As funny as this question may be it kinda hints at issue of how much pressure even presence of enemy nb adds to the fight. If You know that there is some nb sniper around and You are fighting someone else You will never be able to play as effectively as You would against 2 visible enemies. Nightblade can have control over the battlefield with way less input than regular non stealth playstyles.
I think you both have a point and the truth is in the middle.
You don't always know if the NB is talented or not, and you may be forced to miss potential burst windows on the other person to re-up on buffs or HoTs in case you get snuck up on.
Bushido2513 wrote: »tokeinskyblu wrote: »So who is killing the enemies if nightblade is in stealth the whole fight?
As funny as this question may be it kinda hints at issue of how much pressure even presence of enemy nb adds to the fight. If You know that there is some nb sniper around and You are fighting someone else You will never be able to play as effectively as You would against 2 visible enemies. Nightblade can have control over the battlefield with way less input than regular non stealth playstyles.
This isn't really an issue if you just account for it in planning.
This is why I don't play outnumbered without having los available. You're only winning an outnumbered fight if your opponents are worse than you. So if you're using los and the NB is bad you'll possibly win the fight.
On the other hand if both players are better than you, together they both are better than you, or even one is better than you then you'll possibly just lose the fight no matter the class or if you're aware of them.
For example depending on the class you're playing 2 dot pressure builds could delete you no matter what you do if they play correctly. Compare that to say 3 cloaking nbs that just don't heal that well or rely on numbers over skill. You'll probably have more of a chance to respond and use los in the NB fight.
So I wouldn't say NB adds any significant pressure just by existing and being invisible. It's the quality of the NB and how prepared the player is that dictates a lot of the pressure someone may or may not feel.
Bushido2513 wrote: »tokeinskyblu wrote: »So who is killing the enemies if nightblade is in stealth the whole fight?
As funny as this question may be it kinda hints at issue of how much pressure even presence of enemy nb adds to the fight. If You know that there is some nb sniper around and You are fighting someone else You will never be able to play as effectively as You would against 2 visible enemies. Nightblade can have control over the battlefield with way less input than regular non stealth playstyles.
This isn't really an issue if you just account for it in planning.
This is why I don't play outnumbered without having los available. You're only winning an outnumbered fight if your opponents are worse than you. So if you're using los and the NB is bad you'll possibly win the fight.
On the other hand if both players are better than you, together they both are better than you, or even one is better than you then you'll possibly just lose the fight no matter the class or if you're aware of them.
For example depending on the class you're playing 2 dot pressure builds could delete you no matter what you do if they play correctly. Compare that to say 3 cloaking nbs that just don't heal that well or rely on numbers over skill. You'll probably have more of a chance to respond and use los in the NB fight.
So I wouldn't say NB adds any significant pressure just by existing and being invisible. It's the quality of the NB and how prepared the player is that dictates a lot of the pressure someone may or may not feel.
It is an issue even if You account for it in planning. And in all honesty You don;t even need planning these days to know that in almost every fight You will be taking part there will be some nightblades.
Yes LoS is nice but the problem is current variety of sets and abilities available to players and how easy it is to be effectively annoying with minimal input. Another problem is that nb lately got overbuffed. Even enemies far worse than me can still be pretty effective in creating a lot of pressure and forcing me heavily into defense.
Lets make theoretical example. Current flavour of the month for them is scavenging demise set combined with preferably some other procs, poison injection, snipe and bow ulti. Lets say I am fighting 2 enemies that I am doing fairly good job against and nightblade archer joins the fight. All he needs to do, to put noticable pressure on me is applying poison injection. From that moment on I will have to deal with DoT from posion injection , some procs like plaguebreak etc and scavenging demise which can hit like a truck and I will have to always dodge it causing my stamina to deplete way faster especially that sometimes I will be force to dodge during dodge cost penalty and if I wont dodge it even once that may cause my death. He will stay in open field in stealth in safe distance from the place I am kiting around so I won't be able to go to him and reach him since he will just safely move away and if I will move too much into open field I will be easy target for his snipe spam and for other 2 people I was fighting with so detect potion is not gonna cut it. He is also blocking part of my kite area because every time I will move to the side that he have covered I will be easy target for him to spam snipe. And when I will decide to not come into his side of the kiting area he can just change position without me noticing and apply pressure once again. He will of course wait with bow ulti because even if 1 tick of it will hit me strong Dot will be applied to me.
