Attorneyatlawl wrote: »e.gamemarkb14_ESO wrote: »Are you playing on PTS or just taking someones word for it? I would like to see a video demonstrating this please. 7 seconds would be a bit too long, were 2-3 seconds would be more balanced in my opinion.
At most 1-2 seconds if you ask me. This is indeed on the PTS. It's an absurd move and a huge dumbing-down of the combat as well, making there be little reason to bother with a CC break unless you are going to die from not doing so. Why reward poor gameplay with this kind of mechanic? It also drastically will alter combat and skillcap.... and it's not even called out in the notes, being ninja'd in. Come on ZOS... talk to us before putting major game-changers like this in at all!
@jobo11b16_ESO
March was the very last month of Beta. The CC break out was in since September. You used to have to actually react to CC inorder to get an immunity.
Just because I was wrong about when this was added doesn't mean its a good system or that its okay that we weren't told about it.
Its AoE caps all over again.
jobo11b16_ESO wrote: »e.gamemarkb14_ESO wrote: »Are you playing on PTS or just taking someones word for it? I would like to see a video demonstrating this please. 7 seconds would be a bit too long, were 2-3 seconds would be more balanced in my opinion.
I have to say, there needed to be some form of reasonable CC immunity to what we were dealing with already, being able to spam CC's none stop and forcing our foes to either burn all their stamina, thus forcing them to stay in the fight anyway to get burned down, was a little OP, however any long period immunity would not be the answer to dealing with this.
While we could state that everyone could obtain the heavy armor skill to make themselves invulnerable to CC for up to 7-8 seconds, it should never be a required skill or to force players to invest into it. That is why having the ability to break free from CC was implemented, but I honestly doubt they ever intended for players to be perma stuck with the standard system because of our ability to spam CC, do you?
Considering that the auto-immunity before this change was 5 seconds, I doubt they would reduce it below that with how much CC is available. I wonder if they increased the duration of the breakout immunity too.
e.gamemarkb14_ESO wrote: »
Hmmm, if there was a working auto-immunity, it certainly wasn't working in current game play because I know of a lot of players who use their CC break ability only to get immediately re-stunned, rooted, whatever, endlessly.
A Dragon Knight for example spamming their talons, after I used CC break with stamina, I immediately get held again, or stunned, from other sources over and over.
How about the ongoing stun locks I can do to any player using teleport strike that stuns my foe for 1.5 seconds? I just spam it over and over and my foe can't move or do anything.
Not sure what is supposed to work, hopefully they will figure it out before it goes live.
no worries guys. broken talons will still be broken! all is good!
losing more faith in these devs by the day -.-
wrong "fix" on bash, wrong "fix" on CC´s , not fixing vamp passives WHILE UR ALREADY MESSING WITH THE REDUCTION!?!??
seriously ZOS....just hire me already ill fix ur game for a reasonable salary...
So, clicking one button after the other is what's considered to be skill now?? lolberavinprb19_ESO wrote: »Anything that takes PvP in a less skill required direction is a very bad change. A better idea would have been to have a better PvP tutorial, where you would actually have to learn about sneaking, stun breaking, rolling out of immobilize, and various other PvP mechanics...
Not really. However, to that I say two things. First, it takes a hell of a lot more skill than doing nothing, and being reward for it. Second, players should need to manage their resources if they want to do things like stun break. They are just dumbing down the game...So, clicking one button after the other is what's considered to be skill now?? lolberavinprb19_ESO wrote: »Anything that takes PvP in a less skill required direction is a very bad change. A better idea would have been to have a better PvP tutorial, where you would actually have to learn about sneaking, stun breaking, rolling out of immobilize, and various other PvP mechanics...
SWG had some of the best pvp I had ever experienced....in the later NGE. There were auto CC immunity affects to certain abilities. Like, Bounty Hunter. BH's had an area trap they could lay down at their feet that, with the right jewelry set, could root an entire group of ppl and this root was unbreakable. Right after that root affect ended, there was an immunity to where you couldn't dire root that person or persons again for like 10 secs, or something like that.beravinprb19_ESO wrote: »Not really. However, to that I say two things. First, it takes a hell of a lot more skill than doing nothing, and being reward for it. Second, it takes some degree of skill to manage your stamina so you have enough left to stun break, block, or whatever else you need to do.So, clicking one button after the other is what's considered to be skill now?? lolberavinprb19_ESO wrote: »Anything that takes PvP in a less skill required direction is a very bad change. A better idea would have been to have a better PvP tutorial, where you would actually have to learn about sneaking, stun breaking, rolling out of immobilize, and various other PvP mechanics...
