RaidingTraiding wrote: »And because it doesn't follow cc rules you can take an immovable pot in anticipation of a pull and still get yoinked.
It breaks and disrespects every other rule and standardization. Class pull skills apply CC immunity, why is a free no-button proc being given more power than actual class skills that require spending resources and a gcd?I don't think it works this way. It doesn't cause CC immunity but it respects existing CC immunity.
xylena_lazarow wrote: »It breaks and disrespects every other rule and standardization. Class pull skills apply CC immunity, why is a free no-button proc being given more power than actual class skills that require spending resources and a gcd?I don't think it works this way. It doesn't cause CC immunity but it respects existing CC immunity.
And it will pull players that the wielder did not engage and did not even know they'd be pulling. Quite literally playing the game for you, removing the need for a lot of the positioning and awareness involved in aoe attacks.And on top of that for the skills you have to aim. For the set you just can use a blank mobility skill
xylena_lazarow wrote: »It breaks and disrespects every other rule and standardization. Class pull skills apply CC immunity, why is a free no-button proc being given more power than actual class skills that require spending resources and a gcd?I don't think it works this way. It doesn't cause CC immunity but it respects existing CC immunity.
It's not about nerfing organized groups, it's about cutting down all those random "haha get screwed" random instant death play patterns that simply don't need to exist, like you said it ultimately won't change the big picture.ForumSavant wrote: »In response to what some others have said, even if you choose to remove RoA from the set list, organized groups will always farm pugs
xylena_lazarow wrote: »It's not about nerfing organized groups, it's about cutting down all those random "haha get screwed" random instant death play patterns that simply don't need to exist, like you said it ultimately won't change the big picture.ForumSavant wrote: »In response to what some others have said, even if you choose to remove RoA from the set list, organized groups will always farm pugs
There's no comparing RoA to Dcon though, can't even remember the last time I got hit by a Dcon, but random invisible pulls across the map by RoA procs are a frequent occurrence in every large scale battle. It doesn't make PvP better.
Then show what it looks like. The other person that was asked, couldn't.ForumSavant wrote: »They aren't random, they aren't invisible, you just don't know how to play against it.
On a side note, if you wear the 2 piece set, Nibenay Bay Battlereeve, you negate that 5 piece set, Rush of Agony, that they are wearing..... and you can, outright, just buy that 2 piece set, no need to grind a dungeon over and over again......
That is a quick option to make the set non-useful... which means it will get used less and less.....
That is an easy fix, if it is that much of a problem.
Auldwulfe
Necrotech_Master wrote: »On a side note, if you wear the 2 piece set, Nibenay Bay Battlereeve, you negate that 5 piece set, Rush of Agony, that they are wearing..... and you can, outright, just buy that 2 piece set, no need to grind a dungeon over and over again......
That is a quick option to make the set non-useful... which means it will get used less and less.....
That is an easy fix, if it is that much of a problem.
Auldwulfe
while that would give you a dmg shield when you were pulled, it wouldnt stop you from dying to the likely multiple occult overloads/vicious death procs going off from all the other people that got pulled in
thats actually usually what ends up killing me, VD
El_Borracho wrote: »Necrotech_Master wrote: »On a side note, if you wear the 2 piece set, Nibenay Bay Battlereeve, you negate that 5 piece set, Rush of Agony, that they are wearing..... and you can, outright, just buy that 2 piece set, no need to grind a dungeon over and over again......
That is a quick option to make the set non-useful... which means it will get used less and less.....
That is an easy fix, if it is that much of a problem.
Auldwulfe
while that would give you a dmg shield when you were pulled, it wouldnt stop you from dying to the likely multiple occult overloads/vicious death procs going off from all the other people that got pulled in
thats actually usually what ends up killing me, VD
You could get the same pull result with Void Bash. Or a group that runs Silver Leash or DK chains. Or Charm on a Arc. If a player is constantly getting pulled into a group, its not the fault of an armor set. There are already a multitude of ways to avoid that.
