Yeah, I’m not too certain about sustain yet (I haven’t tried it) but I’m honestly glad to not have to hit the button every 3 seconds.
IncultaWolf wrote: »Yeah, I’m not too certain about sustain yet (I haven’t tried it) but I’m honestly glad to not have to hit the button every 3 seconds.
Exactly! They changed magicka blastbones so new players don't have to press the ability every 3 seconds, now with cloak getting the same treatment it will be more accessible.
. Does ZOS honestly expect all NBs to run in Darloc and similar builds?
huskandhunger wrote: »@ZOS_GinaBruno @ZOS_Kevin thank you for this change, it's one of the best ones your combat team has ever made ✌️💕😊
Do you main a nightblade? Did you test it on the PTS? It's a terrible change, both from a PvP and PvE perspective. You won't be able to use the skill casually, you'll need to build around it. There has never been a precedent before with a class skill that players use often, where they had to be put in an extremely specific box, build-wise, and micro-management of a skill, usage-wise, so that they can use it effectively. Does ZOS honestly expect all NBs to run in Darloc and similar builds? Where's the 'play as you want' there? You won't be able to use it fast and in a reactive manner (which is basically the main characteristic of ESO combat, especially PvPing). The timing of cloak was so important, and now that's gone. The toggle is so clanky that it will not be worth risking it in most fights, that is if you have the resources to do that. @ZOS_BrianWheeler please consider reverting this, and if you must nerf it you could ramp up the cost upon cast, but the toggle is a really bad design change.
That is kinda the opposite of their goal. ZOS wanted to make cloak easier to cast & use, while also making "permanent cloak" impossible or very hard to do.IncultaWolf wrote: »Do you main a nightblade? Did you test it on the PTS? It's a terrible change, both from a PvP and PvE perspective. You won't be able to use the skill casually, you'll need to build around it. There has never been a precedent before with a class skill that players use often, where they had to be put in an extremely specific box, build-wise, and micro-management of a skill, usage-wise, so that they can use it effectively. Does ZOS honestly expect all NBs to run in Darloc and similar builds? Where's the 'play as you want' there? You won't be able to use it fast and in a reactive manner (which is basically the main characteristic of ESO combat, especially PvPing). The timing of cloak was so important, and now that's gone. The toggle is so clanky that it will not be worth risking it in most fights, that is if you have the resources to do that. @ZOS_BrianWheeler please consider reverting this, and if you must nerf it you could ramp up the cost upon cast, but the toggle is a really bad design change.
Yes I tested it extensively on the pts, I prefer this over the currently live version. It does not feel clunky at all. You can get around the resource drain by juggling around siphoning strikes and rally while in stealth, as neither ability will pull you out of cloak. This feels so much better being a toggle, and should help balanced the class in pvp.
After a bit of testing, I think that I may get away with only siphoning, but it would require some ultra precaution as I will also have to watch my health bar. It all depends on the circumstances. On PTS is it hard to recreate chaotic PvP Cyro, so I can imagine that what looks "ok-ish" now won't be good on live in real PvP enviroment.Just_Attivi wrote: »instead of hitting cloak every 3 seconds, we are hitting siphoning and rally every second, alternating between the two. also you need a 2H now. also thats 3 slots on a bar taken up.
from 20 button presses a minute to 60 button presses a minute (for anyone trying to sustain long bouts of stealth, pve or pvp).
Yeah, I’m not too certain about sustain yet (I haven’t tried it) but I’m honestly glad to not have to hit the button every 3 seconds.
It not toggle off when detected by detect pot, you will burn out mana stupidly like nake man under detect pot,DrSlaughtr wrote: »It's stupidly to high a cost.
On one hand, I'm told that this makes the skill easier to use for players who are not able to learn how to properly use cloak.
And then on the other hand Content Creators Club tells me that it actually makes it require more skill to use, so anyone mad are just lazy gankers who don't want to try hard.
It's weird how it can be both at the same time.
It's a hard nerf to stealth based builds in PVP at the expense of making things "more accessible" outside of PVP. Fine. Let's assume that this is necessary. I personally don't understand what the problem is with the current skill, usage wise. You already have to manage cooldowns of every other skill in the game. Why is this one so hard?
But okay, let's assume that it has to be a toggle.
Here is a fair compromise.
It costs initially to fire. 3500. 4000. Whatever. It is now toggled.
It is on, indefinitely, until you cast an action that ends stealth or you are detected. During that time you have zero magicka recovery.
you will still have situations where you have to reapply shadowy disguise after the skill ends, costing you another round of magicka and once again locking your recovery. That in and of itself is a severe burden for both stam and magblades.
"But what about darloc!"
You only get the benefit from Darloc when you are crouched and not moving. You are also giving up damage/healing/surviving on your backbar, which is a definitive loss. Even if someone is wearing Wretched on their backbar, that set still gives some damage and it is always active.
so now you create a situation where someone has cloak on, is sneaking, so has zero stamina and magicka recovery, forcing them to use siphoning to make up what they can until they find a corner somewhere to sit out the battle.
This in and of itself would be a stupidly ridiculous change, but it is far less extreme than the current proposal.
