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new fighters guild ability idea
its always weirded me out that both the fighters guild and the mages guild only give you 4 abilities and i have an idea for an ability i think would be really awesome for the fighters guild at least that it feels weird we dont have being a weapon empowerment ability like imbue weapon and crystal weapon where you imbue your blade with holy energy before striking the enemy with a light or heavy attack. as for the moprhs, i only have a good idea for one based on the evil hunter and turn evil ability being something like 'Evils bane' which would make the attack cause a burst of holy fire (fire dmg) in an AOE as well as perhaps also do bonus dmg against undead and daedra on top of the fighters guild passive making it hurt werewolves and vampires more with honestly that ability should really be against all daedra and undead anyways since those are the fighters guild main enemy in the game AND vamps can be classified as undead anyways while werewolves if ya know anything about the lore can actually be considered daedra.