While the Gates of Adamant does not offer new characters the original "starting ESO" experience, it should still be kept, either by itself or alongside the restored Coldharbour content. I believe a successful argument can be made for giving players as much agency as possible, and allowing us to choose wherever we wanted in Tamriel (based on existing starter and DLC starter locations) to be our starting location was a phenomenal decision on ZeniMax's part. If absolutely necessary, there should be some subtle indicator present that Khenarthi's Roost, Stros M'kai, and Bleakrock Isle are the ideal starting locations without narrowing the paths of opportunity.
At this point in ESO's lifespan, it is - or should be - a hard no on removing potential gameplay avenues for players. Obviously, I can't speak for the whole of the ESO community, but I believe it is very important to mention that removing the Gates of Adamant in favor of content that was designed around the original three entry points for the game closes off a myriad of potential "origin stories" for characters.
I strongly believe that "Gates of Adamant" is a better choice for introducing players to the game than returning to an older (if updated) piece of content.
As an example, let's say I want to create an Imperial character who will eventually join the Daggerfall Covenant, but for whatever reason, begins on Khenarthi's Roost. This feeds the illusion that my character is able to "choose" which Alliance he eventually joins without feeling like he picked the first Alliance whose territory he washed up on. Having him wake up in Coldharbour, while giving a much more classic feel to the game, forces him into immediately landing face first in the waters of Stros M'kai and essentially setting him up to eventually join the Daggerfall Covenant without ever really giving him a choice in the matter story-wise. Of the two, I hope there is a clear distinction on which option is better for an MMO that emphasizes a "play how you want" approach to the game. Not to mention the fact that this is and has been a character I've been workshopping for at least two years (I've been busy with life, what can I say?) and will be completely inaccessible come U44's release.
With all this in mind, I would ask that serious consideration be taken in favor of preserving the "Gates of Adamant" experience.
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