumulating endeavours more difficult.

    These two points are my takes on it as well. While I enjoy IA, I think it's respectless to push people into content this way. There are 3 options to choose from for the weeklies, but by making it 50 WB's, they've made sure this is a week some people will have to skip, or put in way more time than they'd wanted to. That doesn't yield long term player engagement, but burnout instead.
    It's also really annoying that so many daily endeavors are way more niche and specific. It's becoming harder to earn them through the normal playing that I do, instead I have to go out of my way to do certain things to get 3/5.
    I also don't have gold road yet, making the many "do something-or-other with scribed skills impossible". But I do not seem to remember the endeavors pushing me so hard towards the newest chapter all the other years, and I really don't appreciate this development either.
  • spartaxoxo
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    Infinite Archive is pretty easy. You'll get it before even Arc 1 is done. I got just trying to get my plunder skull in the background the day it dropped. I didn't need to do additional effort. I'm sure the world bosses are there because of a good chunk of players are just farming dolmens and bosses over and over, I've seen them when I went out and about to get my plunder. They may not have finished all 50 before the event ends but they probably got a good chunk done.

    I do agree they should have stuck with 30 at most as that's already a lot to me. But I can see the logic of picking two endeavors that people are doing anyway during an event
  • SeaGtGruff
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    spartaxoxo wrote: »
    Infinite Archive is pretty easy. You'll get it before even Arc 1 is done. I got just trying to get my plunder skull in the background the day it dropped. I didn't need to do additional effort. I'm sure the world bosses are there because of a good chunk of players are just farming dolmens and bosses over and over, I've seen them when I went out and about to get my plunder. They may not have finished all 50 before the event ends but they probably got a good chunk done.

    I do agree they should have stuck with 30 at most as that's already a lot to me. But I can see the logic of picking two endeavors that people are doing anyway during an event

    Fully agreed, I think they probably thought it would be a good one for newer players who haven't cleared all of the WBs in the various zones yet, but then they overestimated how many WBs those players could get done this week with only a few days left in the event.

    The newer players who want to do this endeavor rather than one of the other two can still probably get it done by the end of this coming weekend, especially since newer players seem more inclined to group up for WBs. It's older players who prefer to do most everything solo who will probably be most inconvenienced or turned off by this particular endeavor.

    I still think the Tel Var endeavor is super easy, if only non-PvP players would be willing to get over their dislike of PvP zones. I'm pretty lousy at PvP myself, but it's pretty easy to run around the IC districts or IC sewers earning Tel Var. The sewers are probably safer than the districts, if more confusing to navigate, and it doesn't take very long to earn enough Tel Var for the endeavor in the sewers.
    I've fought mudcrabs more fearsome than me!
  • Bucky_13
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    Pelanora wrote: »
    What counts as a WB in IA? The ones spawning on the circle podium of tricksyness?

    As others have said, none. But completing 9 arcs in IA which is another weekly endeavour takes less than 30 minutes, or less than 20 for some
  • Necrotech_Master
    Necrotech_Master
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    spartaxoxo wrote: »
    Infinite Archive is pretty easy. You'll get it before even Arc 1 is done. I got just trying to get my plunder skull in the background the day it dropped. I didn't need to do additional effort. I'm sure the world bosses are there because of a good chunk of players are just farming dolmens and bosses over and over, I've seen them when I went out and about to get my plunder. They may not have finished all 50 before the event ends but they probably got a good chunk done.

    I do agree they should have stuck with 30 at most as that's already a lot to me. But I can see the logic of picking two endeavors that people are doing anyway during an event

    i ended up doing the tel var, which i hit 1250 in about 10 min lol (it did help to kill a banner boss early in my run last night)

    arc 1 usually takes me an avg of 15 min so time equivalence would be about the same for the tel var or archive

    personally went with the tel var option because i actually need the tel var now that they have curated gear boxes in IC lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • LouisaB75
    LouisaB75
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    SeaGtGruff wrote: »
    LouisaB75 wrote: »
    IA for me, much quicker.

    Not impressed with the dailies today either. I always keep one treasure map (and one survey and one of each type of writ) in case of daily endeavours and now they are asking that we do two of them. RNG means of course none drop for me today.

    I always keep dozens and dozens of treasure maps, crafting surveys, and master writs on hand, mainly because I'm too lazy to work through my incredible backlog, or (in the case of master writs) because I haven't bought and learned the motif pages needed to do them. But I do try to deliberately keep some Alchemy, Enchanting, Jewelry, and Provisioning master writs on hand for when those come up as endeavors.

    I usually do get stacked up with them and then clear all but one at the weekends so they don't get out of hand again.

