CameraBeardThePirate wrote: »Just to add my two cents: making it so Arctic Blast doesn't heal if it hits an enemy just makes it so if you are surrounded you can't heal unless you have more than one heal slotted, which is pointless to me. I don't want to use Polar Wind, as I prefer the instant heal, even if it is overall weaker than the HOT. I don't do PvP, so this is purely from a PvE perspective. I love soloing content, so being able to be a sturdy DPS that can keep myself alive is imperative. I don't understand this change. You want players to play how they want, but then you remove things like the heal from Arctic Blast in an actual combat situation. So no, I HAVE to use Polar Wind, or die.
I'm not sure why you say you don't want to use Polar Wind because you want the instant heal... Polar Wind has an instant heal AND a HoT.
Skjaldbjorn wrote: »CameraBeardThePirate wrote: »Just to add my two cents: making it so Arctic Blast doesn't heal if it hits an enemy just makes it so if you are surrounded you can't heal unless you have more than one heal slotted, which is pointless to me. I don't want to use Polar Wind, as I prefer the instant heal, even if it is overall weaker than the HOT. I don't do PvP, so this is purely from a PvE perspective. I love soloing content, so being able to be a sturdy DPS that can keep myself alive is imperative. I don't understand this change. You want players to play how they want, but then you remove things like the heal from Arctic Blast in an actual combat situation. So no, I HAVE to use Polar Wind, or die.
I'm not sure why you say you don't want to use Polar Wind because you want the instant heal... Polar Wind has an instant heal AND a HoT.
Because in PVE as a DPS, Arctic is a very good DPS skill that also doubled as sustain when it was needed. Losing that sustain does hurt, because we can't really afford to give up the DPS from it.
Glad I leveled up plenty of other classes lately, RIP my main Magden. These changes completely kill any interest I had in playing them and it's really sad they got to live remotely close to this state.
The even sadder part is that most of the other shifts are good (except vampire I suppose) but the lowest performing DD gets even worse! And for what reason?! Polar Wind was clearly the issue, too! It has been stated multiple times to be the main frustration for PvP and now what? Do we decide to nerf random Warden parts gain until they're happy? All I've heard is "polar wind" and "signature script" but let's just gut the survivability for PvE. Don't even get me started on re-nerfing Ice Staff DDs...
Stuck playing healer and nothing else until the end of time I suppose. So lame.
Tinkerhorn wrote: »The loss of 15% mitigation from Undeath coupled with the removal of the cloak 'counters' is making cyro feeling pretty rubbish to play tonight to be honest.
Removing undeath hasn't dented cross healing or block healing either so...
Definitely a boon for those at the numerical advantage. I suppose we can all build tankier and tankier still.
Thanks for the buffs to nb, I was hoping not to have to learn any other class to be competitive with nb and you guys keep making it better lol
Thanks for the buffs to nb, I was hoping not to have to learn any other class to be competitive with nb and you guys keep making it better lol
Lmao with sorc and the new arrival of the DK class set, dk's are finna be back being the menace's they are.
Really, They are getting closer and closer to every class having atleast 1 playstyle that can be played. Which I think is their goal so they can say, Ight the games balanced, time for new content, swipe your cards peeps.
Its impossible to get 100% satisfactory rate in this community, because there is no split in PvP and PvE. Literally, it will never be satisfying enough for anyone.
It's funny how PvE'ers claim no one cares about PvP, until something in PvE gets nuked or removed because of PvP. Nightblade is only gonna get worse before it gets better in PvE.
I expect pyrebrand set to be nuked soon too.
Tinkerhorn wrote: »The loss of 15% mitigation from Undeath coupled with the removal of the cloak 'counters' is making cyro feeling pretty rubbish to play tonight to be honest.
Removing undeath hasn't dented cross healing or block healing either so...
Definitely a boon for those at the numerical advantage. I suppose we can all build tankier and tankier still.
Joy_Division wrote: »@FoJul - Top 100 per Alliance can be seen under the Leaderboards tab. Not the Alliance War tab; that shows a much smaller amount.
@Zabagad
Joy not Joe
Yes, 10 updates over 2 platforms with 4 servers each is most certainly better. You're probably the only person who has such data, so we do with what we have :P
Thank you for collecting the data and explaining the methodology to make the point clear: there are way more Nightblades than Wardens and DKs, while probably a little more than Sorcerers.
I suspect the order for 43 will be the same, except for Necro moving up one relegating Arcanist to the bottom
MindOfTheSwarm wrote: »The change to Arctic Blast was not a wise decision in my opinion. Frost builds have Impulse for an AoE spammable. It was unnecessary to change Arctic Blast. It should stay as an aura DoT. That’s the flavor of the skill. Front loading its damage is going to negate any point in leaving it running over its duration. The whole Ice Mage vibe that Warden’s have going is maximising Chill uptime through their DoT’s. Watering this down, ruins the flavor of the playstyle.
A better move would have been to simply remove its stun altogether and increase its Chill chance. Alternatively, have it deal increased damage to targets already Chilled.
As for the healing, why not have it just work as a DoT but the healing increases over time. To incentivise it be left for the full duration rather than spammed.
With regards to a stun, this is problematic but perhaps there is a ranged option out of class that could fill the role. Or perhaps Frozen Slab could function as an on demand stun with the alternative remaining as a deflection based option.
Theist_VII wrote: »Polar Wind needs to hit the cutting block.
While I get that you enjoy it, @SkaiFaith there are people taking full advantage of the off-heal, running two Wardens in duo groups for PvP to become unkillable. No other skill provides such free off-healing without any investment.
Theist_VII wrote: »Polar Wind needs to hit the cutting block.
While I get that you enjoy it, @SkaiFaith there are people taking full advantage of the off-heal, running two Wardens in duo groups for PvP to become unkillable. No other skill provides such free off-healing without any investment.
That's why I would get if the healing affecting only the second player would be nerfed, possibly not to the ground.
I was wondering: since Polar Wind scales on Max Health, would It be difficult to have the ally healing portion scale on the Target max health?
This way if the Warden has 45K Max Health and the Nightblade next to him has 25K, the NB doesn't get 60% of his health healed but just his 33%.
I think this would help alleviate the off-healing stacking in PvP without destroying its usefulness @Theist_VII
Edit: also, I wouldn't define Polar Wind "without a cost" since it costs 4K Mag and you can't really spam It forever, especially if you have built for Max Health. It gives room to breathe for sure but sooner or later It ends.