Tenthirty2 wrote: »"Win back" what players lol?
On multiple accounts
On multiple platforms
In multiple zones
DAILY and varying times of the day
I am seeing more players consistently than last year. It feels busy and a bit more crowded, which I'm not a fan of tbh.
Side thought: I may play too much >.<
Make the classes fun to play. I still play FFXIV sparingly because the classes feel good to play, the combat's not floaty how ESO is. The one thing ESO combat does better than FFXIV's is the lack of button bloat, though.
Make the classes fun to play. I still play FFXIV sparingly because the classes feel good to play, the combat's not floaty how ESO is. The one thing ESO combat does better than FFXIV's is the lack of button bloat, though.
Button bloat? With skills automatically changing to fit the situation? I'd rather have buttons change to whatever combo/stance/minion I have active than have to use the laggy, janky two-bars system to be honest. Sure it used to be a thing but it has since been greatly improved. The only case I still occasionally hear complaints about are ninjutsu combos and that's from players new to the job. Also, I'd rather have buttons I rarely use than have to slot abilities I never use because they provide valuable passive bonuses. The only thing worse than that are the boring as hell one-bar builds.
I would never compare a game like FFXIV to ESO so simply just because the combat systems are so different, but it is right to say that ESO doesn't do classes well.... class design with a combat system like ESO's is just hard to do, which is why I'm on the side of believing that the game should have never had classes to begin with. If anything, the proper way to "win back players" on this specific subject would be for Zenimax to actually listen to the players that have been requesting new weapons and other combat oriented skill lines instead of new classes.... but for some reason Zenimax seems adamant on ignoring such feedback and sticking to their ways, releasing classes that many people don't even want to play and tying any other new "abilities" to proc sets.Make the classes fun to play. I still play FFXIV sparingly because the classes feel good to play, the combat's not floaty how ESO is. The one thing ESO combat does better than FFXIV's is the lack of button bloat, though.
More generally, the devs need to stop thinking of ESO in terms of it being "Skyrim Online" and bring it up to date relative to its competition.
That would lead to even more players leaving. Many players play ESO despite it being an MMORPG and are mainly interested in the TES lore, not in MMO features.
There is no single feature that would bring back lots of players. Though on top of my list would be:
> Better and more consistent writing, especially for dialog options our characters get to choose. But better NPC writing in general would be good as well.
> Better, more varied major plots. Orsinium/Wrothgar is regarded highly for this reason (among others of course). Not everything needs to revolve around Daedric Princes, dragons or another world-ending threat.
> Less flashy, glowy things. The sheer amount of visual noise from pets, mounts, skins/polymorphs and certain skills is driving people away.
> Less focus on clown crates and the clown store in favor of actual content.
Some classes in FFXIV still have way too many buttons. I have a repetitive stress injury (RSI) due to over two decades of IT, thus cannot play keyboard + mouse, only controller. While the two bar system is annoying, the fact I'm limited to only 12 items total (10 skills, 1 ultimate, 1 item slot) AND all classes having this same button setup thus muscle memory kicks in significantly reduces my pain after playing for several hours. FFXIV, meanwhile, have classes that have more buttons than others, so more button presses, throwing muscle memory out the window, thus potentially leading to more pain. FFXIV is making improvements by combining combos/making skills automatically change to the next skill and removing skills, yes, but still.
Regardless, FFXIV classes still feel better to play than ESO's, and that's due to better VFX and that their attacks feel significant. ESO's, meanwhile, is floaty, because Zenimax insists that ESO should play like Skyrim Online.
Don't get me started on FFXIV's accessibility tools in comparison to ESO's. Reduced animations (excellent for those of us with light sensitivity/migraines), inability to be affected by other people's emotes and animations when not in combat, waymarks...
UI/UX and VFX are just better. You don't need to install a thousand add-ons to play FFXIV. All the info you need, like buffs and debuffs, aggro tier lists, etcetera, is right there.
This! So much this!If anything, the proper way to "win back players" on this specific subject would be for Zenimax to actually listen to the players that have been requesting new weapons and other combat oriented skill lines instead of new classes.... but for some reason Zenimax seems adamant on ignoring such feedback and sticking to their ways, releasing classes that many people don't even want to play and tying any other new "abilities" to proc sets.
