AlterBlika wrote: »we don't have tanks because it's exhausting to play them. Pulling, managing buffs and debuufs, taunting everything... Soloing or fake tanking with a taunt is more enjoyable imo. Tanking bosses is okayish, but trashpacks not so much. I'm usually done after a couple of runs as a real tank.
If tanks had easier (not set-based) aoe pulls and aoe taunts AND more outcoming damage it would be much more satisfying to play them. Just my two coins.
Apart from that, I never got blamed in random vets. Yeah, I die sometimes, but it's okay the next time if it's only my fault. The group is usually okay with that
munster1404 wrote: »AlterBlika wrote: »we don't have tanks because it's exhausting to play them. Pulling, managing buffs and debuufs, taunting everything... Soloing or fake tanking with a taunt is more enjoyable imo. Tanking bosses is okayish, but trashpacks not so much. I'm usually done after a couple of runs as a real tank.
If tanks had easier (not set-based) aoe pulls and aoe taunts AND more outcoming damage it would be much more satisfying to play them. Just my two coins.
Apart from that, I never got blamed in random vets. Yeah, I die sometimes, but it's okay the next time if it's only my fault. The group is usually okay with that
But you are not supposed to taunt everything, especially trash mobs. You identify the pesky/more damaging ones, hold them while DPS whittle them down.
Edit : for goodness sake, Arcanist DPS please stop slotting the first ability of the Soldier of Apocrypha skill line; Runic Jolt. Read the tooltip, it's a taunt. I had one player using this skill on Sellistrix which started chasing him. Fellow then goes about accusing me of not holding taunt.
GimpyPorcupine wrote: »With the Armory system and 2 free slots per character, there's no reason that one can't set up at least one character for tanking and another slot for your primary activity (overland, pvp, whatever). I think I currently have 2 necros, 2 arcanists, and 1 nightblade tank configured.
And it's not like you even need top-tier gear to do it. My NB is > 40k health with all points into Stam, and is just wearing Knightmare, Undertaker, and Malubeth. Mind you, I'm not running end-game content with him, I just use him for either a random normal for the bonus XP and 10 transmutes, or vet pledges when I need keys.
And with these Arcanists, tanking has never been easier. Their class taunt is so good it's almost broken, either morph depending on your style.
boi_anachronism_ wrote: »There arent enough and no one branches out because being a new tank is awful. People treat you like garbage. Tank mechs and dps mechs are not the same. Im dealing with this now. Im an endgame dps. Hm/trifecta level. As a tank in vet dungeons (dlc) i can hold mobs and bosses, keep up buffs ect but i simply dont always know if i have to bring a mob to a particular spot, how a boss might get enraged by x thing, what hits i can take and what i cant. You learn by doing. Dps dont worry about that.They go pew pew. Half the time they are standing behind you or pulling agro or dragging aoes into your face.
You dont have tanks because you treat new tanks like dirt. Do better and you'll have more tanks. That simple.
also not so many tanks cause dps is snail pace i just leave half the time because of that
AlterBlika wrote: »we don't have tanks because it's exhausting to play them. Pulling, managing buffs and debuufs, taunting everything... Soloing or fake tanking with a taunt is more enjoyable imo. Tanking bosses is okayish, but trashpacks not so much. I'm usually done after a couple of runs as a real tank.
If tanks had easier (not set-based) aoe pulls and aoe taunts AND more outcoming damage it would be much more satisfying to play them. Just my two coins.
Apart from that, I never got blamed in random vets. Yeah, I die sometimes, but it's okay the next time if it's only my fault. The group is usually okay with that
BXR_Lonestar wrote: »AlterBlika wrote: »we don't have tanks because it's exhausting to play them. Pulling, managing buffs and debuufs, taunting everything... Soloing or fake tanking with a taunt is more enjoyable imo. Tanking bosses is okayish, but trashpacks not so much. I'm usually done after a couple of runs as a real tank.
If tanks had easier (not set-based) aoe pulls and aoe taunts AND more outcoming damage it would be much more satisfying to play them. Just my two coins.
Apart from that, I never got blamed in random vets. Yeah, I die sometimes, but it's okay the next time if it's only my fault. The group is usually okay with that
One of the most satisfying tanks I ever played was the Thunderbug/Grothdar/leaching plate tank back when proc sets could proc off eachother. That kind of tank isn't even viable anymore because of the changes, but for any dungeon with a ton of trash mobs, it was a ton of fun to play (albeit a very selfish build).
