Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Triggering vigor concept..

Sparxlost
Sparxlost
✭✭✭
This concept for a stamina purge (for pure stam builds) is a buff for stam builds and a nerf for vigor weilding hybrids.

Resolving vigors armor buff is replaces with a purge and the healing gets better and longer
BUT
the skill now costs 5k magicka and 5k stamina (if player runs out of mag then it costs just 6k stam )

The concept of vigor being a stamina skill is a concept of sheer willpower being capable of bringing to bring someone from the brink. a well trained (physically) warrior would be able to call upon this power of sheer will consistently enough to make it a staple among those who dedicate themselves to an active fighting style. (pure stam builds)

Magick has sort of taken priority in ESO, so i thought it would be fun to at least fantasize about what being a non magic meta would be like....
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    I prefer the resistance buff. Works well in PVE and PVP. Its the rare skill that everyone likes.

    If you want to make Cleanse cheaper or give Efficient Purge a heal, I'm on board. But your proposed change to Vigor would make the only effective stamina healing skill more expensive, effectively punishing someone for running a stamina build. All for a purge, which anyone running in a group gets for free from a healer
    Edited by El_Borracho on 26 January 2024 16:37
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭
    Vigor is fine the way it is. Let's avoid changing what's working.

    Purge should be handled with a lot of care, as such, a universal skill giving it should have pretty hard drawbacks like how the Support line Purge costs 5k+ magicka, but effects your team.

    I'd much rather see self purges handled within classes than a universal skill. There is a pretty big gap between the classes with or without in class purges right now after the dot changes to make them 20-30 seconds.

    Quick examples:
    • (Sorc) Dark Deal morphs = Purge 2 effects on cast.
    • (NB) Siphoning Attack morphs = Purge up to 4 effects when the skill ends. (+1 effect every 5 seconds).
    • (DK) Battle Roar passive = Purge 1 effect every 50 ult spent.
    • (Necro) Expunge morphs = Decent purge, but everything else about the skills feel underwhelming, should add some extra bonuses to them.
    • (Templar) Ritual = Great the way it is. 2 effects on damage morph or 5 effects on heal morph. Synergy for allies to purge all effects.
    • (Warden) Betty Netch = Great the way it is. 1 effect on cast and passively every 5 seconds.
    • (Arcanist).. not sure what would be thematically good for them. Maybe on Tome-Bearer's Inspiration like Warden's Netch, but that's a little too similar? IDK.
    Edited by MashmalloMan on 26 January 2024 17:37
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Vigor is fine the way it is. Let's avoid changing what's working.

    Purge should be handled with a lot of care, as such, a universal skill giving it should have pretty hard drawbacks like how the Support line Purge costs 5k+ magicka, but effects your team.

    I'd much rather see self purges handled within classes than a universal skill. There is a pretty big gap between the classes with or without in class purges right now after the dot changes to make them 20-30 seconds.

    Quick examples:
    • (Sorc) Dark Deal morphs = Purge 2 effects on cast.
    • (NB) Siphoning Attack morphs = Purge up to 4 effects when the skill ends. (+1 effect every 5 seconds).
    • (DK) Battle Roar passive = Purge 1 effect every 50 ult spent.
    • (Necro) Expunge morphs = Decent purge, but everything else about the skills feel underwhelming, should add some extra bonuses to them.
    • (Templar) Ritual = Great the way it is. 2 effects on damage morph or 5 effects on heal morph. Synergy for allies to purge all effects.
    • (Warden) Betty Netch = Great the way it is. 1 effect on cast and passively every 5 seconds.
    • (Arcanist).. not sure what would be thematically good for them. Maybe on Tome-Bearer's Inspiration like Warden's Netch, but that's a little too similar? IDK.

    I'd also like a purge for in Werewolf form if every class is given access to a purge. A purge could probably be tied to Hircine's Bounty and morphs, since it's the only skill in the toolkit with the target of Self.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭
    Vigor is fine the way it is. Let's avoid changing what's working.

    Purge should be handled with a lot of care, as such, a universal skill giving it should have pretty hard drawbacks like how the Support line Purge costs 5k+ magicka, but effects your team.

    I'd much rather see self purges handled within classes than a universal skill. There is a pretty big gap between the classes with or without in class purges right now after the dot changes to make them 20-30 seconds.

    Quick examples:
    • (Sorc) Dark Deal morphs = Purge 2 effects on cast.
    • (NB) Siphoning Attack morphs = Purge up to 4 effects when the skill ends. (+1 effect every 5 seconds).
    • (DK) Battle Roar passive = Purge 1 effect every 50 ult spent.
    • (Necro) Expunge morphs = Decent purge, but everything else about the skills feel underwhelming, should add some extra bonuses to them.
    • (Templar) Ritual = Great the way it is. 2 effects on damage morph or 5 effects on heal morph. Synergy for allies to purge all effects.
    • (Warden) Betty Netch = Great the way it is. 1 effect on cast and passively every 5 seconds.
    • (Arcanist).. not sure what would be thematically good for them. Maybe on Tome-Bearer's Inspiration like Warden's Netch, but that's a little too similar? IDK.

    I'd also like a purge for in Werewolf form if every class is given access to a purge. A purge could probably be tied to Hircine's Bounty and morphs, since it's the only skill in the toolkit with the target of Self.

    Fair enough :)
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Vaqual
    Vaqual
    ✭✭✭✭✭
    With the state DoT abilities are in I would be very careful with throwing purges around.
Sign In or Register to comment.