ForumSavant wrote: »I've read most of the comments here and it seems like there is a fundamental misunderstanding.
There is both an audio and visual que for RoA, with that being said, if you use the que and try to react to it, with the unreliability of performance, there is little chance you can reactionarily block it if you choose to block as soon as you see the animation. But, that isn't the point. You should be blocking when you see the person who has RoA gap closing, even before seeing or hearing the animation. If you choose not to, and die to it, or get pulled, that is 100% on you.
In response to what some others have said, even if you choose to remove RoA from the set list, organized groups will always farm pugs, they are organized, have skills and sets that make them optimized, and are also generally better than the average player on top of that. Add all of that together and you will usually get the same outcome. Regular cyro players will still die even after RoA is removed, and then these players cannot use the set themselves when it does well to disrupt those groups you are angered about to begin with.
The delay on RoA and convergence are the same. Conversance is unique in that you don't have to commit yourself to the damage point and can do it from safety a lot of the time, RoA is unique in that it doesn't apply CC immunity. If you remove it from the game, just like if you removed Plaguebreak, VD, or any other sets that groups use, it would probably benefit the organized groups more than the pugs who attempt to hit them with it.
xylena_lazarow wrote: »There's a sound, then an undodgeable orange chain
Actually why should any pull be undodgeable? Any good reason?
This game hates dodge rolls and invented so many punishes that it's just unreal.
There will often be organized or semi-organized groups with RoA inside zergs that already outnumber you. Nobody is dying to RoA in isolation, it's RoA into multiple unblockable stun casts into a 2nd pull that obligates:YandereGirlfriend wrote: »And if you have time to recognize the chain animation and attempt to Dodge-roll then you certainly have time to toss up Block instead. Problem solved.
TechMaybeHic wrote: »On a side note, if you wear the 2 piece set, Nibenay Bay Battlereeve, you negate that 5 piece set, Rush of Agony, that they are wearing..... and you can, outright, just buy that 2 piece set, no need to grind a dungeon over and over again......
That is a quick option to make the set non-useful... which means it will get used less and less.....
That is an easy fix, if it is that much of a problem.
Auldwulfe
What if I told you that Nibenays has twice as long of cool down? What if I told youOn a side note, if you wear the 2 piece set, Nibenay Bay Battlereeve, you negate that 5 piece set, Rush of Agony, that they are wearing..... and you can, outright, just buy that 2 piece set, no need to grind a dungeon over and over again......
That is a quick option to make the set non-useful... which means it will get used less and less.....
That is an easy fix, if it is that much of a problem.
Auldwulfe
Nibenay set does nothing to counter Rush of Agony set. The ball group simply puts down too much dps too fast right where the pull stacks players for Nibenay to keep up with.
Even without the ball group, I believe nibenay has a double the cooldown than ROA.
Maybe ROA needs a target cool down just as long as well
I'd suggest a full 1 minute cool down for RoA, as well as adding the normal CC immunity rules to the set at the same time. Then it might be acceptable.
Still, no matter how you look at it, any free pull set that doesn't have to be aimed, doesn't cost resources, and doesn't take up a skill slot is a bad set in terms of balance and fairness. Free pull sets are just really bad game design.
YandereGirlfriend wrote: »xylena_lazarow wrote: »There's a sound, then an undodgeable orange chain
Actually why should any pull be undodgeable? Any good reason?
This game hates dodge rolls and invented so many punishes that it's just unreal.
Dodge-rolling is the most effective form of mitigation in the game.
Necrotech_Master wrote: »TechMaybeHic wrote: »On a side note, if you wear the 2 piece set, Nibenay Bay Battlereeve, you negate that 5 piece set, Rush of Agony, that they are wearing..... and you can, outright, just buy that 2 piece set, no need to grind a dungeon over and over again......
That is a quick option to make the set non-useful... which means it will get used less and less.....
That is an easy fix, if it is that much of a problem.
Auldwulfe
What if I told you that Nibenays has twice as long of cool down? What if I told youOn a side note, if you wear the 2 piece set, Nibenay Bay Battlereeve, you negate that 5 piece set, Rush of Agony, that they are wearing..... and you can, outright, just buy that 2 piece set, no need to grind a dungeon over and over again......
That is a quick option to make the set non-useful... which means it will get used less and less.....
That is an easy fix, if it is that much of a problem.
Auldwulfe
Nibenay set does nothing to counter Rush of Agony set. The ball group simply puts down too much dps too fast right where the pull stacks players for Nibenay to keep up with.
Even without the ball group, I believe nibenay has a double the cooldown than ROA.
Maybe ROA needs a target cool down just as long as well
I'd suggest a full 1 minute cool down for RoA, as well as adding the normal CC immunity rules to the set at the same time. Then it might be acceptable.
Still, no matter how you look at it, any free pull set that doesn't have to be aimed, doesn't cost resources, and doesn't take up a skill slot is a bad set in terms of balance and fairness. Free pull sets are just really bad game design.
1 minute would be far too long, people would just go back to using dark convergence at that point since its 25 sec cooldown
Necrotech_Master wrote: »TechMaybeHic wrote: »On a side note, if you wear the 2 piece set, Nibenay Bay Battlereeve, you negate that 5 piece set, Rush of Agony, that they are wearing..... and you can, outright, just buy that 2 piece set, no need to grind a dungeon over and over again......
That is a quick option to make the set non-useful... which means it will get used less and less.....
