IncultaWolf wrote: »Ramping cost on shadowy disguise when?
Maybe we should still have the damage bonus from using a frost staff that give those 4% damage that we lost.
It would allow frost staff DD to not be deleted, as even with that I guess others weapons would be better with the 8% bonus they will be able to proc easy but at least maybe not having a big gap of difference.
No one ever said that it is because of 2 dots. It is because of hard counters that outright prevent the use of the skill in 1st place. Streak has ramping cost because it only has soft counters. It does not have hard counters that would prohibit the use of the skill. Same with roll dodge. It has ramping cost as there is nothing that would prevent player from performing a roll dodge. ZOS chose different ways to balance out those skills. Instead of ramping cost, stealth/invisibility has counters skills /abilities that prevent players from using it or cancel its effects.Turtle_Bot wrote: »IncultaWolf wrote: »Ramping cost on shadowy disguise when?
Considering most NB were against this proposed change to cloak because of these 2 DoTs breaking cloak, I don't see a reason it cannot be implemented now. The DoTs have been reworked, so should be zero issues giving it a ramping cost right?
Yeah, it would be nice if Wardens received an extra 4% damage done buff if they used a frost staff so that Frostdens aren't worse off than before. When it comes to dummy parsing, a Stamina Warden can apparently do 143K+ DPS in the hands of a great player now, which is definitely more dan Frostdens did when frost staffs still gave that 12% buff.
Skjaldbjorn wrote: »Yeah, it would be nice if Wardens received an extra 4% damage done buff if they used a frost staff so that Frostdens aren't worse off than before. When it comes to dummy parsing, a Stamina Warden can apparently do 143K+ DPS in the hands of a great player now, which is definitely more dan Frostdens did when frost staffs still gave that 12% buff.
About 5k over what Frost Staff front was doing last patch. Not opposed to adding that 4% by any means, but let's also not pretend it's like a 20k gap lol
Sure, but the difference should be a bit bigger now. Maybe a Frost Staff will do around the same DPS that DW Daggers used to do? I believe that Daggers were only a few K behind Staffs in previous patches after all.Skjaldbjorn wrote: »Yeah, it would be nice if Wardens received an extra 4% damage done buff if they used a frost staff so that Frostdens aren't worse off than before. When it comes to dummy parsing, a Stamina Warden can apparently do 143K+ DPS in the hands of a great player now, which is definitely more dan Frostdens did when frost staffs still gave that 12% buff.
About 5k over what Frost Staff front was doing last patch. Not opposed to adding that 4% by any means, but let's also not pretend it's like a 20k gap lol
GraysontheGray wrote: »What is the fascination with tying the warden to the ice staff?? The ice staff should have its own damage passives so that other classes can use it as a dps weapon, after all necro and arc both have frost skills. Since apparently zos can make passives do different things based off max stats why not make the Ancient Knowledge passive a damage increase if your health is under say 30k and a tanking passive if your health is 30k or higher. This way other classes can use the ice staff and warden isnt being balanced around a specific weapon.
GraysontheGray wrote: »Skjaldbjorn wrote: »Yeah, it would be nice if Wardens received an extra 4% damage done buff if they used a frost staff so that Frostdens aren't worse off than before. When it comes to dummy parsing, a Stamina Warden can apparently do 143K+ DPS in the hands of a great player now, which is definitely more dan Frostdens did when frost staffs still gave that 12% buff.
About 5k over what Frost Staff front was doing last patch. Not opposed to adding that 4% by any means, but let's also not pretend it's like a 20k gap lol
What is the fascination with tying the warden to the ice staff?? The ice staff should have its own damage passives so that other classes can use it as a dps weapon, after all necro and arc both have frost skills. Since apparently zos can make passives do different things based off max stats why not make the Ancient Knowledge passive a damage increase if your health is under say 30k and a tanking passive if your health is 30k or higher. This way other classes can use the ice staff and warden isnt being balanced around a specific weapon.
