TechMaybeHic wrote: »There has never been a precedent before with a class skill that players use often, where they had to be put in an extremely specific box, build-wise, and micro-management of a skill, usage-wise, so that they can use it effectively.
Every Templar main just chuckled.
I agree wholeheartedly with you that the cloak toggle is silly, and a ramping magicka cost would be a much better alternative. But please don’t suggest NB is the only class that has ever had to build around a nerf to a key class skill that has long been part of the class’s identity. Many Templars don’t even slot jabs anymore, it was nerfed that hard.
Templar was my main from launch, post jab nerf, until the backlash nerf really and then NB, until I got bored and mixed it up. They'll still use cloak on NB. It's fine in most scenarios on PTS.
IncultaWolf wrote: »
Exactly! They changed magicka blastbones so new players don't have to press the ability every 3 seconds, now with cloak getting the same treatment it will be more accessible.
TybaltKaine wrote: »I see some of y'all assume I don't test things. I do. I have and I did. It results in more presses for me, as I explained above. For my play style and with my challenges, it is not a good change.
EDIT: Just to confirm I tested again.
On live it takes me 17 button presses to run a route stealthed from the entrance of the Hall of The Lunar Champion to the statue in front of Rimmen. I finished with 68% magicka. Full disclosure, I lost stealth 3 times because my hands are stiff at this time of day.
On the PTS, with the exact same loadout it takes me 28 button presses and I finished with 7% magicka and 1.9% health thanks to Siphoning Strikes and Equilibrium spam.
That's not exactly sustainable in a fast paced PVP setting.
Yes, for PVE the toggle is fine, but in PVP it will not perform well at all, which I suppose is fine for those who want an end to the ganker play(I'm not a Ganker, I run a HA build that's predicated on controlling a small area with aoe's and stuns/snares).
IncultaWolf wrote: »TybaltKaine wrote: »I see some of y'all assume I don't test things. I do. I have and I did. It results in more presses for me, as I explained above. For my play style and with my challenges, it is not a good change.
EDIT: Just to confirm I tested again.
On live it takes me 17 button presses to run a route stealthed from the entrance of the Hall of The Lunar Champion to the statue in front of Rimmen. I finished with 68% magicka. Full disclosure, I lost stealth 3 times because my hands are stiff at this time of day.
On the PTS, with the exact same loadout it takes me 28 button presses and I finished with 7% magicka and 1.9% health thanks to Siphoning Strikes and Equilibrium spam.
That's not exactly sustainable in a fast paced PVP setting.
Yes, for PVE the toggle is fine, but in PVP it will not perform well at all, which I suppose is fine for those who want an end to the ganker play(I'm not a Ganker, I run a HA build that's predicated on controlling a small area with aoe's and stuns/snares).
Looks like the dev note mentioned the goal was to nerf the ability in pvp, and make it more accessible in pve. It feels a lot better to use in pve now from my testing.
TechMaybeHic wrote: »StaticWave wrote: »huskandhunger wrote: »@ZOS_GinaBruno @ZOS_Kevin thank you for this change, it's one of the best ones your combat team has ever made ✌️💕😊
Again: do you main a nightblade, and did you test it on the PTS? What are your findings? Why do you think it's a good change? Were you able to use the skill as before, better or worse? I tried it on both my stamNB and magNB on the PTS with a regen build (that had very low dps, even worse on my stamNB), the drain was still too much, the toggle super clanky. I wouldn't want to manage this for farming let alone anywhere else @ZOS_GinaBruno @ZOS_BrianWheeler.
I used to main a NB. I don’t main it now, but I think the general idea is if a build can potentially be mediocre because 1 skill gets reworked, then that build is mediocre in the first place.
I bet before Streak got a ramping cost, many ppl crutched on it for their only defense as well. But hey, unless it’s game-breaking or over-performing, ppl will adapt and everything will be ok.
I think when streak got ramping cost, it was before battle spirit was halfling shields and there was not critting shields, and there was no swift, not a lot of major expedition, yet yes; there was a freakout. lol
DrSlaughtr wrote: »Respectfully, if you say "permacloak" or "permainvisible" then you don't understand the difference between stealth and invisibility.
No one is perma-invisible. You are invisible so long as you have an active invisible pot, sprinting in vampire until you run out of stamina, or hitting cloak until you run out of magicka.
There are clear counters to all three of those.
There is also no such thing as "abusing" a skill. You use the skill as intended. There is no such thing as abusing cloak, abusing streak, abusing coag, abusing arctic blast, etc. It's using the skill as designed for the playstyle it is meant to support.
The issue with this change is the extreme cost + no recovery. You are simply going to make people build more toxic builds to get around this. You will still die to ganking, especially from long range where you can't do anything about it anyway. This way the NB can use minimal magicka to cloak and skirt away before you can get in detect pot range.
TybaltKaine wrote: »On live it takes me 17 button presses to run a route stealthed from the entrance of the Hall of The Lunar Champion to the statue in front of Rimmen. I finished with 68% magicka. Full disclosure, I lost stealth 3 times because my hands are stiff at this time of day.
On the PTS, with the exact same loadout it takes me 28 button presses and I finished with 7% magicka and 1.9% health thanks to Siphoning Strikes and Equilibrium spam.
That's not exactly sustainable in a fast paced PVP setting.
TybaltKaine wrote: »I see some of y'all assume I don't test things. I do. I have and I did. It results in more presses for me, as I explained above. For my play style and with my challenges, it is not a good change.
EDIT: Just to confirm I tested again.
On live it takes me 17 button presses to run a route stealthed from the entrance of the Hall of The Lunar Champion to the statue in front of Rimmen. I finished with 68% magicka. Full disclosure, I lost stealth 3 times because my hands are stiff at this time of day.
On the PTS, with the exact same loadout it takes me 28 button presses and I finished with 7% magicka and 1.9% health thanks to Siphoning Strikes and Equilibrium spam.
That's not exactly sustainable in a fast paced PVP setting.
Yes, for PVE the toggle is fine, but in PVP it will not perform well at all, which I suppose is fine for those who want an end to the ganker play(I'm not a Ganker, I run a HA build that's predicated on controlling a small area with aoe's and stuns/snares).