That is an easy fix, if it is that much of a problem.
Auldwulfe
What if I told you that Nibenays has twice as long of cool down? What if I told youOn a side note, if you wear the 2 piece set, Nibenay Bay Battlereeve, you negate that 5 piece set, Rush of Agony, that they are wearing..... and you can, outright, just buy that 2 piece set, no need to grind a dungeon over and over again......
That is a quick option to make the set non-useful... which means it will get used less and less.....
That is an easy fix, if it is that much of a problem.
Auldwulfe
Nibenay set does nothing to counter Rush of Agony set. The ball group simply puts down too much dps too fast right where the pull stacks players for Nibenay to keep up with.
Even without the ball group, I believe nibenay has a double the cooldown than ROA.
Maybe ROA needs a target cool down just as long as well
I'd suggest a full 1 minute cool down for RoA, as well as adding the normal CC immunity rules to the set at the same time. Then it might be acceptable.
Still, no matter how you look at it, any free pull set that doesn't have to be aimed, doesn't cost resources, and doesn't take up a skill slot is a bad set in terms of balance and fairness. Free pull sets are just really bad game design.
1 minute would be far too long, people would just go back to using dark convergence at that point since its 25 sec cooldown
The issue that appears to be the problem, here is organized play.... which has little to nothing to do with sets, as any group will find a way to maximize potential....
Auldwulfe
Honestly, if it wasn't this, it would be the next set in alphabetical order... back out one level and look at thread after thread after thread after thread of "I want this nerfed" - I am beginning to believe that a vocal portion of PVP players want bikini pillow fights for combat....
Does it suck to be hit with ROA? Yeah, I have been hit with it.. and oddly, I just finished getting it, NOT for PVP, because the constant whining about "I was hit for damage, and it didn't heal itself as part of the attack... it's too powerful" - but because I wanted to see if it could be used in PVE ... the answer is NO, it can't.... because unless you pair it with the DSA Maul AND an extremely awesome off set, and accept you will NOT get much from your undaunted passives... it is kind of mediocre.
The only way I see it being used, is as a totally bomber type build in PVP, and only if that player is going for short duration, high impact fighting... or by groups, at which point, they can do the same thing in many other ways.... I already tested, you can use a NB leap attack, and the scribed skill, by casting the scribed skill first, then leap, and maybe, something on the landing..... as the scribed skill's 2 second count does NOT inhibit other skills.... unless that was a bug.
It is such a specific build, and removing it only means that people either use the Vateshran sword and shield on one bar.... or the scribe skill, which has little warning.... and continue to do the same thing.
Take this set away, and what will happen is multiple people will take DK or Fighter guild skills... such as the pull from the Fighter's Guild that was just fixed, per the patch notes.. both of which are instants, and just pull each person in, one after another..... Oh No, watch out for the Hardened Ward Sorc with a fighter guild skill.... and then streak, etc.
In many ways, that is worse.... as then the group, using Discord, as so many do... can concentrate on that one single victim, pulling them in every second, if only one person in the group is using chains... however, we know it is more likely the group would have 4 or 5.... as then, they control who is nabbed... it isn't indiscriminately pulling NPC guards..... which ROA does....
The issue that appears to be the problem, here is organized play.... which has little to nothing to do with sets, as any group will find a way to maximize potential....
Auldwulfe
Honestly, if it wasn't this, it would be the next set in alphabetical order... back out one level and look at thread after thread after thread after thread of "I want this nerfed" - I am beginning to believe that a vocal portion of PVP players want bikini pillow fights for combat....
Does it suck to be hit with ROA? Yeah, I have been hit with it.. and oddly, I just finished getting it, NOT for PVP, because the constant whining about "I was hit for damage, and it didn't heal itself as part of the attack... it's too powerful" - but because I wanted to see if it could be used in PVE ... the answer is NO, it can't.... because unless you pair it with the DSA Maul AND an extremely awesome off set, and accept you will NOT get much from your undaunted passives... it is kind of mediocre.
The only way I see it being used, is as a totally bomber type build in PVP, and only if that player is going for short duration, high impact fighting... or by groups, at which point, they can do the same thing in many other ways.... I already tested, you can use a NB leap attack, and the scribed skill, by casting the scribed skill first, then leap, and maybe, something on the landing..... as the scribed skill's 2 second count does NOT inhibit other skills.... unless that was a bug.
It is such a specific build, and removing it only means that people either use the Vateshran sword and shield on one bar.... or the scribe skill, which has little warning.... and continue to do the same thing.
Take this set away, and what will happen is multiple people will take DK or Fighter guild skills... such as the pull from the Fighter's Guild that was just fixed, per the patch notes.. both of which are instants, and just pull each person in, one after another..... Oh No, watch out for the Hardened Ward Sorc with a fighter guild skill.... and then streak, etc.
In many ways, that is worse.... as then the group, using Discord, as so many do... can concentrate on that one single victim, pulling them in every second, if only one person in the group is using chains... however, we know it is more likely the group would have 4 or 5.... as then, they control who is nabbed... it isn't indiscriminately pulling NPC guards..... which ROA does....
The issue that appears to be the problem, here is organized play.... which has little to nothing to do with sets, as any group will find a way to maximize potential....
Auldwulfe
The issue is that the set doesn't apply CC immunity, (and there's no reason it shouldn't). Organised play simply exploits and abuses that.