I think the real problem is that it takes a different kind of player to be a good tank, just like it takes a different kind of player to be a really good healer. In a game that is really ruled by the almighty "DPS," tanking is just far less satisfying to play. Its a thankless job, and you're really only there to provide group buffs and control the boss action and to do mechanics. If they made it easier to have fun/engaging tank builds while still being able to provide group utility, then I think it would be easier to lure people into trying tanking. For now, its a thankless job and one that really intimidates players because your failures are obvious.
And random players aren't friendly when it comes to going through that learning curve.
Fake tanking is garbage, fake healing is not so bad, because you usually don't need a lot of healing. Slot Echoing Vigor as stam DD and ur good.
boi_anachronism_ wrote: »I don't think anyone treats tanks badly, at least I've never seen that, and I've PUGed extensively and in a variety of content. In fact I've seen quite the opposite: groups being really patient with low CP tanks that kept dying because they couldn't take certain hits, or didn't know the fight well enough, and the group adjusting their whole build to help them. I've seen this happening quite a few times, and also in trials, which is a lot more painful having a newbie tank, but usually everyone is being patient exactly because the game needs more tanks. I main dps, but I have a tank that I sometimes do some vet content with, and it's not as tragic as you portray it; yes you have to learn to do good stacks, and learn the boss' patterns, but if you know mechanics really well as a dps, a lot of things translate over, not to mention that as a dps you should know the boss' patterns too because if the tank dies or loses aggro, you have to know when to dodge when kiting, etc., to survive until the tank is rezzed. Anyway, I think it's awesome you are trying out tanking, keep at it and don't get disappointed if you found some players who were impatient (did they actually treat you like dirt, what did they say exactly? Maybe it was your own anxiety at the new role that made you feel you had to do well?), I can attest that tanks are really appreciated by the playerbase.
Hmm you must have missed the post where i said that ive seen this across the board both as a dd, healer, and now as a tank. As a dd id actually gotten whispers from other players in dungeons saying things that went well beyond the tank being "bad". Ive seen it at great length might i add. This aint just about me. Its about what ive seen across my years of playing the game. Ive seen players make straight up personal attacks at "bad" tanks. Many times in fact. For me? I die once to a mech, figure it out and clear. After 2 day i was pretty competent, well capable of doing most vet dlcs and holding it down in some hardmodes as well. In times where i have screwed up you would think i had personally insulted someone. So no, its not "anxiety". I said earlier that seeing this so much while functioning in other roles was why i didnt do it for ages....
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boi_anachronism_ wrote: »I don't think anyone treats tanks badly, at least I've never seen that, and I've PUGed extensively and in a variety of content. In fact I've seen quite the opposite: groups being really patient with low CP tanks that kept dying because they couldn't take certain hits, or didn't know the fight well enough, and the group adjusting their whole build to help them. I've seen this happening quite a few times, and also in trials, which is a lot more painful having a newbie tank, but usually everyone is being patient exactly because the game needs more tanks. I main dps, but I have a tank that I sometimes do some vet content with, and it's not as tragic as you portray it; yes you have to learn to do good stacks, and learn the boss' patterns, but if you know mechanics really well as a dps, a lot of things translate over, not to mention that as a dps you should know the boss' patterns too because if the tank dies or loses aggro, you have to know when to dodge when kiting, etc., to survive until the tank is rezzed. Anyway, I think it's awesome you are trying out tanking, keep at it and don't get disappointed if you found some players who were impatient (did they actually treat you like dirt, what did they say exactly? Maybe it was your own anxiety at the new role that made you feel you had to do well?), I can attest that tanks are really appreciated by the playerbase.
Hmm you must have missed the post where i said that ive seen this across the board both as a dd, healer, and now as a tank. As a dd id actually gotten whispers from other players in dungeons saying things that went well beyond the tank being "bad". Ive seen it at great length might i add. This aint just about me. Its about what ive seen across my years of playing the game. Ive seen players make straight up personal attacks at "bad" tanks. Many times in fact. For me? I die once to a mech, figure it out and clear. After 2 day i was pretty competent, well capable of doing most vet dlcs and holding it down in some hardmodes as well. In times where i have screwed up you would think i had personally insulted someone. So no, its not "anxiety". I said earlier that seeing this so much while functioning in other roles was why i didnt do it for ages....