ESO_Nightingale wrote: »i actually agree! all think warden should have is increased chilled and frost damage. we were originally against the ice staff warden bonus anyway.
GraysontheGray wrote: »What is the fascination with tying the warden to the ice staff?? The ice staff should have its own damage passives so that other classes can use it as a dps weapon, after all necro and arc both have frost skills. Since apparently zos can make passives do different things based off max stats why not make the Ancient Knowledge passive a damage increase if your health is under say 30k and a tanking passive if your health is 30k or higher. This way other classes can use the ice staff and warden isnt being balanced around a specific weapon.
Plar skill Radiant Destruction need nerf, deals up to not 480% but at least 240% at least more damage to enemies below 50% Health.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »i actually agree! all think warden should have is increased chilled and frost damage. we were originally against the ice staff warden bonus anyway.
Goes back to the same issue though. Frost damage affects all of two skills in our kit. I just can't see Zos suddenly deciding to change damage types on the entire kit after all this time. They've had so many opportunities when reworking or altering Warden skills and just never did.
GraysontheGray wrote: »What is the fascination with tying the warden to the ice staff?? The ice staff should have its own damage passives so that other classes can use it as a dps weapon, after all necro and arc both have frost skills. Since apparently zos can make passives do different things based off max stats why not make the Ancient Knowledge passive a damage increase if your health is under say 30k and a tanking passive if your health is 30k or higher. This way other classes can use the ice staff and warden isnt being balanced around a specific weapon.
Despite my earlier post regarding Frost Staffs and Wardens, I'd definitely prefer it if a change like this was made so that a Frost Staff would be more viable for each class instead. Considering that Scribing adds more Frost Damage skills to the game, a Warden wouldn't have to be the sole class that can be turned into a decent Frost Mage.
Edit: Spelling
techprince wrote: »One suggestion to allow Necromancer's Agony Totem to do AOE damage and Remote Totem to heal or vice versa.
GraysontheGray wrote: »What is the fascination with tying the warden to the ice staff?? The ice staff should have its own damage passives so that other classes can use it as a dps weapon, after all necro and arc both have frost skills. Since apparently zos can make passives do different things based off max stats why not make the Ancient Knowledge passive a damage increase if your health is under say 30k and a tanking passive if your health is 30k or higher. This way other classes can use the ice staff and warden isnt being balanced around a specific weapon.
Despite my earlier post regarding Frost Staffs and Wardens, I'd definitely prefer it if a change like this was made so that a Frost Staff would be more viable for each class instead. Considering that Scribing adds more Frost Damage skills to the game, a Warden wouldn't have to be the sole class that can be turned into a decent Frost Mage.
Edit: Spelling
/agree however why not take block off of a staff.. There is no need for it! You have skill line dedicated specifically for block! I would be for taking block off of ICE and give it some damage it deserves. Currently sword and shield makes a better tank So why do we put block on a stick, which is still inferior to S/B. We also give it no damage lol.
Turtle_Bot wrote: »IncultaWolf wrote: »Ramping cost on shadowy disguise when?
Considering most NB were against this proposed change to cloak because of these 2 DoTs breaking cloak, I don't see a reason it cannot be implemented now. The DoTs have been reworked, so should be zero issues giving it a ramping cost right?
xylena_lazarow wrote: »Ranged proc set stacks are playing the game for you, 10k burst added to a single bow heavy attack. No stat set does that. This happens constantly in PvP and it's ridiculous, on top of the horrid eardrum shattering sound effect.
ZOS has been pretty against this kind of thing in the past, nerfing many sets, adding delays, converting to dots, and so on. Tarnished, Anthelmir, Winterborn, even Caluurion (again) need to be on the curated delay list. Tarnished itself should probably be converted to a dot like Viper was, or moved into melee only like Savage Werewolf, something idk.
/agree however why not take block off of a staff.. There is no need for it! You have skill line dedicated specifically for block! I would be for taking block off of ICE and give it some damage it deserves. Currently sword and shield makes a better tank So why do we put block on a stick, which is still inferior to S/B. We also give it no damage lol.