I admit, I found the lack of cooldowns very surprising. On one hand, I enjoy it because I'm not constantly looking at timers. On the other, people are just using the same abilities over and over again. I honestly think diminishing returns would suit this game quite well.I also think that adding in cooldowns is the only real way they will be able to balance this games PvP out, in the long run.beravinprb19_ESO wrote: »Not really. However, to that I say two things. First, it takes a hell of a lot more skill than doing nothing, and being reward for it. Second, it takes some degree of skill to manage your stamina so you have enough left to stun break, block, or whatever else you need to do.So, clicking one button after the other is what's considered to be skill now?? lolberavinprb19_ESO wrote: »Anything that takes PvP in a less skill required direction is a very bad change. A better idea would have been to have a better PvP tutorial, where you would actually have to learn about sneaking, stun breaking, rolling out of immobilize, and various other PvP mechanics...
Attorneyatlawl wrote: »e.gamemarkb14_ESO wrote: »Are you playing on PTS or just taking someones word for it? I would like to see a video demonstrating this please. 7 seconds would be a bit too long, were 2-3 seconds would be more balanced in my opinion.
At most 1-2 seconds if you ask me. This is indeed on the PTS. It's an absurd move and a huge dumbing-down of the combat as well, making there be little reason to bother with a CC break unless you are going to die from not doing so. Why reward poor gameplay with this kind of mechanic? It also drastically will alter combat and skillcap.... and it's not even called out in the notes, being ninja'd in. Come on ZOS... talk to us before putting major game-changers like this in at all!
Ya I'm still upset that we weren't told when this was added, even though its apparently been there since at least the last live patch.
Video:
https://www.youtube.com/watch?v=XSum6bPmtC8&feature=youtu.be
All CC as in both soft and hard?!
WTF?! this game just became a "no skill game" as if it was not hard enough to take down some builds...
Oh well.. it seems we will see no melee at all. It's just not viable at all anymore with these changes.
This is a huge indirect buff to sorcs, vampires, ranged heroes and glass cannon builds, as if they were not strong enough. It buffs magicka users vs stamina users even more... this is a VERY BAD STEP.
All CC as in both soft and hard?!
WTF?! this game just became a "no skill game" as if it was not hard enough to take down some builds...
Oh well.. it seems we will see no melee at all. It's just not viable at all anymore with these changes.
This is a huge indirect buff to sorcs, vampires, ranged heroes and glass cannon builds, as if they were not strong enough. It buffs magicka users vs stamina users even more... this is a VERY BAD STEP.
You mention glass cannons and then complain about how strong they are. SMH! If someone is a "glass cannon", they are trading off survivability for damage. That, my son, would be what is called balance AND risk vs reward.
jobo11b16_ESO wrote: »
If I understand correctly, the new one will also apply to immobilize effect and snares/slows. I know about auto-application since day one as players couldn't be chain pulled by the DKs chain even if they not reacted, but IMO it's a bad idea in itself. It makes skills like Immovable near useless, it also devalues the concept of blocking and rewards bad players, who do not even want to block telegraphed stuns (the only situation when you cannot reliably block a stun, is when you get attacked from behind with no vision or from stealth). There are no instant stuns with no travel time or long animation, with exception of pulling chain which has very fast travel time so you have to block in anticipation of it.
jobo11b16_ESO wrote: »If I understand correctly, the new one will also apply to immobilize effect and snares/slows. I know about auto-application since day one as players couldn't be chain pulled by the DKs chain even if they not reacted, but IMO it's a bad idea in itself. It makes skills like Immovable near useless, it also devalues the concept of blocking and rewards bad players, who do not even want to block telegraphed stuns (the only situation when you cannot reliably block a stun, is when you get attacked from behind with no vision or from stealth). There are no instant stuns with no travel time or long animation, with exception of pulling chain which has very fast travel time so you have to block in anticipation of it.
You don't understand it correctly, there is no new CC immunity system, it does not effect snare/root. What OP is talking about is the auto-immunity system that has been in place for months since long before the early access period, during the closed beta. This post is just people that do not pay attention to the game they're playing.
jobo11b16_ESO wrote: »
This has been since beta months ago, long before release. It's just that the people in CBT have terrible observation skills.
jobo11b16_ESO wrote: »CC Tutorial footage from March 9th of auto immunity. It has been in the game since beta and none of you have noticed it, you can also see the immunity buffs, breakout is listed as CC lasts 7 seconds and then auto which is labeled as Ability CC which lasts 5 seconds. Incredible testers you guys are, months of playing the game WITH the working API and you don't notice this.