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You can take or leave the encouragement, but having a different experience and impression of something is not gaslighting. If someone whispered you about the tank in your group being beyond bad, did they also say that to the tank directly? If not, then how did the mistreatment take place? Also, did they players who made those comment across the times you mention also dissed bad DDs? Because then it's a completely different case of competent players probably getting nasty towards inexperienced players, and that can happen across roles, though like I've said, I've never noticed a tank bullying trend. In fact I've seen quite the opposite: groups being very patient and cooperating with newbie tanks (not to mention, in most finder pugs people are mostly grateful to have a real tank there anyway, let alone trying to antagonize them on purpose).
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there are no tanks in gf because its rubbish and outdated, hopefully the new upcoming system will be enough for all roles to atleast enjoy random groups again slightly
boi_anachronism_ wrote: »BXR_Lonestar wrote: »AlterBlika wrote: »we don't have tanks because it's exhausting to play them. Pulling, managing buffs and debuufs, taunting everything... Soloing or fake tanking with a taunt is more enjoyable imo. Tanking bosses is okayish, but trashpacks not so much. I'm usually done after a couple of runs as a real tank.
If tanks had easier (not set-based) aoe pulls and aoe taunts AND more outcoming damage it would be much more satisfying to play them. Just my two coins.
Apart from that, I never got blamed in random vets. Yeah, I die sometimes, but it's okay the next time if it's only my fault. The group is usually okay with that
One of the most satisfying tanks I ever played was the Thunderbug/Grothdar/leaching plate tank back when proc sets could proc off eachother. That kind of tank isn't even viable anymore because of the changes, but for any dungeon with a ton of trash mobs, it was a ton of fun to play (albeit a very selfish build).
I think the real problem is that it takes a different kind of player to be a good tank, just like it takes a different kind of player to be a really good healer. In a game that is really ruled by the almighty "DPS," tanking is just far less satisfying to play. Its a thankless job, and you're really only there to provide group buffs and control the boss action and to do mechanics. If they made it easier to have fun/engaging tank builds while still being able to provide group utility, then I think it would be easier to lure people into trying tanking. For now, its a thankless job and one that really intimidates players because your failures are obvious.
And random players aren't friendly when it comes to going through that learning curve.
I mean they can be pretty dirt period. Im doing vet stuff because:
- im capable, even as a new tank i know a fair bit because ive dps'd all of it. Im still getting used to tank specifics but i have a leg up.
- I want to be able to do my job which really isnt a thing in normals.
Here s an excerpt from yesterday about how tanks are treated in gf, not just new ones but in general. I qued as a tank for a random with my friend who was a dps, a good one as well as a solid tank. Anyway we ended up in moongrave with a low level healer and dps, around 350cp. No problem, its a random, i expect that from time to time. My issue came when said people bolted ahead, agroed the trash and left me and my friend to deal with it. They then proceeded to start pushing all the blocks to the wrong pads while assuring us they had done this dungeon before, my friend then asked them to stop. Immediately after one of them again ran ahead and into the next trash pack and died. I told them to stop or i we would leave. Said player then became belligerent. We left. Immediately after which i got a slew of whispers about how they were going for a speed run and they didnt have to follow my rules with some things i won't repeat and how they completed without us. Which was painfully obviously a carry. My terrible sin? Just wanting todo my job as the tank. That's one of a just a few situations i ran into yesterday with people being garbage or disrespectful.
It happens, a lot. This is one of many reasons tanks only run with their teams. Thats why fake tanks end up being such an issue or the que is obscenely long.
BXR_Lonestar wrote: »boi_anachronism_ wrote: »BXR_Lonestar wrote: »AlterBlika wrote: »we don't have tanks because it's exhausting to play them. Pulling, managing buffs and debuufs, taunting everything... Soloing or fake tanking with a taunt is more enjoyable imo. Tanking bosses is okayish, but trashpacks not so much. I'm usually done after a couple of runs as a real tank.
If tanks had easier (not set-based) aoe pulls and aoe taunts AND more outcoming damage it would be much more satisfying to play them. Just my two coins.
Apart from that, I never got blamed in random vets. Yeah, I die sometimes, but it's okay the next time if it's only my fault. The group is usually okay with that
One of the most satisfying tanks I ever played was the Thunderbug/Grothdar/leaching plate tank back when proc sets could proc off eachother. That kind of tank isn't even viable anymore because of the changes, but for any dungeon with a ton of trash mobs, it was a ton of fun to play (albeit a very selfish build).