So at the end of the day he can add lot of pressure by just safely sitting away in stealth and using 1-2 DoTs every 20-30 seconds. Pretty silly situation if You ask me. What is even more silly is that it was easier to fight 5-6 players few years ago than it is to fight 3 players with the same skill level as those 5-6 players simply because of how much power creep ZoS added to many setups especially nightblades.
Sheer fact that he is there will also put noticable pressure on me no matter how good or bad he is. If he knows basics which is basically sitting in cloak an tapping two buttons he's ready to go. if he would be really good player that would of course create a lot more pressure but he doesn't have to be that good to make that pressure really noticable.
Cloakblade populations have exploded in Cyrodiil since their last update.
It must be because ZOS hates stealth play.
Bushido2513 wrote: »tokeinskyblu wrote: »So who is killing the enemies if nightblade is in stealth the whole fight?
As funny as this question may be it kinda hints at issue of how much pressure even presence of enemy nb adds to the fight. If You know that there is some nb sniper around and You are fighting someone else You will never be able to play as effectively as You would against 2 visible enemies. Nightblade can have control over the battlefield with way less input than regular non stealth playstyles.
This isn't really an issue if you just account for it in planning.
This is why I don't play outnumbered without having los available. You're only winning an outnumbered fight if your opponents are worse than you. So if you're using los and the NB is bad you'll possibly win the fight.
On the other hand if both players are better than you, together they both are better than you, or even one is better than you then you'll possibly just lose the fight no matter the class or if you're aware of them.
For example depending on the class you're playing 2 dot pressure builds could delete you no matter what you do if they play correctly. Compare that to say 3 cloaking nbs that just don't heal that well or rely on numbers over skill. You'll probably have more of a chance to respond and use los in the NB fight.
So I wouldn't say NB adds any significant pressure just by existing and being invisible. It's the quality of the NB and how prepared the player is that dictates a lot of the pressure someone may or may not feel.
It is an issue even if You account for it in planning. And in all honesty You don;t even need planning these days to know that in almost every fight You will be taking part there will be some nightblades.
Yes LoS is nice but the problem is current variety of sets and abilities available to players and how easy it is to be effectively annoying with minimal input. Another problem is that nb lately got overbuffed. Even enemies far worse than me can still be pretty effective in creating a lot of pressure and forcing me heavily into defense.
Lets make theoretical example. Current flavour of the month for them is scavenging demise set combined with preferably some other procs, poison injection, snipe and bow ulti. Lets say I am fighting 2 enemies that I am doing fairly good job against and nightblade archer joins the fight. All he needs to do, to put noticable pressure on me is applying poison injection. From that moment on I will have to deal with DoT from posion injection , some procs like plaguebreak etc and scavenging demise which can hit like a truck and I will have to always dodge it causing my stamina to deplete way faster especially that sometimes I will be force to dodge during dodge cost penalty and if I wont dodge it even once that may cause my death. He will stay in open field in stealth in safe distance from the place I am kiting around so I won't be able to go to him and reach him since he will just safely move away and if I will move too much into open field I will be easy target for his snipe spam and for other 2 people I was fighting with so detect potion is not gonna cut it. He is also blocking part of my kite area because every time I will move to the side that he have covered I will be easy target for him to spam snipe. And when I will decide to not come into his side of the kiting area he can just change position without me noticing and apply pressure once again. He will of course wait with bow ulti because even if 1 tick of it will hit me strong Dot will be applied to me.
So at the end of the day he can add lot of pressure by just safely sitting away in stealth and using 1-2 DoTs every 20-30 seconds. Pretty silly situation if You ask me. What is even more silly is that it was easier to fight 5-6 players few years ago than it is to fight 3 players with the same skill level as those 5-6 players simply because of how much power creep ZoS added to many setups especially nightblades.
Sheer fact that he is there will also put noticable pressure on me no matter how good or bad he is. If he knows basics which is basically sitting in cloak an tapping two buttons he's ready to go. if he would be really good player that would of course create a lot more pressure but he doesn't have to be that good to make that pressure really noticable.
