Pixiepumpkin wrote: »CameraBeardThePirate wrote: »Nah, they really shouldn't cancel MYM because of those reasons. They should cancel MYM because noone wants to PvP.
I know what I'll be doing during that event: Grab my tickets as fast as possible, be annoyed by all the delays and time wasted due to gankers/PvPers, and then log off for the rest of the day while being annoyed.
PS: Don't make us go to multiple PvP zones to get all the event tickets in PvP events, as that's even more annoying on top of PvP itself being annoying/stupid.
Don't make us do Dungeons and PvE stuff for tickets during every other event of the year when all I want to do is PvP.
See how unrealistic that request is? There's literally 2 PvP events a year - either skip the event or suck it up and PvP.
There is a major difference.
PVP players can easily do PVE content (especially in the context of an event where there are no hard mechancis to deal with)
HOWEVER
PVE players can not so easily do PVP content events due to the very specific and meta gearing necessary, along with the associated playstyles/rotations.
I have been PVPing for 20+ years as my primary activity in MMORPGs, never had an issue with running a dungeon. But I see many PVE players have a myriad of issues doing PVP.
They are not the same thing.
not everyone suffers constant poor performance/bugs/crashes etc and some players are so used to dealing with the stuck-in-combat bug it's become normal and doesn't bother them anymore.
FlopsyPrince wrote: »No, it is not "the same" for PvP, unless you compare that to Trials, which some of us will never do. I can't even do some group dungeons.
Having the eye-finger coordination is much harder for some. Doable enough for much PvE content, but impossible when going against players that can take a full massive hit and get 0 damage, then 1-shot me. I am not in proper PvP gear, but really?
Getting ganked 5 times in a row (last time I tried during an event) killed the idea of trying to run some of the quests.
Those of you who love ganking need to learn that the ganked will stop being your targets when it is useless to even try.
It would be much better if I played against others with my skill, but nothing enforces that now, something many here miss.
It’s absolutely true that different people struggle with content that others find easy in this game. But that doesn’t mean an entire event should not exist... You wouldn’t cancel dungeon events because some people struggle to complete dungeons on normal difficulty. Similarly, PVP events should not be cancelled because some PVEers don’t like PVP.
As has been pointed out multiple times in this thread, you can pre-load MYM quests, complete them in dead campaigns before the event when there’s no one around (see: no CP campaign) and turn them in during the event without ever having to encounter another player at a quest objective. Heck, even I am pre-loading the quests, and I’m a PVPer! I’d much rather spend my time earning double AP during the event, not doing quests.
This really isn’t difficult to do. I frankly think it’s extremely toxic of anyone who is anti-PVP to insist every year that this event shouldn’t exist — especially after all the helpful advice that has been given. I could understand getting upset if the event required you to kill another player to get event tickets, but that’s obviously not how it works. These are quick, painfully easy quests that can be done in advance in dead campaigns where your chances of running into another player are infinitesimally small.
The pre-loading method only works if you know about it, if you have enough alts and if you can avoid people who actively hunt pre-loaders down (yes they are thing). Other than that sure, that's an option and I use it myself in case I'll have to be offline for some days, but it's telling of how sorry the state of PvP is. I bet there are gonna be people, like many other times, who'd rather skip the event. Especially since not much seems to have been fixed in the last couple of years (such was the length of the break I took and I didn't stay up to date, but I'm seeing "more of the same").
I do have to agree --- the very fact that we NEED to create guides and offer advice to people on how to do an event without doing the core part of that event, screams that there are issues with that activity. I tend to just use low level alts with things like steed mundus, cp's for mount speed and stamina, and making sure I have continuous attack, so that I can get scouts done in a reasonable time frame ---
For in city, if I feel I need those tickets, I go with a vampire NB built with as much stealth as I can, and sneak around.....
Most of them, I can finish without ever being seen.... and I tend towards the arena one, as I can, if I feel like waiting for respawn times, do it without ever leaving the platform......
However, again, the fact that we are creating strategies, rather than just having fun at the event, shows how UNFUN the PVP has become for a VERY large part of the population......
Auldwulfe
To me that is fun... creating strategies. That's part of the fun of it and dare I say, part of the heart of it. The only really bad thing as I see it is the login wait times and lag.
I mean... would ya really want to be running around in places like Imperial City without a plan?
