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new fighters guild ability idea

fenn1539
fenn1539
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its always weirded me out that both the fighters guild and the mages guild only give you 4 abilities and i have an idea for an ability i think would be really awesome for the fighters guild at least that it feels weird we dont have being a weapon empowerment ability like imbue weapon and crystal weapon where you imbue your blade with holy energy before striking the enemy with a light or heavy attack. as for the moprhs, i only have a good idea for one based on the evil hunter and turn evil ability being something like 'Evils bane' which would make the attack cause a burst of holy fire (fire dmg) in an AOE as well as perhaps also do bonus dmg against undead and daedra on top of the fighters guild passive making it hurt werewolves and vampires more with honestly that ability should really be against all daedra and undead anyways since those are the fighters guild main enemy in the game AND vamps can be classified as undead anyways while werewolves if ya know anything about the lore can actually be considered daedra.
  • LunaFlora
    LunaFlora
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    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • fenn1539
    fenn1539
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    LunaFlora wrote: »

    ohhh i didnt see that in my scribing thing so i guess i didnt consume the thing tho still it does feel awkward that everything else has 5 set abilites and the guilds only get 4 so still room for a new ability all together and personally, i do still like the idea of imbuing your weapon with holy power while also changing the fighters guild passive to benefit them against undead and daedra. ;D
  • Erickson9610
    Erickson9610
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    fenn1539 wrote: »
    LunaFlora wrote: »

    ohhh i didnt see that in my scribing thing so i guess i didnt consume the thing tho still it does feel awkward that everything else has 5 set abilites and the guilds only get 4 so still room for a new ability all together and personally, i do still like the idea of imbuing your weapon with holy power while also changing the fighters guild passive to benefit them against undead and daedra. ;D

    While it's cool that Scribing adds new skills to existing skill lines, I get the appeal behind adding new skills with morphs to the skill lines which only have 4 active abilities. Each of the Weapon skill lines have 5 morphable skills in them, in addition to 1 new Scribing skill, for a total of 6 Active Abilities (not counting the Ultimate). The skills menu can clearly support having more than 5 Active Abilities in any skill line, so I'd like to see Fighters Guild, Mages Guild, Assault, and Support be given 1 new morphable skill in addition to any Grimoires they may be receiving.

    Regardless, Scribing skills will probably suffice for now. I hope we get more than one Grimoire per skill line (consider how Soul Magic, which by default has 1 morphable ability, is receiving 2 Scribing abilities) so we can have much more customization regarding the base function of the skills we cast. Imagine a skill line of 5 morphable skills and 2 or more scribed skills, or even Scribed Ultimate abilities for more than one Ultimate in each skill line.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • fenn1539
    fenn1539
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    fenn1539 wrote: »
    LunaFlora wrote: »

    ohhh i didnt see that in my scribing thing so i guess i didnt consume the thing tho still it does feel awkward that everything else has 5 set abilites and the guilds only get 4 so still room for a new ability all together and personally, i do still like the idea of imbuing your weapon with holy power while also changing the fighters guild passive to benefit them against undead and daedra. ;D

    While it's cool that Scribing adds new skills to existing skill lines, I get the appeal behind adding new skills with morphs to the skill lines which only have 4 active abilities. Each of the Weapon skill lines have 5 morphable skills in them, in addition to 1 new Scribing skill, for a total of 6 Active Abilities (not counting the Ultimate). The skills menu can clearly support having more than 5 Active Abilities in any skill line, so I'd like to see Fighters Guild, Mages Guild, Assault, and Support be given 1 new morphable skill in addition to any Grimoires they may be receiving.

    Regardless, Scribing skills will probably suffice for now. I hope we get more than one Grimoire per skill line (consider how Soul Magic, which by default has 1 morphable ability, is receiving 2 Scribing abilities) so we can have much more customization regarding the base function of the skills we cast. Imagine a skill line of 5 morphable skills and 2 or more scribed skills, or even Scribed Ultimate abilities for more than one Ultimate in each skill line.

    fair and for now they do with my posts are mostly me throwing ideas onto ZOS's wall of 'idk maybe we can do that at some point' ideas so that maybe they get added or something similar gets added ;D
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