Just want to second this (or third or fourth or fortieth it) and hope that SOMEONE pays attention: Leave Arctic Blast alone. From what I've seen, NOBODY uses AB in PvP; every Warden build I see stacks health because of how crazy Polar Wind scales. Just take the stun away and leave the rest of it alone if PvP means so much to you that you're willing to further destroy what is already considered to be one of the worst PvE damage classes. Having enough bar space is already difficult on a Warden, and AB is great in PvE since it's a combo heal/damage skill. (Not to mention, Scribing has numerous options for anyone wanting CC abilities for PvP. The stun won't be missed.)
xylena_lazarow wrote: »
Claws of Live is useless & dead skill. It should provide significant healing or at least sustain (mag or stam return ?) Also, WW in general is the worst spec in the game (pretty much every player, even vamp mains do agree on this). I mean you can be top WW player with build optimised for WW and yet in PvE any non-optimised class will be better for DPS & tanking and same in PvP. An average Arcanist noobie can beat WW easily even if WW is played by a PvP veteran. Just sad & feels wrong.huskandhunger wrote: »Claws of Life healing, please for the love of Hircine make this heal worthwhile in PVP contexts/battle spirit.
Just want to second this (or third or fourth or fortieth it) and hope that SOMEONE pays attention: Leave Arctic Blast alone. From what I've seen, NOBODY uses AB in PvP; every Warden build I see stacks health because of how crazy Polar Wind scales. Just take the stun away and leave the rest of it alone if PvP means so much to you that you're willing to further destroy what is already considered to be one of the worst PvE damage classes. Having enough bar space is already difficult on a Warden, and AB is great in PvE since it's a combo heal/damage skill. (Not to mention, Scribing has numerous options for anyone wanting CC abilities for PvP. The stun won't be missed.)
As far as Piercing Cold: Just change the flat damage percentage if it's so OP in PvP. As many others have said, obliterating it completely when your health is too high will seriously disadvantage a lot of people running Infinite Archive. The best suggestion I have is to give Wardens the same treatment as DK in the sense of status effects (and I bring this up because if you're totally cool with DK having it, there is LITERALLY no reason to do the same for Warden. Why should they be able to proc crazy amounts of flame damage and not have something similar for Wardens?). Get rid of the flat percentage, keep the buff to Chill, add one for frost damage and BOTH for Bleed/Hemorrhage.
Other suggestions to go along with that:
- Change the damage type of Subterranean Assault to bleed instead of poison; there is no reason for it to be poison damage (refer once again to DK; ALL of their damaging skills are the same damage types that they have buffed. Not to mention that DK has TWELVE CLASS ABILITIES THAT CAN DAMAGE ENEMIES. Warden only has SEVEN!)
- Change the magicka morph of Dive to an Ice Wraith or something and make the damage type frost.
- Seeing as DK has damaging skills in their "healing" skill line (and again, TWELVE SKILLS TOTAL THAT DEAL DAMAGE) it would be great if Warden had one or two that dealt bleed damage; and I'd suggest doing that for Lotus Flower. Most EVERY class has a damaging skill that grants either Savagery/Prophecy or Brutality/Sorcery (or at least one that grants it passively by slotting it on either bar). I could see a Lotus flower morph as a good candidate for that (kind of like Hurricane for Sorcs; it could deal AoE damage while it's active) and have it change to something thorn-themed to make it go along with said bleed damage.
I know it seems like I'm beating this "DK has xyz so why not us" thing to death. I have nothing against DK, and I'm not implying that they should be nerfed. But if the end goal is BALANCE like ZoS claims it is, then they need to take better steps towards that goal. I would love nothing more than for EVERYBODY to be able to play the class that they love the most and do comparable damage.
One last thing in regards to changing anything in Winter's Embrace to better suit tanking: Unless something changes DRASTICALLY, the meta for endgame trial groups is still going to be DK and Necro for tanks. With all due respect, it would take minimal research to determine that. Warden mains aren't asking to be better at tanking; we're asking for more damage. Please focus on that first.
Peace.