Bushido2513 wrote: »tokeinskyblu wrote: »So who is killing the enemies if nightblade is in stealth the whole fight?
As funny as this question may be it kinda hints at issue of how much pressure even presence of enemy nb adds to the fight. If You know that there is some nb sniper around and You are fighting someone else You will never be able to play as effectively as You would against 2 visible enemies. Nightblade can have control over the battlefield with way less input than regular non stealth playstyles.
This isn't really an issue if you just account for it in planning.
This is why I don't play outnumbered without having los available. You're only winning an outnumbered fight if your opponents are worse than you. So if you're using los and the NB is bad you'll possibly win the fight.
On the other hand if both players are better than you, together they both are better than you, or even one is better than you then you'll possibly just lose the fight no matter the class or if you're aware of them.
For example depending on the class you're playing 2 dot pressure builds could delete you no matter what you do if they play correctly. Compare that to say 3 cloaking nbs that just don't heal that well or rely on numbers over skill. You'll probably have more of a chance to respond and use los in the NB fight.
So I wouldn't say NB adds any significant pressure just by existing and being invisible. It's the quality of the NB and how prepared the player is that dictates a lot of the pressure someone may or may not feel.
It is an issue even if You account for it in planning. And in all honesty You don;t even need planning these days to know that in almost every fight You will be taking part there will be some nightblades.
Yes LoS is nice but the problem is current variety of sets and abilities available to players and how easy it is to be effectively annoying with minimal input. Another problem is that nb lately got overbuffed. Even enemies far worse than me can still be pretty effective in creating a lot of pressure and forcing me heavily into defense.
Lets make theoretical example. Current flavour of the month for them is scavenging demise set combined with preferably some other procs, poison injection, snipe and bow ulti. Lets say I am fighting 2 enemies that I am doing fairly good job against and nightblade archer joins the fight. All he needs to do, to put noticable pressure on me is applying poison injection. From that moment on I will have to deal with DoT from posion injection , some procs like plaguebreak etc and scavenging demise which can hit like a truck and I will have to always dodge it causing my stamina to deplete way faster especially that sometimes I will be force to dodge during dodge cost penalty and if I wont dodge it even once that may cause my death. He will stay in open field in stealth in safe distance from the place I am kiting around so I won't be able to go to him and reach him since he will just safely move away and if I will move too much into open field I will be easy target for his snipe spam and for other 2 people I was fighting with so detect potion is not gonna cut it. He is also blocking part of my kite area because every time I will move to the side that he have covered I will be easy target for him to spam snipe. And when I will decide to not come into his side of the kiting area he can just change position without me noticing and apply pressure once again. He will of course wait with bow ulti because even if 1 tick of it will hit me strong Dot will be applied to me.
So at the end of the day he can add lot of pressure by just safely sitting away in stealth and using 1-2 DoTs every 20-30 seconds. Pretty silly situation if You ask me. What is even more silly is that it was easier to fight 5-6 players few years ago than it is to fight 3 players with the same skill level as those 5-6 players simply because of how much power creep ZoS added to many setups especially nightblades.
Sheer fact that he is there will also put noticable pressure on me no matter how good or bad he is. If he knows basics which is basically sitting in cloak an tapping two buttons he's ready to go. if he would be really good player that would of course create a lot more pressure but he doesn't have to be that good to make that pressure really noticable.
[snip] the reality of the situation you described is scenarios where someone presses one or two buttons and either unloads a flurry of damage or completely erases the damage done. The unkillable 1vx build (basically the same for every class) is exponentially more obnoxious than anyone using a bow.
PvP is currently in a dumpster fire closing in from all sides. There is absolutely zero parity between dmg and defense which is why you see everyone running the same miserable masters dw with vate staff. [snip] The only bloody official posts we see are those quoting the TOS. No ones home here. [snip]
Bushido2513 wrote: »Bushido2513 wrote: »tokeinskyblu wrote: »So who is killing the enemies if nightblade is in stealth the whole fight?
As funny as this question may be it kinda hints at issue of how much pressure even presence of enemy nb adds to the fight. If You know that there is some nb sniper around and You are fighting someone else You will never be able to play as effectively as You would against 2 visible enemies. Nightblade can have control over the battlefield with way less input than regular non stealth playstyles.