For those complaining about having to do PVE events, I will say the same as I say to those complaining about PVP -- you don't have to do events... they are not mandatory, but for those that are PVP, please understand.... when you do a PVE, you don't have to worry about another player killing you, just as you get to location, and then having to travel all that way.... again.
It isn't the same -- a little courtesy goes a long way. When I see someone doing a scout, I will always try and let them finish the animation before I assist them with a teleport back to their base...... a little kindness can make this whole thing a LOT better for all.
Auldwulfe
DrNukenstein wrote: »For those complaining about having to do PVE events, I will say the same as I say to those complaining about PVP -- you don't have to do events... they are not mandatory, but for those that are PVP, please understand.... when you do a PVE, you don't have to worry about another player killing you, just as you get to location, and then having to travel all that way.... again.
It isn't the same -- a little courtesy goes a long way. When I see someone doing a scout, I will always try and let them finish the animation before I assist them with a teleport back to their base...... a little kindness can make this whole thing a LOT better for all.
Auldwulfe
It's not really about "having to do PVE events", it's about having to do PvE to get the gear you need to excel in PvP. Example, Balorgh. PvPers literally are required to do their less preferred content to succeed, and the equivalent does not exist for PvEer's. Rather, we have one or two events per year with purely optional cosmetics that we may not even want. It's not like the PvEers are very uhhhh friendly if you show up for a vet dungeon with your stat dense and versatile PvP loadout.
Pixiepumpkin wrote: »Sorry, but that is just my opinion on PvP. And, I can honestly say I have never prevented or delayed anyone from getting their event tickets during a PvE event. So that should not happen in PvP events either.
Also, I have nothing against PvPers or PvP in general(I just hate it). And do feel ZOS needs to pay attention to PvP. But being 'forced' into it is wrong on so many levels. PvP requires levels, gear, skill, skillpoints, preparation, reflexes, stable internet, etc... not everyone can do that. Besides that, I do not think PvP in ESO is actually really PvP. It is more of a gankfest. PvP needs some really serious changes to make it accessible for everyone, before players should ever be 'forced' into it.
If players actually wanted to PvP in ESO, those zones would be packed when there isn't an event going on.Well, to be honest this is one of the things ZOS should change about PvP in my opinion. No potions, no food/drinks, basic gear sets/loadout choices, dpsgap removed, no add-ons, etc... to make PvP truly fair and more easily accessible, even for PvPers. Fair PvP battles would be more fun for everyone.Those lucky PvPers who only have to PvE basically everyday to get their gear and consumables that are totally not important can't even imagine your pain.
The problem is: Most players do not want fair PvP.
100% spot on!
This is one of the things I miss the most about WOW pvp, the sets are curated by the devs speifically for each class/spec, allowing true skill (not cheese proc/gear) to win, and better balanced gameplay.
And you are right. The primary difference with a PVP player doing a PVE event vs a PVE player doing a PVP event is that in ESO any PVPer worth their salt can easily do the PVE event challenges. This is not the case when reversed. A PVE player has a much more difficult time obtaining the rewards.
Feeding improperly geared/trained PVE players into a PVP event is just bad design full stop.
Pixiepumpkin wrote: »Sorry, but that is just my opinion on PvP. And, I can honestly say I have never prevented or delayed anyone from getting their event tickets during a PvE event. So that should not happen in PvP events either.
Also, I have nothing against PvPers or PvP in general(I just hate it). And do feel ZOS needs to pay attention to PvP. But being 'forced' into it is wrong on so many levels. PvP requires levels, gear, skill, skillpoints, preparation, reflexes, stable internet, etc... not everyone can do that. Besides that, I do not think PvP in ESO is actually really PvP. It is more of a gankfest. PvP needs some really serious changes to make it accessible for everyone, before players should ever be 'forced' into it.
If players actually wanted to PvP in ESO, those zones would be packed when there isn't an event going on.Well, to be honest this is one of the things ZOS should change about PvP in my opinion. No potions, no food/drinks, basic gear sets/loadout choices, dpsgap removed, no add-ons, etc... to make PvP truly fair and more easily accessible, even for PvPers. Fair PvP battles would be more fun for everyone.Those lucky PvPers who only have to PvE basically everyday to get their gear and consumables that are totally not important can't even imagine your pain.
The problem is: Most players do not want fair PvP.
100% spot on!
This is one of the things I miss the most about WOW pvp, the sets are curated by the devs speifically for each class/spec, allowing true skill (not cheese proc/gear) to win, and better balanced gameplay.
