Okay so @Attorneyatlawl is saying that the CC immunity with no break is new to Patch 1.07, not 1.1.1.
I originally thought there was no CC immunity after the duration of hard CC's on the current live patch. There is.
However, this is still fairly new. Its been added in one of the more recent patches.
And I still dislike the system of granting CC immunity with no action from the player.
Adding a completely new system like this without including it in any of the patch notes leads to confusion (as my threads indicate rather clearly.)
Basically, the way things used to work, you were immune to CC during the duration of the current CC (obviously) and for about a second as you came out of the CC. If you did not use the Stamina costing CC break you would not gain immunity. Now you gain immunity to all CC even if you do not stamina break. The immunity lasts 7 seconds, the same duration as the Break immunity.
This discourages players from expending stamina to break CC, which discourages active combat (no reaction necessary) especially to shorter duration CCs.
I'm still beyond frustrated that we weren't told about this. Now I'm just frustrated and slightly confused.
Yeaaaah... Right, if only ZOS had explained every bit of mechanic before, it wouldn't have started two misconceptions about mechanics. You say terrible but I used to chain CC newbies who never stun break with my binding javelin or shield charge, I have seen people get chain pulled multiple times consecutively before, I have never seen this kind of auto cc immunity.
The point of discussing specifics about balance gets lost when we don't fully understand the mechanics and what ZOS really wants with their "balance" vision.
joshisanonymous wrote: »
I was immediately thinking of this video and scratching my head after reading the OP.
Anyway, gaining immunity without reacting absolutely does not dumb down the game. You still have a choice: wait for the CC to end to gain and hope that you don't die or use stamina to ensure that you don't die while CC'd. In the case of very short duration CCs, like the DK pull or Crystal Shard, there's still a decision to be made.
If I just let a DK pull me, I gain immunity without expending any stamina, but I'm also right next to them (as well as whatever group they may be with). So breaking it doesn't change the immunity factor, but it does affect your positioning, which may be crucial. Furthermore, if you look at it from the DK's perspective, they actually have to be smarter about how they use this skill now. It can't simply be spammed regardless of whether someone decides to break it or not. Without the auto-immunity, using this skill was a win-win: either they wasted a bunch of stamina or you put them in a disadvantageous position. Now, there has to be an actual reason to use it. This system arguably requires more skill.
Or take Crystal Shard. This doesn't change your position at all and it's a short duration. Dumbed down, right? I don't think so. It's not as if the knockdown lasts for 0 seconds, so, situationally, it benefits you to break out of it with stamina. If you decide to let it run it 1-2 second course, that possibly high damage sorcerer (who has no cooldown on their damage spells!) has a perfect opportunity to start up whatever DPS chain they want. If you were to break it, and say you're a DK, you can immediately pull them (no cooldown), which would likely catch them off guard and turn the tide of the fight. Again, from the sorcerer's perspective, using Crystal Shard requires more thought than without the immunity timer. It has to be used to interrupt or to set up a chain only when you suspect that your enemy is low on stamina. Again, this system arguably requires more skill.
Some of you are talking as if this combat system has never been done before but it resembles DAoC in how it handles cooldowns and CC. It'd be hard to say that that game had a failed combat system since it's still going. DAoC had no cooldowns, immunity to CC whether it's manually broken or not, and no immunity to snares. It's almost a copy-and-paste thing going on.
I think people on these forums jump to conclusions way too fast about what they think will be the death of the game. Every time someone notices a new mechanic, regardless of how tested it has been in other games or how long it has been in this game, posts start popping up here about how everything is stupid and everyone should quit. Relax.
TheGrandAlliance wrote: »FINNALLY no more perma-stun 1v100 shield bashing DK's causing most random problems in PvP and also able to one-man PvE targets (with critical chance buffs) as well.
Good GOod... OP is /elitewhining once agian...
@jobo11b16_ESO
Well its a good thing ZOS's community manager commented on this issue and promised me some clarification.
None of the games most experienced testers knew about this system, which was absolutely nija'd into the game late in the development process or alternatively wasn't working throughout most of the Beta.
Regardless of which it is, we should have been told when it was fixed/added.
And its absolutely a bad system.
You should not be rewarded for failing to react to your opponent. Its dumb. Most of the CC in this game is so short duration that the CC-break feature becomes much less useful. The only long duration CC, like roots, snares, immobilize, and disorient, can't be CC broken any way and don't grant you immunity.
Its really quite backwards.
@jobo11b16_ESO
You really think preventing combos and rewarding everyone for standing around doing nothing makes things....harder?