This isn't really an issue if you just account for it in planning.
This is why I don't play outnumbered without having los available. You're only winning an outnumbered fight if your opponents are worse than you. So if you're using los and the NB is bad you'll possibly win the fight.
On the other hand if both players are better than you, together they both are better than you, or even one is better than you then you'll possibly just lose the fight no matter the class or if you're aware of them.
For example depending on the class you're playing 2 dot pressure builds could delete you no matter what you do if they play correctly. Compare that to say 3 cloaking nbs that just don't heal that well or rely on numbers over skill. You'll probably have more of a chance to respond and use los in the NB fight.
So I wouldn't say NB adds any significant pressure just by existing and being invisible. It's the quality of the NB and how prepared the player is that dictates a lot of the pressure someone may or may not feel.
It is an issue even if You account for it in planning. And in all honesty You don;t even need planning these days to know that in almost every fight You will be taking part there will be some nightblades.
Yes LoS is nice but the problem is current variety of sets and abilities available to players and how easy it is to be effectively annoying with minimal input. Another problem is that nb lately got overbuffed. Even enemies far worse than me can still be pretty effective in creating a lot of pressure and forcing me heavily into defense.
Lets make theoretical example. Current flavour of the month for them is scavenging demise set combined with preferably some other procs, poison injection, snipe and bow ulti. Lets say I am fighting 2 enemies that I am doing fairly good job against and nightblade archer joins the fight. All he needs to do, to put noticable pressure on me is applying poison injection. From that moment on I will have to deal with DoT from posion injection , some procs like plaguebreak etc and scavenging demise which can hit like a truck and I will have to always dodge it causing my stamina to deplete way faster especially that sometimes I will be force to dodge during dodge cost penalty and if I wont dodge it even once that may cause my death. He will stay in open field in stealth in safe distance from the place I am kiting around so I won't be able to go to him and reach him since he will just safely move away and if I will move too much into open field I will be easy target for his snipe spam and for other 2 people I was fighting with so detect potion is not gonna cut it. He is also blocking part of my kite area because every time I will move to the side that he have covered I will be easy target for him to spam snipe. And when I will decide to not come into his side of the kiting area he can just change position without me noticing and apply pressure once again. He will of course wait with bow ulti because even if 1 tick of it will hit me strong Dot will be applied to me.
So at the end of the day he can add lot of pressure by just safely sitting away in stealth and using 1-2 DoTs every 20-30 seconds. Pretty silly situation if You ask me. What is even more silly is that it was easier to fight 5-6 players few years ago than it is to fight 3 players with the same skill level as those 5-6 players simply because of how much power creep ZoS added to many setups especially nightblades.
Sheer fact that he is there will also put noticable pressure on me no matter how good or bad he is. If he knows basics which is basically sitting in cloak an tapping two buttons he's ready to go. if he would be really good player that would of course create a lot more pressure but he doesn't have to be that good to make that pressure really noticable.
So we can agree that there is power creep in the game and that's sort of my point.
So your scenario is a very valid one. It's happened to me a few times and it is truly crazy how much that proc hits for.
My point was more to say that people would still do the same even if it wasn't on a cloaked NB and it would still be just as effective.
So in that scenario replace the NB with a corrosive acuity DK with chains and or talons, or a full damage dot sorc build, or an Arcanist dot shield build that can cc and root you while still doing damage that will easily get you killed. All of these can get you killed with fairly low effort.
My point is that as long as there's a way to be efficient and running up and getting a kill players will run it. So yes there are a lot of nbs out there ready to come from stealth and jump in but you could remove stealth all together and players would easily come up with the next build that does the same just in another way because yes this game allows several ways for a less experienced player to compete for better or worse.
So when I say it's not really an issue with planning I should say it's no more of an issue these days than anything already out there be it NB or any other meta stuff. NB if just the current overtuned easy option.
It would be fun to imagine if cloak was gone that getting jumped with overtuned procs, classes, etc would just not happen anymore but that's just not the reality of the current game.
Bushido2513 wrote: »Bushido2513 wrote: »tokeinskyblu wrote: »So who is killing the enemies if nightblade is in stealth the whole fight?
