Also the block healing is too strong and classes that has no unblockable stun are at disadvantage.
Off course NBs and Sorcs has unlbockable stun, why not otherwise they might not secure the kill
Warden, Necros and Arcanists needs their stuns to be unblockable, wait where are the stuns for Necro and Warden
Sorry i was wrong, Necro has a stun if you can pinpoint it or predict when you will drop your opponent health and fear them before they start block casting heals.
Also the block healing is too strong and classes that has no unblockable stun are at disadvantage.
Off course NBs and Sorcs has unlbockable stun, why not otherwise they might not secure the kill
Warden, Necros and Arcanists needs their stuns to be unblockable, wait where are the stuns for Necro and Warden
Sorry i was wrong, Necro has a stun if you can pinpoint it or predict when you will drop your opponent health and fear them before they start block casting heals.
NB, Sorc, and DKs*
In truth though if you get hit with fear that's kinda your fault. It has a 6m radius while melee abilities have a 8m range in general, further more movement speed is really high right now so landing fear is a bit tricky. Warden has enough tools so no it doesn't need a stun. And the Arcanist stun does so many other things that making it unblockable is silly.
Melee range is 7m and the speed creep cuts both ways, landing melee hits on the cloaking major+minor speed class is not trivial. Warden needs a real stun so it can actually end a fight and not just stalemate spamming Polar for 35 minutes. Not sure what you think the Arc stun does other than stun, fix the unresponsive cc break and it's fine.In truth though if you get hit with fear that's kinda your fault. It has a 6m radius while melee abilities have a 8m range in general, further more movement speed is really high right now so landing fear is a bit tricky. Warden has enough tools so no it doesn't need a stun. And the Arcanist stun does so many other things that making it unblockable is silly.
Heals_With_Orbs wrote: »PvP balance...
Something that can be done very easily is to remove or nerf the ridiculous Undeath passive. OP mentioned 75% of the population are NBs and Sorcs, but 99% of the population are vamps, because the passive is "too good not to use"
If PvP is to be balanced it shouldnt put you in a postion where you must do something or be less competitive. What is the logic behind a game design like this?
To make it fair and balanced make players play a vampire properly and impose a severe penalty for being active during the day. For example make flame damage ignore all resistances like oblivion damage works.
Creatures of the night shouldnt be able to roam around in the day.
I recommend the ZOS team read Bram Stokers Dracula or watch some vampire movies like The Lost Boys, or John Carpenters Vampyres for some info, as it seems random rules are conjured up that have norhing to do with vampire lore
Please remove this Undeath garbage
TechMaybeHic wrote: »
StaticWave wrote: »ZOS is to blame, and the players are also to blame.
The forums is full of players who are barely experienced enough in PvP. A buff like U41 Ward may seem fine and needed for them, but good players know it's broken. But see, that's why we have PTS. Players like me who mained Sorc for a long time and are decent at the class have provided feedback on U41 Ward, and feedback on how to improve Sorc without over buffing it, but our feedback are lost in the noise.
We used to have a Class Rep program to prevent that, but ZOS didn't listen to them either lol. The program was scratched because what's the point of having Class Reps providing ZOS feedback when they were gonna do their own thing anyway.
That's why this problem is two fold. We have inexperienced players with a lack of in-game testing shout over the more experienced players who've done testings. We also have developers who spin suggestions their own way instead of listening to the playerbase.
StaticWave wrote: »ZOS is to blame, and the players are also to blame.
The forums is full of players who are barely experienced enough in PvP. A buff like U41 Ward may seem fine and needed for them, but good players know it's broken. But see, that's why we have PTS. Players like me who mained Sorc for a long time and are decent at the class have provided feedback on U41 Ward, and feedback on how to improve Sorc without over buffing it, but our feedback are lost in the noise.
We used to have a Class Rep program to prevent that, but ZOS didn't listen to them either lol. The program was scratched because what's the point of having Class Reps providing ZOS feedback when they were gonna do their own thing anyway.
That's why this problem is two fold. We have inexperienced players with a lack of in-game testing shout over the more experienced players who've done testings. We also have developers who spin suggestions their own way instead of listening to the playerbase.
NB is still the most played class in Cyro (just in case - topic is PvP) - but Sorc is closing the gap.IDK where people are getting the idea that a majority of the playerbase is either Sorc or NB. I play every class (except Arcanist just by virtue that I haven't had a lot of time to level one) and the majority of classes I see are Sorcs, Arcanists and DKs. I see NBs about as often as Templars and Wardens, the latter of which is very strange because Wardens are VERY strong.
With scribing on the PTS having an oblivion damage execute (yes, you read that right) you can kiss PvP balance goodbye
Turtle_Bot wrote: »With scribing on the PTS having an oblivion damage execute (yes, you read that right) you can kiss PvP balance goodbye
Going to be interesting to watch all the fotm sorcs instantly vanish when they start just melting through their shields thanks to the oblivion damage execute on scribing abilities.
going to be interesting for sure (and probably why ZOS hasn't currently adjusted ward for now, alongside that scribing effect that removes 1 instance of shield each time it hits).
Ups - haven't found that in the Patchnotes and I don't want to go to the PTS - so you have a link for me regarding this?Turtle_Bot wrote: »alongside that scribing effect that removes 1 instance of shield each time it hits