I'm glad ESO is nothing like WoW, where we need to start from scratch every expansion. To me that is stupid, even though I did enjoy WoW when I was still playing it. In ESO the progress you make remains the progress you made. Players can barely keep up with balance changes in PvE, let alone PvP.Fingolfinn01 wrote: »How does ESO win back players? I am not sure how to answer this myself. I know WOW can shed a significant number of players and they can also win back a significant number. Because each expansion resets the game. How does ESO win back its players? Will the Gold Road expansion be enough? Or will they need to do more?
xiphactinus wrote: »[snip] I have been playing little over 3 years and I stopped my sub last year because I'm fed up already of the constant combat adjustments, lack of pvp support...blah blah blah. [snip] At this point all bridges have been burned.
I'm glad ESO is nothing like WoW, where we need to start from scratch every expansion. To me that is stupid, even though I did enjoy WoW when I was still playing it. In ESO the progress you make remains the progress you made. Players can barely keep up with balance changes in PvE, let alone PvP.Fingolfinn01 wrote: »How does ESO win back players? I am not sure how to answer this myself. I know WOW can shed a significant number of players and they can also win back a significant number. Because each expansion resets the game. How does ESO win back its players? Will the Gold Road expansion be enough? Or will they need to do more?
The two things I feel ESO needs to get players back/keep them playing is:
1: Better MMO experience. Right now dungeons are toxic beyond believe. Speedrunners/fake roles/etc. And that is not even discussing the fact that some dungeons are much harder or that groups themselves can fall apart. Making the dungeonfinder/dungeons a much better experience for everyone would go a long way to players enjoying themselves more and sticking with the game. (Note: I love the game and running dungeons but even I am not running dungeons anymore. A new player or any player not invested in ESO yet would probably quit right away, I know I would.)
2: Closing the dps, survivability, gear, and skill gap. There is just too much of a difference between the low end players and high end players. And this isn't just a 3-5% difference, it is over a 1000% difference(10k dps vs 140k dps/cannonfodder vs immortal tanks). ZOS needs to find a way to close all these gaps. Not just for the game itself, but also for the players to have better experiences anywhere in the game(in trials/dungeons/arena's/PvP/etc). When players have better experiences, they stick around or don't leave at all.
PS: Gold Road looks very disappointing to me. Even though I did preorder Gold Road because ESO is just a great game and I plan to keep playing for years.
More generally, the devs need to stop thinking of ESO in terms of it being "Skyrim Online" and bring it up to date relative to its competition.
I mean, as someone who has played WoW most of their life.... I wouldn't even say WoW wins back players because of the "reset". I know many people, including myself, that hate that about WoW. Blizzard is even planning to build things to be more evergreen to make this less of an issue since player feedback in recent years proves that this is not something the majority actually enjoys. WoW wins back players because of actual new content that draws people in.... whether it be a new feature (dragon riding/dynamic flying is a perfect example since it was a huge win for the Dragonflight expansion), classes, dungeons/raids, or even just the many zones. WoW also gets multiple updates throughout the year that brings new content and features, while with ESO it's really only one-two updates, meaning there is not only more offered but also more chances to draw players back.I'm glad ESO is nothing like WoW, where we need to start from scratch every expansion. To me that is stupid, even though I did enjoy WoW when I was still playing it. In ESO the progress you make remains the progress you made. Players can barely keep up with balance changes in PvE, let alone PvP.Fingolfinn01 wrote: »How does ESO win back players? I am not sure how to answer this myself. I know WOW can shed a significant number of players and they can also win back a significant number. Because each expansion resets the game. How does ESO win back its players? Will the Gold Road expansion be enough? Or will they need to do more?
And this. A lot of new "content" added to ESO are just things you pay for.... while in games like WoW, if something new is added to the game, people actually have to play and be active in the game to earn it.Cooperharley wrote: »Incentivization of long term gameplay & a reward structure with less focus on microtransactions in my opinion
The single biggest thing they could do to both get players back and retain players is to change the outdated console controller based combat to reflect modern PC paradigms. Look at Guild Wars 2's combat for how to do it right.
More generally, the devs need to stop thinking of ESO in terms of it being "Skyrim Online" and bring it up to date relative to its competition.