And Immobilize should only have an immunity after you BREAK it. Just like hard CC should only give you immunity if you break it.
Between this and the AoE caps the games PvP is going to turn into zergs running around doing nothing but spamming damage skills at each other.
@jobo11b16_ESO
No. I just think you should have to DO SOMETHING to prevent me from stun locking you.
@Ifthir_ESO
Either stop trolling and start being productive or leave the thread. Are you a PTS tester?
If so you should have seen the thread about this topic on PTS forum and all of the other experienced testers who had no idea about this.
@jobo11b16_ESO
The break out system has been in for a long time. I believe since the Beta started, but you'd have to ask Attorney about that one. I started in September. It was in then.
Auto-immunity was not. So the two things aren't connected.
Did you see the video I posted in this thread? Do you not think we did exactly that same kind of testing during the Beta? We couldn't have "not noticed" the system.
@Ifthir_ESO
Either stop trolling and start being productive or leave the thread. Are you a PTS tester?
jobo11b16_ESO wrote: »Are these the same people that didn't notice the AoE caps when they had the unlocked API? Or the ones that let Vampire spam go live? Or are these the testers that abused exploits to get ahead of everyone at early access? The ones that let the duping bugs go live? These testers are terrible at the one thing they're supposed to be doing, why would it be at all surprising that they didn't notice something that was right under their noses? Not a single mention of auto immunity for months, and all it would have taken was testing the breakout system when it was put in.
,Judging by the fact that Atto, Atropos, Carde, Mystborn, drioskethc, ect. ect. didn't know about this either, I'm going to go ahead and guess a lot of the general player base didn't know as well.
This was absolutely, positively, not in the game on the PTS anywhere before the last 3 weeks before the game launched. If it was added then I have no idea because I stopped playing on the PTS while waiting for the game to launch.
I also didn't participate in any weekend tests except for one a week or two before I stopped playing the PTS, and it was DEFINITELY not in that build either.
I have no doubt it was likely added sometime without a single mention, but it hasn't been a part of the game for long. Anyone trying to argue that can shove it up their ass.
The fact that a large number of PTS players quit before the first month was up should be evidence that they weren't the ones dropping the ball on these issues. Seeing so many bugs that I personally reported going live was sobering to say the least.
Oh well. We'll see how Craglorn is doing. PTS groups have been struggling to gather enough manpower to test it out for the most part. Should be great!
@jobo11b16_ESO
You're a clear and definitive troll. I can only hope someone from ZOS bans you from these forums or that they implement an ignore feature soon. Its down right ridiculous that you're still allowed to post.
In either case, my last response to you in any thread shall be to quote a post from the discussion on this same topic going on in the PTS thread:,Judging by the fact that Atto, Atropos, Carde, Mystborn, drioskethc, ect. ect. didn't know about this either, I'm going to go ahead and guess a lot of the general player base didn't know as well.
This was absolutely, positively, not in the game on the PTS anywhere before the last 3 weeks before the game launched. If it was added then I have no idea because I stopped playing on the PTS while waiting for the game to launch.
I also didn't participate in any weekend tests except for one a week or two before I stopped playing the PTS, and it was DEFINITELY not in that build either.
I have no doubt it was likely added sometime without a single mention, but it hasn't been a part of the game for long. Anyone trying to argue that can shove it up their ass.
frwinters_ESO wrote: »
You just dont pay attention. I have known about this for awhile and believe its been in the game longer. when you use your CC breaker, you get a swirl around you. this is the indicator you are immune to CC. You may not see this on lower video settings though.
Attorneyatlawl wrote: »frwinters_ESO wrote: »
You just dont pay attention. I have known about this for awhile and believe its been in the game longer. when you use your CC breaker, you get a swirl around you. this is the indicator you are immune to CC. You may not see this on lower video settings though.
Yes, but that's not what the OP is talking about, we're talking about it happening with no user intervention or action. That is absolutely new and recently put in.
jobo11b16_ESO wrote: »
Attorneyatlawl wrote: »
That video you linked is from March 9th.... which was about a week and a half before closed beta ended, and most had already winded down testing as it was so close to launch. Nice try though. It is indeed a newer change that was snuck in but not mentioned anywhere. I noticed it on live but assumed people had been CC breaking.
EDIT: Also call me dense but what timestamp are you seeing this *AUTOMATIC* cc immunity and not someone using breakfree to get it? Because getting it automatically with no user action is absolutely new, whether it was snuck in just prelaunch or right after.