More generally, the devs need to stop thinking of ESO in terms of it being "Skyrim Online" and bring it up to date relative to its competition.
That would lead to even more players leaving. Many players play ESO despite it being an MMORPG and are mainly interested in the TES lore, not in MMO features.
There is no single feature that would bring back lots of players. Though on top of my list would be:
> Better and more consistent writing, especially for dialog options our characters get to choose. But better NPC writing in general would be good as well.
> Better, more varied major plots. Orsinium/Wrothgar is regarded highly for this reason (among others of course). Not everything needs to revolve around Daedric Princes, dragons or another world-ending threat.
> Less flashy, glowy things. The sheer amount of visual noise from pets, mounts, skins/polymorphs and certain skills is driving people away.
> Less focus on clown crates and the clown store in favor of actual content.
I absolutely don't care about some made up story.
I know some people do. Especially the younger audience.
The main story was good, all the zone DLC feel like they're something I need to be done with in order to get skill points and collect gear.
And they're ALL, without exception, go to base, pick up quest, listen to some meaningless story, go far away and do whatever, return to base to pick up the next quest that sends you off far away. Repeat a few times and zone DLC is zone.
spartaxoxo wrote: »They're already doing it. This year is going to have spell crafting and a new PvP system. If they keep doing things the community has been wanting like that, some people will come back.
@Adremal
ESO has some of the worse APM I've ever seen in a game because of it's combat and I'm with you fully on ESO being worse on the hands/fingers. While yes, games like FFXIV and WoW might have more buttons.... they also have cast times, cooldowns on normal abilities/spells, long lasting buffs that don't have to be reapplied every 30 seconds, etc. And ESO combat could not be farther away from the combat that was in TESV.... even New World has a closer system to it than ESO does.
90% of my friends list quit because of lack of PvP support. Specifically bad performance and way too low population caps. January's reduction was the last straw for the few that still try to play that I know, and have decided they will never give ZOS money again and are just waiting for a game with similar PvP to come along so they can switch what game they invest time and money into.
ZOS could easily get these players back if they invested in server support for Cyrodiil and raised the population caps back up to at least 200/faction. This 60/faction is just way, way, way, way, way, way too low.
Yep. Also less need to cancel stuff. In ESO, we have animation cancelling, swap-bar cancelling, bock cancelling, cancel cancelling...
Yep. Also less need to cancel stuff. In ESO, we have animation cancelling, swap-bar cancelling, bock cancelling, cancel cancelling...
A lot of us players are here for exactly the interesting and refreshening combat system eso provides.
If they ever downgrade eso's combat to outdated tab-targetting mechanics, they can as well shut down the game for good.
If you really dislike a 10 years old and original core functionality of a game that much, maybe it just isn't for you.
Fingolfinn01 wrote: »How does ESO win back players? I am not sure how to answer this myself. I know WOW can shed a significant number of players and they can also win back a significant number. Because each expansion resets the game. How does ESO win back its players? Will the Gold Road expansion be enough? Or will they need to do more?
spartaxoxo wrote: »They're already doing it. This year is going to have spell crafting and a new PvP system. If they keep doing things the community has been wanting like that, some people will come back.
spartaxoxo wrote: »They're already doing it. This year is going to have spell crafting and a new PvP system. If they keep doing things the community has been wanting like that, some people will come back.
Can you give some link to the new PvP system?

spartaxoxo wrote: »spartaxoxo wrote: »They're already doing it. This year is going to have spell crafting and a new PvP system. If they keep doing things the community has been wanting like that, some people will come back.
Can you give some link to the new PvP system?
https://www.elderscrollsonline.com/en-us/roadmap
spartaxoxo wrote: »spartaxoxo wrote: »They're already doing it. This year is going to have spell crafting and a new PvP system. If they keep doing things the community has been wanting like that, some people will come back.
Can you give some link to the new PvP system?
https://www.elderscrollsonline.com/en-us/roadmap
English is not my main language, am I wrong if the use of the word "feature" suggests to me it will be just a little thing?