ROA is hardly the game-breaking problem some claim it is. Its meant to harm players in groups. Which means it can also be used by a group to harm players. Like you said, VD is way more powerful in the group model. We don't need to get rid of that set, either.
El_Borracho wrote: »@Auldwulfe exactly. Chains of Devastation has no visual cues yet you can block a DK chain coming your way. If you want to know what the visual cue is, watch YouTube. Oh, and you might want to pay attention to the tactics in which ROA is used with an organized group.
The funny part about this thread, the pull is not why most players use ROA. At least not the way I've played or seen it played. Being pulled by ROA is not the prerequisite for the follow-up damage, you just have to be within the 7 meters when it explodes. So even if you block the pull and sit around for the next 2 seconds, you will be hit by the damage. But it is a nice bonus for those players who want to stick around and try to get payback for the pull.
This is the same if you are a DK using a lot of skills, a sorc using streak, anyone using a 2H, a werewolf, or any of the other abilities listed under ROA. So if you see a person bust a player with Stampede, then sprint into your group instead of going after the initial target, you should get away. But since it will likely be a streak into you group...
Second post:
You could get the same pull result with Void Bash. Or a group that runs Silver Leash or DK chains. Or Charm on a Arc. If a player is constantly getting pulled into a group, its not the fault of an armor set. There are already a multitude of ways to avoid that.
ROA is hardly the game-breaking problem some claim it is. Its meant to harm players in groups.
I know RoA should give cc immunity like every other pull but hear me out : bombers deal more damage if there are a lot of people. They can't kill a decent solo player. Therefore the secret to countering this set and all others like it is : don't be a zergling.
I get that it gives more power to ball groups but it's also a really good way to counter zergs. If we delete bombers, what do we have left ? Zergs, 50k hp bots, gankers and sometimes an old player who tries to have fun. Like it or not, RoA and dark convergence are the things that keep cyrodiil from being unbearably boring
I know RoA should give cc immunity like every other pull but hear me out : bombers deal more damage if there are a lot of people. They can't kill a decent solo player. Therefore the secret to countering this set and all others like it is : don't be a zergling.
I get that it gives more power to ball groups but it's also a really good way to counter zergs. If we delete bombers, what do we have left ? Zergs, 50k hp bots, gankers and sometimes an old player who tries to have fun. Like it or not, RoA and dark convergence are the things that keep cyrodiil from being unbearably boring
So you have fun from the suffer of other people.
xylena_lazarow wrote: »There's a sound, then an undodgeable orange chain
On a side note, if you wear the 2 piece set, Nibenay Bay Battlereeve, you negate that 5 piece set, Rush of Agony, that they are wearing..... and you can, outright, just buy that 2 piece set, no need to grind a dungeon over and over again......
That is a quick option to make the set non-useful... which means it will get used less and less.....
That is an easy fix, if it is that much of a problem.
Auldwulfe
TechMaybeHic wrote: »On a side note, if you wear the 2 piece set, Nibenay Bay Battlereeve, you negate that 5 piece set, Rush of Agony, that they are wearing..... and you can, outright, just buy that 2 piece set, no need to grind a dungeon over and over again......
That is a quick option to make the set non-useful... which means it will get used less and less.....
That is an easy fix, if it is that much of a problem.
Auldwulfe
What if I told you that Nibenays has twice as long of cool down? What if I told youOn a side note, if you wear the 2 piece set, Nibenay Bay Battlereeve, you negate that 5 piece set, Rush of Agony, that they are wearing..... and you can, outright, just buy that 2 piece set, no need to grind a dungeon over and over again......
That is a quick option to make the set non-useful... which means it will get used less and less.....
That is an easy fix, if it is that much of a problem.
Auldwulfe
Nibenay set does nothing to counter Rush of Agony set. The ball group simply puts down too much dps too fast right where the pull stacks players for Nibenay to keep up with.
Even without the ball group, I believe nibenay has a double the cooldown than ROA.
Maybe ROA needs a target cool down just as long as well