I think the real problem is that it takes a different kind of player to be a good tank, just like it takes a different kind of player to be a really good healer. In a game that is really ruled by the almighty "DPS," tanking is just far less satisfying to play. Its a thankless job, and you're really only there to provide group buffs and control the boss action and to do mechanics. If they made it easier to have fun/engaging tank builds while still being able to provide group utility, then I think it would be easier to lure people into trying tanking. For now, its a thankless job and one that really intimidates players because your failures are obvious.
And random players aren't friendly when it comes to going through that learning curve.
I mean they can be pretty dirt period. Im doing vet stuff because:
- im capable, even as a new tank i know a fair bit because ive dps'd all of it. Im still getting used to tank specifics but i have a leg up.
- I want to be able to do my job which really isnt a thing in normals.
Here s an excerpt from yesterday about how tanks are treated in gf, not just new ones but in general. I qued as a tank for a random with my friend who was a dps, a good one as well as a solid tank. Anyway we ended up in moongrave with a low level healer and dps, around 350cp. No problem, its a random, i expect that from time to time. My issue came when said people bolted ahead, agroed the trash and left me and my friend to deal with it. They then proceeded to start pushing all the blocks to the wrong pads while assuring us they had done this dungeon before, my friend then asked them to stop. Immediately after one of them again ran ahead and into the next trash pack and died. I told them to stop or i we would leave. Said player then became belligerent. We left. Immediately after which i got a slew of whispers about how they were going for a speed run and they didnt have to follow my rules with some things i won't repeat and how they completed without us. Which was painfully obviously a carry. My terrible sin? Just wanting todo my job as the tank. That's one of a just a few situations i ran into yesterday with people being garbage or disrespectful.
It happens, a lot. This is one of many reasons tanks only run with their teams. Thats why fake tanks end up being such an issue or the que is obscenely long.
Honestly, this crap happens from time to time regardless of what role you play. The best way to avoid this crap is to have a pre-made group to run harder content. I usually don't run vet content with the groupfinder unless its a pledge I know me and a teammate can complete with just the two of us precisely for this reason. There are just a lot of ignorant players in the game, and sometimes they just need to be silenced (with the mute/block feature of course).
boi_anachronism_ wrote: »there are no tanks in gf because its rubbish and outdated, hopefully the new upcoming system will be enough for all roles to atleast enjoy random groups again slightly
Sure bud. You a support main by chance? How is it the que being "outdated" somehow only affects tanks. Makes zero sense.
boi_anachronism_ wrote: »there are no tanks in gf because its rubbish and outdated, hopefully the new upcoming system will be enough for all roles to atleast enjoy random groups again slightly
Sure bud. You a support main by chance? How is it the que being "outdated" somehow only affects tanks. Makes zero sense.
all 3 roles i main, with my other characters i play less due to gf being crap and full of egoists at the moment. i'm hoping the new system improves things but not holding my breath
My main is a tank. I started ESO right when Morrowind expansion was released. As a prior Skyrim/Oblivion player I was attracted to the play-as-you-want selling point so I started doing quests fully geared as a tank. This is truly an awful experience as I learned quickly. The amount of damage you do in a full tank setup vs a DPS is around 1:10. In other games, being in a tank spec you do maybe half of the damage a full DPS does and it is generally totally fine to play like that in overland content and quests.
I tanked dungeons in the beginning. Sometimes, however infrequent, someone provided some "guidance" or comment on my performance. ESO doesn't offer any guidance at all, so I did plenty of research on my own so that I was always prepared. I think if others here are finding it such an awful experience tanking dungeons then it could just simply be a case of unpreparedness. There is an expectation that you have a grasp of what you are doing. It's not a written rule, but it's there and it's there in every game I played. If you for example decide to tank a dungeon in WoW and you don't know what you're doing, the players will let you know what they think about that.
boi_anachronism_ wrote: »I have the benefit of experience from others and know where to go to find additional resources. Many new tanks do not know the resources available and so learn through experience until someone tells them that. In the mean time things tend to be difficult.
boi_anachronism_ wrote: »I have the benefit of experience from others and know where to go to find additional resources. Many new tanks do not know the resources available and so learn through experience until someone tells them that. In the mean time things tend to be difficult.
I did not have the benefit of others teaching me. I taught myself via resources I could find and still had very few "bad comments". If that happens to you frequently I am not sure what the reason is. I also don't know any endgame DPS players who don't understand the basics of tanking. Every skilled DPS player I met who tried tanking didn't have any problems adapting to it.
SandandStars wrote: »I pvp, and only pve occasionally for gear.
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I could care less if it takes a few more minutes to clear a dungeon, and sometimes I’ll just block and tank for awhile.
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