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VERY Frustrated with auto kick from dungeons.

gamesandmoreb16_ESO
Why?

Honestly, why are we automatically removed from the dungeon maps when a random daily group completes the clear?

As one of MANY examples, I just finished up an Undaunted Pledge run and on the way to the last boss there was a Master chest, surrounded by mobs so I said in chat CHEST: Master... no response, everyone continued on to the last boss. I figured ok, I'll run back as fast as I can to beat the auto kick timer and get that chest.

I made it back, killed the mobs (took a bit solo), start the lockpick, get to the last pin and BAM... auto kicked... no Soup for you!

Also... talk about the PERFECT time sink. I could spend SO much time, so could others I'm sure, just exploring and grabbing Urns, etc.

I know, I know... solo the damn things if ya want to explore... go with a Guild, etc. etc. .. I get all that, but C'mon, a Master Chest in a Vet Dungeon, HATE losing that and more!


Anyway, Rant over.

ZOS, please consider a change.
  • peacenote
    peacenote
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    I do wish it was at least a little longer.

    I've been running into this as in issue because when you queue, people often trigger the stuck in combat bug by running ahead. No big deal - it's expected behavior. But one thing I like to do when I run into a dungeon on a toon where I still need the quest is: turn it in with my saved "leveling bars" applied for abilities I'm leveling. Well, you can't swap bars when you're in combat. Once or twice recently I almost lost the chance to turn in the quest at all, because I was waiting to be out of combat so I could swap bars and turn in the quest and the timer had just about run out.

    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
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