And you are right. The primary difference with a PVP player doing a PVE event vs a PVE player doing a PVP event is that in ESO any PVPer worth their salt can easily do the PVE event challenges. This is not the case when reversed. A PVE player has a much more difficult time obtaining the rewards.
Feeding improperly geared/trained PVE players into a PVP event is just bad design full stop.
What's WOW?
Maybe part of it is PvPers need to be in a PvP zone to get event tickets so it only makes sense, at least for events, that the "rules" apply to everyone. Outside of events could be problematic as well. Unless they let PvPers get perfected gear without fighting bosses, it would be tough to explain how any of it is "fair". People who regularly PvP don't really need PvEers to beat up on.
Maybe part of it is PvPers need to be in a PvP zone to get event tickets so it only makes sense, at least for events, that the "rules" apply to everyone. Outside of events could be problematic as well. Unless they let PvPers get perfected gear without fighting bosses, it would be tough to explain how any of it is "fair". People who regularly PvP don't really need PvEers to beat up on.
I understand that --- but at the same time, when a PVP person does a quest in PVE for a ticket, they aren't forced to ride from Bangkorai to Glenumbra to do it, with the chance that a random wandering PVE player can just make them restart back at Bangkorai and do it again.
I am open to both, but I do understand how each person feels.... and that's a huge part of it... PVP'ers can use the same wayshrines everyone uses to do their quests.... it isn't dying that the PVE players have a problem with... that happens... it's dying, and having to restart the quest from whatever location they had come out from in the first place... and in PVE, you don't deal with campers. I saw it the other day when some champion 2000 was camping the skyshard near the scroll temple that new players use to do the quest and get the continuous attack for their mount speed.
How much of other people's time did he waste for a quick dopamine rush...??
That is what the PVE people get most annoyed with --- it isn't the quests, and it's not even dying... but having to respawn back at a start point, instead of just using a soulstone right there, and waste a bunch of time going through the whole travel thing, that is what ends up being so annoying.
Auldwulfe
Tommy_The_Gun wrote: »MYM would be fine, but for whatever reason ZOS has an abnormal obsession about one specific zone - Imperial City.
They made this zone and it was a huge flop. The entire DLC did not sold well. Even when ZOS made IC DLC as a Free DLC, it is still a dead empty Zone. And there is a good reason for it. It perfectly sums up all of the problems that PvP in ESO has. And those problems will exist because of the whole core concept. Mixed PvE & PvP never worked well. Ever, no matter the game.
It makes both PvE & PvP an unpleasant and toxic experience. And while Cyro is quite big, IC is not. It is a cramped tight zone that makes mixed PvE & PvP almost impossible to enjoy. On top of that ESO does not have any MM (cuz it is mmo) and pretty much no rules (aside from player made rules that are more or less "The Purge"). The result is that the only target audience that may enjoy ESO "PvP" are guilds & groups. And since ESO build its foundations on the TES franchise (games made for Single Player), it is no wonder that majority of ESO players are also Single "lone wolves" players, who mostly enjoy PvE solo play.
It would be totally fine to include IC in MYM, but the issue is that IC DLC is being pushed EVERYWHERE lately. Almost every event, almost every promotion seems to have obligatory "Trip to IC just to get ganked and smash a window in RL out of frustration" problem. ZOS. Stop doing that. IC is the only DLC that is being obsessively added everywhere. This needs to stop. We have other nice and cool DLC zones in the game that are better in almost every way and are not getting this much attention.
TL:DR
MYM is fine, but what is not fine is IC being added to almost every Event (not just PvP evens). If something, IC should only be a part of PvP events, especially when it comes to even tickets. Ideally, even in PvP events we should have "a choice" what type of PvP content we like to do. If some one does not like IC, we should be able to just do 2 quests in Cyro to get event tickets. Forcing players to do content they do not enjoy is toxic for the game & its player base in the long run (not to mention unnecessary traffic & server load).
I'm going nuts!
What does MYM mean?
Move Your Manager?
Manager Your Missiles?
WHAT DOES IT MEAN
REEEE
StihlReign wrote: »In the game's current state MYM should be cancelled. The PvP experience has deteriorated to a state where it can take 10 minutes or more to get out of combat.
Repeated forced suicide is the only real option to continue playing after an encounter since we're often stuck in combat.
Friendly player heals prompt stuck in combat as well, so even if you die, and rez at the wayshrine, you should expect to enter combat if a healer is present and throwing around abilities.
