"Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
Here is my Bosmer main Jlatuin in prob one of my fav looks so far. I really want to start Galen but I always make my look match the zone and I’m not ready to part with this one in favour of Druidic stuff just yet lol.
"Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
She looks awesome! I love the fatter boots (ESO boots are too skinny most of the time).
Nice colors. They work well with the look and I love her constrasting red hair. Nice looking character!!!
"Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
She looks awesome! I love the fatter boots (ESO boots are too skinny most of the time).
Nice colors. They work well with the look and I love her constrasting red hair. Nice looking character!!!
Thanks! It's chitinous top with ice giant everything else.
I am back once again with another durzog look. Obviously 99% of this is just ZOS designs since it’s a polymorph etc, not really trying to act like I had much of the creative credit here, I just think it looks sick and I got the voidmother poly & selene arms pack ages ago in hopes they would finally release the voideater durzog and my prayers were answered.
With age comes wisdom, a lack of hair on top (but the beard's good) plus some additional girth, the wisdom is optional but unfortunately not the rest for my dear Templar.
A cleric who lives among the poor and needy (hiding all weapons in one's backpack to avoid unnecessary fear or confrontation). Exemplary in thought and action; never stealing or murdering innocents.
However a champion when at war does have to decimate enemies to aid allies. Here is a very capable warrior & healer but who knows what penance will be exacted when peace is finally at hand?
miaow this is my forum signature! my name is Luna ( she/her ).
🌸*throws cherry blossom on you*🌸 "Eagles advance, traveler! And may the Green watch and keep you."
🦬🦌🐰
PlayStation EU is my primary server.
LunaFloraBlossom on PlayStation 5 and PC.
my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.
all characters on PS EU:
- Luna Blossom, Bosmer Dragonknight.
- Dotty Greehnhart, Bosmer Sorcerer.
- Lía Greehnhart, Khajiit Nightblade.
- Lady Greehnhart, Altmer Templar. Lady is her name and title.
- Holly Blossom, Altmer Sorcerer.
- Sally Jadehart, Argonian Nightblade. Like a green salamander.
- Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
- Greehnhart, Bosmer Warden.
- Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
- Bunny Rubyhart, Dunmer Nightblade.
- Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
- Cynthia Turquesa, Breton Warden.
- Rubyhart, Bosmer Nightblade.
- Hestia Rubyhart, Dunmer Dragonknight.
- Aurelia Cherryhart, Altmer Warden. Spriggan.
- Aurora Honey, Redguard Templar. Meridian cultist.
- Speaks-With-Blossom, Argonian Warden.
- Lulu Nightshade, Nord Necromancer.
- Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
- Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.
I wish there was a way to draw your weapon in the character screen, it’s hard for the 2 handed girlies to show off their arms/anyone to show off their monster arms pack effects without a separate screenshot!
"Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
My big Orisimer Dagonist, Gakh gra-Lat
I lover her fire axe! Nicely themed.
"Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
"Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes