SilverBride wrote: »I will never understand how making things difficult for ourselves is supposed to be fun.
Araneae6537 wrote: »No, I appreciate some of the ways that Morrowind was challenging, with no passive health recovery so you’d need to use a potion or find somewhere safe to sleep, and lots of things could kill you when just starting out so you’d have to reload from a save point. I like there being a sense of danger and some loss of convenience or progress with character death, but NOT loss of the character. That sounds the opposite of anything fun to me.
SeaGtGruff wrote: »SilverBride wrote: »I will never understand how making things difficult for ourselves is supposed to be fun.
Playing a game in a more challenging way can be fun, but it also depends on whether the person kniws what they're doing
SilverBride wrote: »I will never understand how making things difficult for ourselves is supposed to be fun.