Just want to second this (or third or fourth or fortieth it) and hope that SOMEONE pays attention: Leave Arctic Blast alone. From what I've seen, NOBODY uses AB in PvP; every Warden build I see stacks health because of how crazy Polar Wind scales. Just take the stun away and leave the rest of it alone if PvP means so much to you that you're willing to further destroy what is already considered to be one of the worst PvE damage classes. Having enough bar space is already difficult on a Warden, and AB is great in PvE since it's a combo heal/damage skill. (Not to mention, Scribing has numerous options for anyone wanting CC abilities for PvP. The stun won't be missed.)
As far as Piercing Cold: Just change the flat damage percentage if it's so OP in PvP. As many others have said, obliterating it completely when your health is too high will seriously disadvantage a lot of people running Infinite Archive. The best suggestion I have is to give Wardens the same treatment as DK in the sense of status effects (and I bring this up because if you're totally cool with DK having it, there is LITERALLY no reason to do the same for Warden. Why should they be able to proc crazy amounts of flame damage and not have something similar for Wardens?). Get rid of the flat percentage, keep the buff to Chill, add one for frost damage and BOTH for Bleed/Hemorrhage.
xylena_lazarow wrote: »
Wel that's my experience from Battleground and Cyrodiil obviously. But I doubt this is far from reallity.
CameraBeardThePirate wrote: »Even still, it's by far the weaker morph compared to Polar, which is one of the most overtuned heals that has ever existed in the game.
YandereGirlfriend wrote: »Just want to second this (or third or fourth or fortieth it) and hope that SOMEONE pays attention: Leave Arctic Blast alone. From what I've seen, NOBODY uses AB in PvP; every Warden build I see stacks health because of how crazy Polar Wind scales. Just take the stun away and leave the rest of it alone if PvP means so much to you that you're willing to further destroy what is already considered to be one of the worst PvE damage classes. Having enough bar space is already difficult on a Warden, and AB is great in PvE since it's a combo heal/damage skill. (Not to mention, Scribing has numerous options for anyone wanting CC abilities for PvP. The stun won't be missed.)
As far as Piercing Cold: Just change the flat damage percentage if it's so OP in PvP. As many others have said, obliterating it completely when your health is too high will seriously disadvantage a lot of people running Infinite Archive. The best suggestion I have is to give Wardens the same treatment as DK in the sense of status effects (and I bring this up because if you're totally cool with DK having it, there is LITERALLY no reason to do the same for Warden. Why should they be able to proc crazy amounts of flame damage and not have something similar for Wardens?). Get rid of the flat percentage, keep the buff to Chill, add one for frost damage and BOTH for Bleed/Hemorrhage.
Other suggestions to go along with that:
- Change the damage type of Subterranean Assault to bleed instead of poison; there is no reason for it to be poison damage (refer once again to DK; ALL of their damaging skills are the same damage types that they have buffed. Not to mention that DK has TWELVE CLASS ABILITIES THAT CAN DAMAGE ENEMIES. Warden only has SEVEN!)
- Change the magicka morph of Dive to an Ice Wraith or something and make the damage type frost.
- Seeing as DK has damaging skills in their "healing" skill line (and again, TWELVE SKILLS TOTAL THAT DEAL DAMAGE) it would be great if Warden had one or two that dealt bleed damage; and I'd suggest doing that for Lotus Flower. Most EVERY class has a damaging skill that grants either Savagery/Prophecy or Brutality/Sorcery (or at least one that grants it passively by slotting it on either bar). I could see a Lotus flower morph as a good candidate for that (kind of like Hurricane for Sorcs; it could deal AoE damage while it's active) and have it change to something thorn-themed to make it go along with said bleed damage.
I know it seems like I'm beating this "DK has xyz so why not us" thing to death. I have nothing against DK, and I'm not implying that they should be nerfed. But if the end goal is BALANCE like ZoS claims it is, then they need to take better steps towards that goal. I would love nothing more than for EVERYBODY to be able to play the class that they love the most and do comparable damage.
One last thing in regards to changing anything in Winter's Embrace to better suit tanking: Unless something changes DRASTICALLY, the meta for endgame trial groups is still going to be DK and Necro for tanks. With all due respect, it would take minimal research to determine that. Warden mains aren't asking to be better at tanking; we're asking for more damage. Please focus on that first.