Since you can't mount during this state, you should expect gameplay will be slow, grouping will be frustrating, and the flow of fighting will be erratic and tiresome as you wait for the game to release.
Buffs can also be affected by this state - stuck in combat is often paired with a nasty cocktail of other unresolved bugs and errors - see 49710.
This is the worst I've seen the SIC bug in years, and with no formal comment from the devs, we should expect it to continue unabated until either the skill, or the will to resolve the issue presents itself.
FlopsyPrince wrote: »Sorry, but that is just my opinion on PvP. And, I can honestly say I have never prevented or delayed anyone from getting their event tickets during a PvE event. So that should not happen in PvP events either.
Also, I have nothing against PvPers or PvP in general(I just hate it). And do feel ZOS needs to pay attention to PvP. But being 'forced' into it is wrong on so many levels. PvP requires levels, gear, skill, skillpoints, preparation, reflexes, stable internet, etc... not everyone can do that. Besides that, I do not think PvP in ESO is actually really PvP. It is more of a gankfest. PvP needs some really serious changes to make it accessible for everyone, before players should ever be 'forced' into it.
If players actually wanted to PvP in ESO, those zones would be packed when there isn't an event going on.Well, to be honest this is one of the things ZOS should change about PvP in my opinion. No potions, no food/drinks, basic gear sets/loadout choices, dpsgap removed, no add-ons, etc... to make PvP truly fair and more easily accessible, even for PvPers. Fair PvP battles would be more fun for everyone.Those lucky PvPers who only have to PvE basically everyday to get their gear and consumables that are totally not important can't even imagine your pain.
The problem is: Most players do not want fair PvP.
"Most players do not want fair PvP?"
Please provide your metrics in support of the ascertain 'most'. Secondly from experience, actually many PvPers that I know want a fair experience with less lag and fewer ball groups. A ball group every now and again is fine, kind of like the hammer spawning but multiple ball groups that are unkillable are the real issue.
Sarannah, I understand you're not happy about some things PvP related, which I can somewhat understand. However I just think its better for us to identify the real issue(s) and work on those rather than get lost in how mad things or people can make us. Certain AD guilds have made me kind of mad in the past too so again I can understand but I can't let that set the table for everything else PvP related.
I have never seen a post/reply by someone that PvPs a lot who says they want fair PvP.
Post about getting frustrated being continually ganked and you will get jumped on and told to "get good" or "just skip it then".
I have noted before that ZOS needs to fix things if they really want to encourage non-PvPers to even put their toes in, especially during an event.
I’m a PVPer, and I want fair fights in PVP. There’s a reason why our raid leaders instruct us to avoid the sweat lords who hang out in resource towers, why we’re instructed to spread out on flags and doors to avoid nightblade bombs, why we’re instructed to leave keeps where ball groups from opposing alliances are farming non-ball groups in our alliance rather than fighting each other, etc.
There: now you have seen a reply by someone who PVPs a lot who wants fair PVP. Don’t paint us all with the same brush. What you’ve just said would be like me saying “all people who run trials are toxic, elitist players who expect you to wear specific gear and churn out 100k DPS on a trial dummy,” which wouldn’t be true at all. SOME people who run trials are toxic, elitist players, like SOME people who do PVP don’t want fair fights. Not all. Some.
MyM is the only event where IC is mandatory to get tickets..
FlopsyPrince wrote: »MyM is the only event where IC is mandatory to get tickets..
Didn't an event (1 or 2 ago) require an IC quest for a ticket? I remember that, but perhaps I am remembering incorrectly.
You can get it standing on the safe area of the platform of Arena, but that can take a long time if not enough citizens are getting rescued.
I have been thinking over these comments for a few days, now... and I keep coming back to one question.
Many PVE players are asking for a side instance of Cyrodiil with just the quests, and no PVP -- it would take nothing away from the PVP players... they would still have their PVP zone... but many of them are against that, and I have to ask .....why?
It's NOT a good look, as it makes the PVP'ers look desperate to have people to beat up on.... despite already having each other for that.
Creating a copy zone, that is just PVE for those that want the quests and achievements for those, would take NOTHING from the PVP crowd in any way.
I'm just curious as to WHY the PVP'ers are so against having an instance that they wouldn't even have to go to, and would not be forced to partake in, to get their tickets.
Auldwulfe
Just use a Health alliance pot or any pot that gives stealth.