As funny as this question may be it kinda hints at issue of how much pressure even presence of enemy nb adds to the fight. If You know that there is some nb sniper around and You are fighting someone else You will never be able to play as effectively as You would against 2 visible enemies. Nightblade can have control over the battlefield with way less input than regular non stealth playstyles.
This isn't really an issue if you just account for it in planning.
This is why I don't play outnumbered without having los available. You're only winning an outnumbered fight if your opponents are worse than you. So if you're using los and the NB is bad you'll possibly win the fight.
On the other hand if both players are better than you, together they both are better than you, or even one is better than you then you'll possibly just lose the fight no matter the class or if you're aware of them.
For example depending on the class you're playing 2 dot pressure builds could delete you no matter what you do if they play correctly. Compare that to say 3 cloaking nbs that just don't heal that well or rely on numbers over skill. You'll probably have more of a chance to respond and use los in the NB fight.
So I wouldn't say NB adds any significant pressure just by existing and being invisible. It's the quality of the NB and how prepared the player is that dictates a lot of the pressure someone may or may not feel.
It is an issue even if You account for it in planning. And in all honesty You don;t even need planning these days to know that in almost every fight You will be taking part there will be some nightblades.
Yes LoS is nice but the problem is current variety of sets and abilities available to players and how easy it is to be effectively annoying with minimal input. Another problem is that nb lately got overbuffed. Even enemies far worse than me can still be pretty effective in creating a lot of pressure and forcing me heavily into defense.
Lets make theoretical example. Current flavour of the month for them is scavenging demise set combined with preferably some other procs, poison injection, snipe and bow ulti. Lets say I am fighting 2 enemies that I am doing fairly good job against and nightblade archer joins the fight. All he needs to do, to put noticable pressure on me is applying poison injection. From that moment on I will have to deal with DoT from posion injection , some procs like plaguebreak etc and scavenging demise which can hit like a truck and I will have to always dodge it causing my stamina to deplete way faster especially that sometimes I will be force to dodge during dodge cost penalty and if I wont dodge it even once that may cause my death. He will stay in open field in stealth in safe distance from the place I am kiting around so I won't be able to go to him and reach him since he will just safely move away and if I will move too much into open field I will be easy target for his snipe spam and for other 2 people I was fighting with so detect potion is not gonna cut it. He is also blocking part of my kite area because every time I will move to the side that he have covered I will be easy target for him to spam snipe. And when I will decide to not come into his side of the kiting area he can just change position without me noticing and apply pressure once again. He will of course wait with bow ulti because even if 1 tick of it will hit me strong Dot will be applied to me.
So at the end of the day he can add lot of pressure by just safely sitting away in stealth and using 1-2 DoTs every 20-30 seconds. Pretty silly situation if You ask me. What is even more silly is that it was easier to fight 5-6 players few years ago than it is to fight 3 players with the same skill level as those 5-6 players simply because of how much power creep ZoS added to many setups especially nightblades.
Sheer fact that he is there will also put noticable pressure on me no matter how good or bad he is. If he knows basics which is basically sitting in cloak an tapping two buttons he's ready to go. if he would be really good player that would of course create a lot more pressure but he doesn't have to be that good to make that pressure really noticable.
So we can agree that there is power creep in the game and that's sort of my point.
So your scenario is a very valid one. It's happened to me a few times and it is truly crazy how much that proc hits for.
My point was more to say that people would still do the same even if it wasn't on a cloaked NB and it would still be just as effective.
So in that scenario replace the NB with a corrosive acuity DK with chains and or talons, or a full damage dot sorc build, or an Arcanist dot shield build that can cc and root you while still doing damage that will easily get you killed. All of these can get you killed with fairly low effort.
My point is that as long as there's a way to be efficient and running up and getting a kill players will run it. So yes there are a lot of nbs out there ready to come from stealth and jump in but you could remove stealth all together and players would easily come up with the next build that does the same just in another way because yes this game allows several ways for a less experienced player to compete for better or worse.
So when I say it's not really an issue with planning I should say it's no more of an issue these days than anything already out there be it NB or any other meta stuff. NB if just the current overtuned easy option.
It would be fun to imagine if cloak was gone that getting jumped with overtuned procs, classes, etc would just not happen anymore but that's just not the reality of the current game.
