TechMaybeHic wrote: »Finally went range plar. The meteor, javelin combos is indeed sweet and gives the burst I complain about lacking but range still didn't seem right. Kind of funny that I went back melee but chose a range ultimate and stun combo point blank over dawnbreaker
Now to wait for Monday PTS to see them nerf Radian Oppression and Javelin and buff Mages Wrath. I fully expect something like that.
I just saw the new class set for DK and it might bring some pressure and needed burst since there is a scaling mech with it:
Dragonknight: Pyrebrand
2 items: Adds 1487 Offensive Penetration
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: Your Light Attacks deal 1084 Flame Damage every 2 seconds over 6 seconds. Your fully-charged Heavy Attacks consume up to 3 of your damage over time effects to deal 2384 Flame Damage in a 6 meter radius on the target, dealing up to 200% more damage to enemies below 33% Health. The damage scales off the higher of your Weapon or Spell damage and is increased by 20% for each damage over time effect on the target, up to 60%.
Have no idea how would that work in real world though.
I just saw the new class set for DK and it might bring some pressure and needed burst since there is a scaling mech with it:
Dragonknight: Pyrebrand
2 items: Adds 1487 Offensive Penetration
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: Your Light Attacks deal 1084 Flame Damage every 2 seconds over 6 seconds. Your fully-charged Heavy Attacks consume up to 3 of your damage over time effects to deal 2384 Flame Damage in a 6 meter radius on the target, dealing up to 200% more damage to enemies below 33% Health. The damage scales off the higher of your Weapon or Spell damage and is increased by 20% for each damage over time effect on the target, up to 60%.
Have no idea how would that work in real world though.
Ok, I really tried hard not to answer to any of your rants about Sorc lately, but after I red this:The combat bug is real a thing with NBs and now got a lot worst with the Sorc ward abusers.
I really cannot hold on any longer."Tcholl wrote:I [...]run in a ballgroup 6 hours minimum per week on a optimized comp
xylena_lazarow wrote: »From the depths of that horrifying Sorc thread, behold these CMX of similar value Cyrodiil HPS from my brawler Arc main and a meta 58k max mag Sorc I only made to see whether Hardened Ward was broken or not for myself.Galeriano2 wrote: »So no examples?
46.1% of total Arc HPS from Impervious Ward @ 1593 HPS
86.5% of total Sorc HPS from Hardened Ward @ 2791 HPS
That sure looks like Hardened Ward being nigh twice as strong as Impervious Ward, a skill players had already been crying nerf over not too long ago. My Arc also needed Vigor and multiple hots just to get the same result as my Sorc spam.
Because Sorc DD doesn't need anything else. It hits the same numbers with 1 button. I'm not sure why you're telling me to turn my Arc DD build into a no damage brick. Arc damage kit is already trash that hard relies on procs. If you run tank builds, of course you're not going to tell the difference, your build isn't designed to kill in the first place.It actually shows that your ward deals a higher percentage of your heal when it is the only healing skill besides critical surge than when you have 4 other skills healing you(vigor, structured entropy, bloodcraze and cephaliarchs flail). How about you also use mara/histsap/dragonsppetite and and malubeth on your arcanist
I'm not comparing anything - and for sure not "a SKILL with a TEAM OF HEALERS." and for sure that doesn't show how strong ward is.You are comparing a SKILL with a TEAM OF HEALERS. This already shows how strong is the skill.
It is easier to quote someone and accuse of suposing RANTS then bringing any valid information to the thread. Also, I have never accused anyone, but you are the one accusing me here.
I did not create any posts, so clearly this is not my personal opinion. Yes, i am allowed to support any threads too and i apologize but you are not a moderator.
It is very rich to see how people quote others here, not to relate a comment but to downplay or attack the author.
MEBengalsFan2001 wrote: »PVP balance isn't happening as ESO is balanced for PVE and not PVP. Every MMO that is PVE focused, balances the game around PVE and not PVP. It ends up breaking pvp. Right now pvp is really broken.
