Can you please calm down with the sheer volume of things that can now break stealth, detect stealth, or otherwise just prevent it? The list has grown and half of them weren't even mentioned in patch notes. You just tucked it away as a new feature of an ability or 3 or 8. But hey, keep negating the core mechanic of an ENTIRE CLASS and also dirty, nasty stage 4 vampires, and then least of all natural crouchers.
Cloak (Shadowy Disguise morph) needs to be the get out of jail free card (or at least aid) it once was: negate dot dmg during the duration, OR provide a dmg shield from dots only during duration (much like how warden dmg shields supposedly ONLY block range attacks), and possibly allow for a grace period from detection with a cooldown of some sort so it's not spammable--see I am open to compromise.
Finally, kill Sentry. There is no other gear set that negates an entire class. Just put it back to where it was: 30% range extension on detect abilities/potions, etc.
I don't care how much YOU or other people hate stealth play and gankers. It's a core gameplay style since gold with mechanics to back it. You've nerfed damage on it numerous times, introduced some of the worst metas to counteract it, etc. Now you're just mucking with the ability to cloak as a sneak up on option or get away option. Cloak is not greater than streak as 2 button presses don't let you get out of range attacks.
Either get rid of stealth completely already so players who like this play can stop limping along towards their inevitable doom, or do somethings to fix the state of it in favor of those who like it. Also, any fixes/adds needs to have 1-2 specific to the NB class as this is, and always will be its heart, then consider adding dark brotherhood abilities/passives that can actually be beneficial in pvp/pve outside of the quests for it, and then other improvements.
Thanks. Now bring on the anti-ganker hating peoples! :P
StaticWave wrote: »I've ganked on my stamsorc with no Cloak and I still did well. Seeing a NB qq is pure comedy lol.
acastanza_ESO wrote: »Cut Spec Bow literally in half and only then can we even begin to have a reasonable discussion of the state of Nightblade.
JanTanhide wrote: »No anti ganker here. I agree with you 100%.
notReclaimer wrote: »JanTanhide wrote: »No anti ganker here. I agree with you 100%.
Same here, they should reduce the cost and give a damage shield to cloak.
Other than increasing the range of detection potions recently what have they done to affect cloak? Nothing. They made it stronger in fact. It used to be very super unreliable. Dots would pull you out of it. Ground aoes would pull you out of it, and even if you just entered stealth you could still be targeted for a short time afterward. This has all been addressed completely to the favor of nightblades to the point that they can literally use cloak as a mag dodgeroll!
As soon as you spot a nightblade they cloak and even if you are off gcd and immediately hit an aoe they are at a cooldown advantage so they can re-enter cloak before you have time to line up anything else. It literally requires using one of the stealth detection skills or potion now whereas before you could simply cast an aoe once and they easily get a skill off before they could hide again. Cloak is stronger now than I've ever seen it in the past.
And as far as the Sentry set goes... listen. No one is using that set by default, ok? If someone decided to put that on it's because you and your nightblade buddies have been ganking people over and over in the same place for a while and someone got sick of it. Be a little more tactical and don't hang around the same place after you score a few of those really awesome 4v1s.
Personally, I think the changes to detect pots and the prominent use of Sentry have been merited. I primarily play as a ganker and I honestly empathize with the general disdain as of late. The mobs of Nightblades running together is getting old. Ganking is supposed to be “assassination” in my opinion. Having 12 Nightblades pop out of stealth to vaporize one person is not funny, tactical, or even fair. If groups opt to stealth, I feel that the entire group should be revealed once one person in that group leaves stealth.
DrNukenstein wrote: »From how tilted people are over the modern meta-blade, you'd think they'd want the class to go back to the stealth play style.
So do you want the class to be well equipped for ganking or well equipped for brawling? Because the ganker kit really is not what it was pre U35.
NB's have one of if not the most versital tool boxes of skills to work with. If anything cloak should be easier to break and should cost more. There should be a 5 second cool down if an NB attacks from stealth. Asking for the ability to start a fight then stay cloaked for the entire fight is not a reasonable request.
I'd be totally down for getting rid of cloak skills on NB all together as you suggested. The ability for NB's to fight while invisible is a fundamentally unfair mechanic that never should have gone live IMO. As it is now NB's already have the strongest burst damage and the strongest burst heal. That should be enough.Can you please calm down with the sheer volume of things that can now break stealth, detect stealth, or otherwise just prevent it? The list has grown and half of them weren't even mentioned in patch notes. You just tucked it away as a new feature of an ability or 3 or 8. But hey, keep negating the core mechanic of an ENTIRE CLASS and also dirty, nasty stage 4 vampires, and then least of all natural crouchers.
Cloak (Shadowy Disguise morph) needs to be the get out of jail free card (or at least aid) it once was: negate dot dmg during the duration, OR provide a dmg shield from dots only during duration (much like how warden dmg shields supposedly ONLY block range attacks), and possibly allow for a grace period from detection with a cooldown of some sort so it's not spammable--see I am open to compromise.
Finally, kill Sentry. There is no other gear set that negates an entire class. Just put it back to where it was: 30% range extension on detect abilities/potions, etc.
I don't care how much YOU or other people hate stealth play and gankers. It's a core gameplay style since gold with mechanics to back it. You've nerfed damage on it numerous times, introduced some of the worst metas to counteract it, etc. Now you're just mucking with the ability to cloak as a sneak up on option or get away option. Cloak is not greater than streak as 2 button presses don't let you get out of range attacks.
Either get rid of stealth completely already so players who like this play can stop limping along towards their inevitable doom, or do somethings to fix the state of it in favor of those who like it. Also, any fixes/adds needs to have 1-2 specific to the NB class as this is, and always will be its heart, then consider adding dark brotherhood abilities/passives that can actually be beneficial in pvp/pve outside of the quests for it, and then other improvements.
Thanks. Now bring on the anti-ganker hating peoples! :P