My God, if they won't patch it is going to be a miserable experience. Not only due to lag (and toggle skills do not really work in lag), but also cuz NBs for the most part will now have cloak on the other bar...It not toggle off when detected by detect pot, you will burn out mana stupidly like nake man under detect pot,DrSlaughtr wrote: »It's stupidly to high a cost.
On one hand, I'm told that this makes the skill easier to use for players who are not able to learn how to properly use cloak.
And then on the other hand Content Creators Club tells me that it actually makes it require more skill to use, so anyone mad are just lazy gankers who don't want to try hard.
It's weird how it can be both at the same time.
It's a hard nerf to stealth based builds in PVP at the expense of making things "more accessible" outside of PVP. Fine. Let's assume that this is necessary. I personally don't understand what the problem is with the current skill, usage wise. You already have to manage cooldowns of every other skill in the game. Why is this one so hard?
But okay, let's assume that it has to be a toggle.
Here is a fair compromise.
It costs initially to fire. 3500. 4000. Whatever. It is now toggled.
It is on, indefinitely, until you cast an action that ends stealth or you are detected. During that time you have zero magicka recovery.
you will still have situations where you have to reapply shadowy disguise after the skill ends, costing you another round of magicka and once again locking your recovery. That in and of itself is a severe burden for both stam and magblades.
"But what about darloc!"
You only get the benefit from Darloc when you are crouched and not moving. You are also giving up damage/healing/surviving on your backbar, which is a definitive loss. Even if someone is wearing Wretched on their backbar, that set still gives some damage and it is always active.
so now you create a situation where someone has cloak on, is sneaking, so has zero stamina and magicka recovery, forcing them to use siphoning to make up what they can until they find a corner somewhere to sit out the battle.
This in and of itself would be a stupidly ridiculous change, but it is far less extreme than the current proposal.
It only toggle off if detected by direct damage
There has never been a precedent before with a class skill that players use often, where they had to be put in an extremely specific box, build-wise, and micro-management of a skill, usage-wise, so that they can use it effectively.
Can we nerf the name too? Maybe something like Dayblade or Scoundrel? Or perhaps just plain "Brawler" since that seems to be the playstyle all non-NBs seem to want NBs to play.
There has never been a precedent before with a class skill that players use often, where they had to be put in an extremely specific box, build-wise, and micro-management of a skill, usage-wise, so that they can use it effectively.
Every Templar main just chuckled.
I agree wholeheartedly with you that the cloak toggle is silly, and a ramping magicka cost would be a much better alternative. But please don’t suggest NB is the only class that has ever had to build around a nerf to a key class skill that has long been part of the class’s identity. Many Templars don’t even slot jabs anymore, it was nerfed that hard.
IncultaWolf wrote: »Can we nerf the name too? Maybe something like Dayblade or Scoundrel? Or perhaps just plain "Brawler" since that seems to be the playstyle all non-NBs seem to want NBs to play.
You're insinuating that I don't play NB when I've posted scoreboard screenshots, done testing on pts, and have hundreds of hours of gameplay playing one in pvp and pve. I've abused cloak like crazy and I prefer the pts version as it feels more balanced in pvp, and satisfying to use in pve. The unique 10% damage buff to monsters is awesome. You're still going to be able to go invisible, and you'll still be able to kill most players with 2 buttons. (Incap + Merciless Resolve)
You have an amazing toolkit, and with one of the new sets coming out next patch you'll be looking at 30k bow procs on certain pvp builds. I advocated for ramping cost on shadowy disguise but all the other nb players cried at the idea, so this is what you get now.
DrSlaughtr wrote: »It's stupidly to high a cost.
On one hand, I'm told that this makes the skill easier to use for players who are not able to learn how to properly use cloak.
And then on the other hand Content Creators Club tells me that it actually makes it require more skill to use, so anyone mad are just lazy gankers who don't want to try hard.
It's weird how it can be both at the same time.
It's a hard nerf to stealth based builds in PVP at the expense of making things "more accessible" outside of PVP. Fine. Let's assume that this is necessary. I personally don't understand what the problem is with the current skill, usage wise. You already have to manage cooldowns of every other skill in the game. Why is this one so hard?
But okay, let's assume that it has to be a toggle.
Here is a fair compromise.
It costs initially to fire. 3500. 4000. Whatever. It is now toggled.
It is on, indefinitely, until you cast an action that ends stealth or you are detected. During that time you have zero magicka recovery.
you will still have situations where you have to reapply shadowy disguise after the skill ends, costing you another round of magicka and once again locking your recovery. That in and of itself is a severe burden for both stam and magblades.
"But what about darloc!"
You only get the benefit from Darloc when you are crouched and not moving. You are also giving up damage/healing/surviving on your backbar, which is a definitive loss. Even if someone is wearing Wretched on their backbar, that set still gives some damage and it is always active.
so now you create a situation where someone has cloak on, is sneaking, so has zero stamina and magicka recovery, forcing them to use siphoning to make up what they can until they find a corner somewhere to sit out the battle.
This in and of itself would be a stupidly ridiculous change, but it is far less extreme than the current proposal.