Peace.
Very much agree.
I think that people cite DK because it is a very successful example of like power fantasy done correctly.
The class is linked to dominant elements (e.g. Flame and Poison) that is dictated by the lore of the class and then exclusively traffics in that those dominant elements. On top of that, the class excels in both PvP and PvE across various role archetypes.
This contrasts very starkly with classes such as Warden and Necro (and Sorc, TBH) that are just pinatas of random effects that have no coherent sense of identity or theming.
In other words, more classes should be constructed like the DK, as you say.
It is not overpowered skill. You must make maximum HP to make this heal strong. It means that you lose in other resources, damage and sustain. Compare it with DK heal Coagulating Blood: it is strongest burst skill which depends on your WPD/SPD - you don't need max your HP to make it strong.Even still, it's by far the weaker morph compared to Polar, which is one of the most overtuned heals that has ever existed in the game.
Anachronian wrote: »Thank you for fixing Soul Trap's unmorphed version being freely unlocked. While the skill is nowhere near one of the best in the game, it's still a good free/back-up skill for players new to the game.
I found Aerie's Cry to underperform each of the current top tier DPS sets while parsing on the PTS. In my testing it underperformed Relequen's, Whorl of the Depths, and Pillar of Nirn regardless of how I combined them or what mythics I mixed in. Even with a rotation built entirely around Animal Companions, Aerie's Cry was about a 5% - 10% loss for me. Maybe this is just a skill issue on my end, as I'm not the best at parsing, but I also would have thought that would give Aerie's Cry the edge - and it didn't. Maybe this is intentional, but I feel like these class sets should outperform dungeon sets and non-perfected trial sets when used optimally. If Pillar and standard Relequen's are going to outperform or evenly match a class set, why bother farming IA again?
I may also be in the minority as a Stamden, but the Piercing Cold changes seem be a nice damage buff for stamina builds. I never liked feeling forced to wield an ice staff just to reach my full damage potential as a warden, so this is a welcome adjustment. I do agree with the common opinion though that using health pool to determine whether it's a damage buff or a defense buff is not ideal.
I may also be in the minority as a Stamden, but the Piercing Cold changes seem be a nice damage buff for stamina builds. I never liked feeling forced to wield an ice staff just to reach my full damage potential as a warden, so this is a welcome adjustment. I do agree with the common opinion though that using health pool to determine whether it's a damage buff or a defense buff is not ideal.
YandereGirlfriend wrote: »But... your win of not wanting to use a Frost Staff equals every MagDen's loss at being forced to run the same boring DW Daggers setup as literally every other class in the game. Which is ZzzzzzZZZZzzzzZ from any sort of class identity POV.
xylena_lazarow wrote: »During the Warden/DK back bar SnB meta a few years back, they had nerfed the hell out of NB damage for a while to preserve the spammable cloak, NB really couldn't burst much of anything back then. NB is mostly fine now, the problem isn't really NB itself but stacking ranged burst procs like Tarnished Nightmare.Nightblade has been the #1 Class since release
YandereGirlfriend wrote: »Agree with you about the set.
But... your win of not wanting to use a Frost Staff equals every MagDen's loss at being forced to run the same boring DW Daggers setup as literally every other class in the game. Which is ZzzzzzZZZZzzzzZ from any sort of class identity POV.
I think that would be a good change indeed, more so in the case of Shocking Siphon considering it needs a corpse to function. Sometimes Blastbones gets confused and it takes a while before it attacks its target, leaving a player without access to an important basic buff. Necromancers also have a couple of other skills that require corpses that one might want to prioritize over Siphon in some cases. Just having the buff be active at all times would be a nice improvement.Well, this is the last chance before this hits live I think. Make the Major Prophecy/Savagery and Major Sorcery/Brutality that is being added to Shocking Siphon and Skeletal Mage work ''while slotted on either bar''. It has been more than a year since Arcanist and the ''while slotted on either bar'' functionality released and you have already implemented it for other class skills like Inferno or Shadow Cloak.