PVP needs an overhaul. For instance skills should have two different functions, what they do in PVE and what they do when battle spirit is active. In addition, gear should also function similar. Role selected should impact PVE and PVP stats.
Making changes like this would be great for pve and pvp. One game I played did this to and it allowed them to tweak pve damage or pvp without breaking the class in both area when they were trying to balance it for pve or pvp.
xylena_lazarow wrote: »From the depths of that horrifying Sorc thread, behold these CMX of similar value Cyrodiil HPS from my brawler Arc main and a meta 58k max mag Sorc I only made to see whether Hardened Ward was broken or not for myself.Galeriano2 wrote: »So no examples?
46.1% of total Arc HPS from Impervious Ward @ 1593 HPS
86.5% of total Sorc HPS from Hardened Ward @ 2791 HPS
That sure looks like Hardened Ward being nigh twice as strong as Impervious Ward, a skill players had already been crying nerf over not too long ago. My Arc also needed Vigor and multiple hots just to get the same result as my Sorc spam.
It looks like this if you only look at the 2 numbers and have no clue what they mean. It actually shows that your ward deals a higher percentage of your heal when it is the only healing skill besides critical surge than when you have 4 other skills healing you(vigor, structured entropy, bloodcraze and cephaliarchs flail). How about you also use mara/histsap/dragonsppetite and and malubeth on your arcanist to make comparison with sorc more (un)equal. To make a more equal comparision your sorc would have to also slot vigor, structured entropy and bloodcraze.
Runeward is overall not weaker than hardened ward, just different and more situational and stacking from health. If both shields have same ressoursse number to scale from, runeward has 3 crux and 1 sec shield gets mostly used but not destroyed the 2shields are higher than hardened ward and the heal twice as high as hardened ward and together with one 0 crux no second shield runeward it is still as high as 2 hardened wards. Hardened Ward is better for spamming and Runeward better for sparingly use.
Undeath nerfed (finally), frost Warden damage nerfed (boo hiss), NB buffed (lol), Necro buffed (not great but finally out of F tier), Sorc Curse nerfed to be blockable (good now do Hardened Ward next), Major Brut and Major Sav have been freed from scribble jail and are now available on everything except Resto (omg yay they listened).Any comments on the new U43 changes that are coming everyone? I want to read some opinions.
MEBengalsFan2001 wrote: »PVP balance isn't happening as ESO is balanced for PVE and not PVP. Every MMO that is PVE focused, balances the game around PVE and not PVP. It ends up breaking pvp. Right now pvp is really broken.
PVP needs an overhaul. For instance skills should have two different functions, what they do in PVE and what they do when battle spirit is active. In addition, gear should also function similar. Role selected should impact PVE and PVP stats.
Making changes like this would be great for pve and pvp. One game I played did this to and it allowed them to tweak pve damage or pvp without breaking the class in both area when they were trying to balance it for pve or pvp.
PvE is balanced? 80% of the builds are all carried by relequin/deadly no?
I wish I could load up ESO, take the build that "I" want to play, and actually do decent dmg with. Will that happen in today's ESO? Not a chance.
I have to use an artificial build that has artificial damage carrying the way it plays. I won't pve again, until its not carried by proc sets. Just turns every boss fight into a parse fest. Who can get the highest parse on this boss (lets check the logs).
This sounds hella familiar. Doesn't pvp also get carried by proc sets? that's a wild take.
I also hate having to play a DoT playstyle in pve. Why can't I chose how I want to play? Why do I have to chose between Light attack/dot? Or spam beam? Or hold Mouse 1? Why can I not just make a power build, and have enough burst damage to focus on burst rotation rather than juggling 5 dots.
Zos, is this your intentional design? Do we not want bursty rotations. Do we want just all DoTs? as many as we can get.