    Looks like the increase in dailies is a theme right now. Really not impressed with the two thieves troves one at all. It can take ages to find even one when it is a daily endeavour. Finding two is going to take time that I just don't have today.

    I really hope they rethink this increased requirements on dailies.

    But of course they won't because the few seals we can earn with the dailies, the more people will have to resort to paying for crowns to get the items they want.
  • zaria
    zaria
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    SeaGtGruff wrote: »
    Recent wrote: »
    They want to force us to do IA and pvp

    Actually, you don't need to PvP to get Tel Var Stones, just do PvE in a PvP-enabled zone. I know that isn't everyone's cup of tea, but the good news is that you don't need to accumulate 1250 Tel Var Stones, just earn that many. That is to say, even if you end up losing every single Tel Var Stone that you earn, it still counts toward the endeavor.
    Or if you just collect the sacks with +300 tel-var during the Zeal of Zenithar event. Now use them 😺
    Fat cats has it easier outside of thigh places
    BL82oHC.gif
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SeaGtGruff
    SeaGtGruff
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    LouisaB75 wrote: »
    SeaGtGruff wrote: »
    LouisaB75 wrote: »
    IA for me, much quicker.

    Not impressed with the dailies today either. I always keep one treasure map (and one survey and one of each type of writ) in case of daily endeavours and now they are asking that we do two of them. RNG means of course none drop for me today.

    I always keep dozens and dozens of treasure maps, crafting surveys, and master writs on hand, mainly because I'm too lazy to work through my incredible backlog, or (in the case of master writs) because I haven't bought and learned the motif pages needed to do them. But I do try to deliberately keep some Alchemy, Enchanting, Jewelry, and Provisioning master writs on hand for when those come up as endeavors.

    I usually do get stacked up with them and then clear all but one at the weekends so they don't get out of hand again.

    Looks like the increase in dailies is a theme right now. Really not impressed with the two thieves troves one at all. It can take ages to find even one when it is a daily endeavour. Finding two is going to take time that I just don't have today.

    I really hope they rethink this increased requirements on dailies.

    But of course they won't because the few seals we can earn with the dailies, the more people will have to resort to paying for crowns to get the items they want.

    I actually feel like a lot of endeavors have gotten much easier lately, although it doesn't seem to be that way with all of them.

    The Thieves Trove endeavors are usually pretty easy for me to do, but maybe it's just the time of day when I'm playing. Check out the UESP wiki page about Thieves Troves, because it has a(n incomplete) list of their locations:

    https://en.uesp.net/wiki/Online:Thieves_Trove
    I've fought mudcrabs more fearsome than me!
  • Necrotech_Master
    Necrotech_Master
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    SeaGtGruff wrote: »
    LouisaB75 wrote: »
    SeaGtGruff wrote: »
    LouisaB75 wrote: »
    IA for me, much quicker.

    Not impressed with the dailies today either. I always keep one treasure map (and one survey and one of each type of writ) in case of daily endeavours and now they are asking that we do two of them. RNG means of course none drop for me today.

    I always keep dozens and dozens of treasure maps, crafting surveys, and master writs on hand, mainly because I'm too lazy to work through my incredible backlog, or (in the case of master writs) because I haven't bought and learned the motif pages needed to do them. But I do try to deliberately keep some Alchemy, Enchanting, Jewelry, and Provisioning master writs on hand for when those come up as endeavors.

    I usually do get stacked up with them and then clear all but one at the weekends so they don't get out of hand again.

    Looks like the increase in dailies is a theme right now. Really not impressed with the two thieves troves one at all. It can take ages to find even one when it is a daily endeavour. Finding two is going to take time that I just don't have today.

    I really hope they rethink this increased requirements on dailies.

    But of course they won't because the few seals we can earn with the dailies, the more people will have to resort to paying for crowns to get the items they want.

    I actually feel like a lot of endeavors have gotten much easier lately, although it doesn't seem to be that way with all of them.

    The Thieves Trove endeavors are usually pretty easy for me to do, but maybe it's just the time of day when I'm playing. Check out the UESP wiki page about Thieves Troves, because it has a(n incomplete) list of their locations:

    https://en.uesp.net/wiki/Online:Thieves_Trove

    yeah i think most are pretty easy, technically 50 WB is easy, its just taking the time to wait for respawns if your farming 1 specific one

    personally i just use harvestmap to tell me in game where possible thieves troves spawn, a lot easier than using a separate map (this option only works for PC though)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • LouisaB75
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    I may have to look for that map. I know where all the spawn spots are in a few zones where I generally go for them, but they do take ages to find when it is an endeavour.

    I agree that some of them have got easier, but this one in particular is always a pain for me and to double it is really disappointing.
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