In my opinion there is a difference between mentioned nb and rest of the builds. Acuity DK needs to time up his burst combo perfectly while having opportunity window for it only once in a while and he needs to have stun guaranteed in his combo in proper moment so if rest of the people he is pushing with will be spamming stuns he may not be able to nuke enemy. He is also full meele so he needs to stay on target to do anything. Full dmg DoT sorc needs to stay on the taret aswell if he wants to apply nice pressure because if he wont the only thing he will apply to You will be DoT from master DW and ele susceptibility without vate destro buff. He can be also pressure flipped way easier than mentioned nb since if he went with full dmg build he is pretty squishy in nature and one proper burst combo can erase him before he even notices and it's way easier to apply that combo to someone who is follwoing You rather than sitting in stealth nobody knows where and that doesn't have quick burst heals. I can agree that high shield, proc based arcanist is very annoying especially when he spams his stun which forces You to stop and block for a moment or just eat the stun which makes it easier for enemies to follow You especially when combined with his immobilize however similar to other mentioned earlier setups he also needs to stay on You to apply said pressure, he can't just sit somwhere and use 1-2 range DoTs once even 20-30 seconds.
Mentioned by You setups are either meele/semi meele, or squishy or both and they're all visible which makes them way easier to fight against than mentioned nb and players using them need a bit more skill than mentioned nb needs to be pain in the butt. There is a reason for current population of nightblades in PvP.
DK, Sorcs, Arca are on top right now ...
Only good spot for NB is jumping on a 1v1, or side of a ball...
IZZEFlameLash wrote: »DK, Sorcs, Arca are on top right now ...
Only good spot for NB is jumping on a 1v1, or side of a ball...
Yeah... nope. I often see NBs 1vx far more than any other classes. Most other classes' 1vx involve just running around the tree or whatever LoS object is. Waiting until the stars align for that burst that may or may not drop people attacking them. NB? They are actually killing people while kiting, healing back to full health with the cheapest strong burst heal in the game with same 1vxer resistances. I don't know, something tells me that NB is very good at 1vxing. Not to mention solo bombs.
NBs have the most amount of named buffs easily accessible by any builds a player builds on it. Must be why almost all the sweaty players try out NB these days and stick to it if they like playing as NB.
note: Zenimax don't know how to make an assassin class and, above all, they don't know how this class should work, as in any self-respecting MMORPG, they've all done away with what an assassin is supposed to do in a game of this type...
note: Zenimax don't know how to make an assassin class and, above all, they don't know how this class should work, as in any self-respecting MMORPG, they've all done away with what an assassin is supposed to do in a game of this type...
Shadow image is the best defensive ability in the game learn to play with it. You can teleport though wall...
Nothing else to say but NB also has the best hard hitting ability.
Only one bugged DoT left and that's the Structured Entropy morph of Entropy (Degeneration doesn't break cloak), Elemental Susceptibility doesn't.DoTs do pull Nightblades out of stealth. Just not every DoT does.
Entropy and Elemental Susceptibility (Weakness to Elements Morph) both will pull Night Blades out of Invisibility. The latter of the 2 has become increasingly popular due to how much it does in a single ability.
There are others but I can't think of them off of the top of my head right this second.
All the other bugged DoTs that used to break cloak have been fixed afaik (Blackrose destro staff, Oblivion's Foe, Overwhelming Surge etc...)
Only one bugged DoT left and that's the Structured Entropy morph of Entropy (Degeneration doesn't break cloak), Elemental Susceptibility doesn't.DoTs do pull Nightblades out of stealth. Just not every DoT does.
Entropy and Elemental Susceptibility (Weakness to Elements Morph) both will pull Night Blades out of Invisibility. The latter of the 2 has become increasingly popular due to how much it does in a single ability.
There are others but I can't think of them off of the top of my head right this second.
All the other bugged DoTs that used to break cloak have been fixed afaik (Blackrose destro staff, Oblivion's Foe, Overwhelming Surge etc...)
Elemental Susceptibility most certainly does still remove Nightblades from Stealth. It applies the 3 status effects, and 2 out of 3 of them instantly apply DIRECT damage. Which removes them from stealth.